Luke (R3-A2, V.I, Engine)
Blue Squadron (B/e, Tactician)
Blue Squadron (B/e, Tactician)
Prototype Pilot (refit)
I kept telling people about the goddamn stress wings and I'ma keep tooting my horn about them
[...]And that's the story of the Stress Wing!
Could you elaborate on how you fly this list?
I assume the Bs fly in pair/somewhat in formation with Luke effectively being their Wingman (until he peels off to deal with High Value Targets such as Phantoms) and the A-Wing being completley detached of these 3 and just going where he is needed most for flanking/blocking/distracting/harassing?
formation is a bit of a loose description since none of the ships are technically dependent on one another. You just want to main 3 (i.e, not the proto-type) covering each other on the approach. If at all possible, you ideally want to come in at an angle to the opponent, especially with Luke because stress off of R3-A2 is going to discourage the hell out of him jousting and because the X-wing, luke or no, is still not incredibly durable. Abuse PS 10 deployment and engine to make him come in from the safest angle if at all possible. You even get the option of setting a slow dial during the opening phase of the game and compensating with a boost in case the enemy does not commit. Imo, Luke's more of a flanker than the A-wing, though perhaps the traditional definition doesn't entirely fit (EU doesn't turn him into soontir, or anything). The only times I put Luke in formation is when I really don't want the enemy taking pot-shots at the Bs and he can either soak some dice or punish the enemy for focusing his squaddies (mostly viable versus swarms). The second time is when I have clear jousting superiority and I need to discourage stupid **** from happening (mostly versus two ship builds, especially those that like to fling themselves with boost for a turn 1 shot, especially Dash)
The A-wing goes in ahead. If the opponent wastes shots on him first, especially at longer ranges, he's already done his job. He can flank, but he's mostly a quasi-suicidal "look at me! look at me!" to keep the heat off of the other pilots so don't hesitate to use him as such. Blocking is the absolute priority with this little guy, and the engagements he can set up for you are potentially game-breaking when you're so reliant on your arcs. He's more "Tie Fighter" than interceptor.
Edited by ficklegreendice