(Fly Casual) Raider Arms Nova Viper

By Jon D, in Star Wars: Edge of the Empire RPG

Been flipping through Fly Casual, when I came across this heavy blaster. This thing is insane. Pierce 2 and Accurate 2 at the price of a hard point compared to a stock heavy blaster, and increased difficulty to mod attachments.

Throw Superior and a BAM on there, and if you can actually mod it all the way up, and you have a heavy blaster rifle in you hands, with 11 damage, Accurate 2 and Pierce 4, and the 2 boost die easily overcome the one setback die from the BAM.

Even with the price and rarity, I can see this one every pistol carrying character's wish list.

Hell, I want one for my Commando/Scoundrel, just because it's that good.

Edited by Jon D

and the price and rarity are the balance points. Its a great pistol, but you gotta find it first.

Plus, talk about a piece of gear any self respecting villain would keep if they capture the PCs.

This would actually make for a very good "Paired Weapon" set, if one either replaces Superior with the attachment on both weapons (though it'd be self-defeating since Superior gives you a net Advantage, which is better). Or better still: with a single rank in Tinkerer, it's possible to get enough hard points to fit both Blaster Actuating module and Superior on the "main hand" weapon, and add "Paired Weapon" with Tinkerer as well, and since Superior from a second weapon doesn't stack (see Dev Answers thread for details), you can put Baster Actuating module and Paired Weapon in the "off hand". A second rank of Tinkerer allows for a Bantha's Eye Laser sight on the off-hand weapon. With all the advantages, it would be almost impossible not to trigger the secondary weapon.

But take a look at the price tag... good luck with a pair of weapons worth above 20K credits. ;)

Yeah, this weapons jumped out at me right away too. We have a master mechanic in the group I run who'd have a field day with one of these things. It's a nice toy to add to a nemesis's arsenal!

It's a nice toy to add to a nemesis's arsenal!

That's one way to put it into your players' hands.

Bantha's eye on the secondary weapon wouldn't help you trigger the second hit. You only apply the benefits of the second weapon once the second hit is actually activated.

Of course,the extra advantage is just gravy.

Yeah, just you have to FIND THE BLASTED THING!! 9 RARITY??!!! OMFG!!!

I am going after that weapon during every session so I can get it as my Damage Weapon for 2-Wpn fighting!

To be honest, I'm having a harder time with one of my players getting a Dragoon for every character he is currently playing (we have more than one campaign going on).

I'm actually looking at getting a pair of Quicktrigger blaster pistols with Superior, BAM, Paired and Set Trigger. They're normal blaster pistols with 2 advantages over other pistols, that being 4 HP and one level easier to mod and repair. Starting at average I should have no problem getting +2 damage and at least 1 level of Piercing on the BAMs. And they're only rarity 4 so finding them should be no problem. It's 13 damage on the first shot and 11 on any following shot. I did 100 test rolls and got 53 double hits, 21 single hits and 26 misses. That will go up when I get into the higher tier Gunslinger talents.

The more I think about it, the rarity 9 isn't much of an issue, since you can pop it down to 6 if you're on a major trade route in the core, and I want to say that somewhere like Nar Shadda would count, seeing as it's a major trading hub, and not just another Rim World.

The more I think about it, the rarity 9 isn't much of an issue, since you can pop it down to 6 if you're on a major trade route in the core, and I want to say that somewhere like Nar Shadda would count, seeing as it's a major trading hub, and not just another Rim World.

But there's still the point of this thing costing 4500 credits, which unless your GM is routinely showering the party with credits is not going to be easy to come by. And if the GM is showering the party with credits, then they're breaking one of the tenets of an EotE campaign in that the PCs should always be hungry for credits, much like the crew in Firefly were.

Also, your math on the Rarity is off, as Nar Shaddaa wouldn't count as a core world, as it's pretty solidly in the Outer Rim, so that's +2 to Rarity, and it's not on any of the major-league named trade runs, so no bonus there.

Yes, you could go into the Core Worlds to track one of these down, but that carries with it a number of risks, since that's where Imperial might is the strongest, and if your PCs have racked up a criminal record and not taken steps to conceal the identity of themselves and their ship, they won't be getting very far before Imperial authorities flag and try to apprehend them, especially if the PCs have a record of attacking stormtroopers; self-defense doesn't cut it because if the stormtroopers were attacking the PCs it was because they had probable cause (after all, the Empire is a police state).

