A fleet archetype that hasn't seen much theorycrafting, the Control fleet is one that concentrates on depriving options of the opponent, as opposed to the more traditional Damage or more recent Survivability paths to victory.
As we've recently left a two-ship metagame, wherein Control lists truly ought to shine due to having fewer ships to corral, and with the introduction of an entirely new faction, I have to ask:
Has anyone had any success building one of these?
What did it look like?
Were there anything you wish you could have done differently to improve match-ups?
*** Edit: Awesome control fleets ***
Panic Attack by Jonathon Goames and MrFroggies
3x Blue Squadron Pilot
+ B-Wing/E2
+ Tactician
.-=25 Each=-.
Gold Squadron Pilot
+ Ion Cannon Turret
+ R3-A2
.-=25=-.
Stress Wing by FickleGreenDice
2x Blue Squadron Pilot
+ B-Wing/E2
+ Tactician
.-=25 Each=-.
Luke Skywalker
+ R3-A2
+ Veteran's Instinct
+ Engine Upgrade
.-=35=-.
Green Squadron Pilot
+ Chardaan Refit
.-=15=-.
Untitled by Catachanninja
2x Blue Squadron Pilot
+ B-Wing/E2
+ Tactician
.-=25 Each=-.
Gold Squadron Pilot
+ Ion Cannon Turret
+ R3-A2
.-=25=-.
Roark Garnet
+ Ion Cannon Turret
+ Nien Nunb
.-=25=-.
Red Tape by Ravncat
Blue Squadron Pilot
+ Ion Cannon
+ B-Wing/E2
+ Tactician
.-=28=-.
Gold Squadron Pilot
+ Ion Cannon Turret
+ BTL-A4
.-=23=-.
Roark Garnet
+ Ion Cannon Turret
+ Tactician
.-=26=-.
Rookie Pilot
+ R3-A2
.-=23=-.
Edited by DraconPyrothayan