2 part question for Force Move: Hurl
For the 'Force Move: Hurl' upgrade, it says that it requires a combined Discipline check with a difficulty equal to the silhouette of the object being thrown. Then it goes on to say that it follows all rules for ranged attacks for damage, ranged defense, and aiming.
(All of the following assume the PC rolls enough Force pips to activate the power appropriately). How does this apply to attacks at different ranges? If a PC is throwing a silhouette 1 object at a target from long range, does the 1 difficulty of the silhouette size increase the Hard difficulty to hit at long range? Does it upgrade the Hard check? Is it simply the silhouette size that determines the difficulty and, barring any ranged defense abilities, it's all that's required to hit from any distance?
The second part: How would an Opposed check be handled against Nemesis A when the PC decides to throw Nemesis A into Nemesis B. Hitting Nemesis B seems pretty straight forward once the first part of the question is answered, but what would you require of the PC to pick up and throw Nemesis A in the first place? 2 separate rolls (Discipline vs Discipline/Athletics/Coordination etc, then the combined Force roll and Discipline vs ranged difficulty)?
I appreciate any input provided, thank you.