For the amount of money and effort required to buy one of these guns, you'd probably have an easier time snagging an H-7 heavy blaster from Suns of Fortune, and while lacking the various bells and whistles of the Nova Viper is still a respectable weapon that comes with Superior quality baked in and a Crit Rating of 2. Slap on the Paired attachment and a set of Bantha Eye sights, and you've not only got a good chance of getting that second hit, but you then generate extra Advantage that can be used to trigger a critical injury. And the cost for a set of H-7's so modified is less than a single Nova Viper.

Is the Nova Viper a powerful weapon? Yes, nobody's arguing that. But it should be as rare as an honest Hutt and not the sort of thing that PCs commonly see. Heck, getting just one of these guns could be a major reward for the party.

The medic in a new game I am starting will have an HH-50 Heavy Blaster Pistol from Stay on Target. It's a short range blaster, but has linked 1. I'm interested to see how that one handles.

I'm actually looking at getting a pair of Quicktrigger blaster pistols with Superior, BAM, Paired and Set Trigger. They're normal blaster pistols with 2 advantages over other pistols, that being 4 HP and one level easier to mod and repair. Starting at average I should have no problem getting +2 damage and at least 1 level of Piercing on the BAMs. And they're only rarity 4 so finding them should be no problem. It's 13 damage on the first shot and 11 on any following shot. I did 100 test rolls and got 53 double hits, 21 single hits and 26 misses. That will go up when I get into the higher tier Gunslinger talents.

I had a look at these too, I find them to be very attractive :) cheap and can be extensively and easily modified.

I think I love this gun... Looks cool in the picture too.

The more I think about it, the rarity 9 isn't much of an issue, since you can pop it down to 6 if you're on a major trade route in the core, and I want to say that somewhere like Nar Shadda would count, seeing as it's a major trading hub, and not just another Rim World.

Know Somebody would be quite useful in these kinds of situations...

The more I think about it, the rarity 9 isn't much of an issue, since you can pop it down to 6 if you're on a major trade route in the core, and I want to say that somewhere like Nar Shadda would count, seeing as it's a major trading hub, and not just another Rim World.

But there's still the point of this thing costing 4500 credits, which unless your GM is routinely showering the party with credits is not going to be easy to come by. And if the GM is showering the party with credits, then they're breaking one of the tenets of an EotE campaign in that the PCs should always be hungry for credits, much like the crew in Firefly were.

Also, your math on the Rarity is off, as Nar Shaddaa wouldn't count as a core world, as it's pretty solidly in the Outer Rim, so that's +2 to Rarity, and it's not on any of the major-league named trade runs, so no bonus there.

Yes, you could go into the Core Worlds to track one of these down, but that carries with it a number of risks, since that's where Imperial might is the strongest, and if your PCs have racked up a criminal record and not taken steps to conceal the identity of themselves and their ship, they won't be getting very far before Imperial authorities flag and try to apprehend them, especially if the PCs have a record of attacking stormtroopers; self-defense doesn't cut it because if the stormtroopers were attacking the PCs it was because they had probable cause (after all, the Empire is a police state).

For the amount of money and effort required to buy one of these guns, you'd probably have an easier time snagging an H-7 heavy blaster from Suns of Fortune, and while lacking the various bells and whistles of the Nova Viper is still a respectable weapon that comes with Superior quality baked in and a Crit Rating of 2. Slap on the Paired attachment and a set of Bantha Eye sights, and you've not only got a good chance of getting that second hit, but you then generate extra Advantage that can be used to trigger a critical injury. And the cost for a set of H-7's so modified is less than a single Nova Viper.

Is the Nova Viper a powerful weapon? Yes, nobody's arguing that. But it should be as rare as an honest Hutt and not the sort of thing that PCs commonly see. Heck, getting just one of these guns could be a major reward for the party.

Adding to what Donovan already did a great job explaining.

Even if you decided to go a developed Trade Center and find a dealer that can order you a Nova Viper (Being that they probably don't keep any in stock). They might charge you a premium on getting it in a timely manner. Which could end up being as ridiculous as an additional 20%-50% of the cost.

Not to mention that, as with all expensive weapons, they cost a pretty penny to repair if they ever get damaged. A couple of targeted shots at the blaster, an opponent with Sunder, or just some well-spent Threat or Despair and suddenly the player is bleeding money to keep his expensive gear operating. It all balances out.

I like that they are including items like these. It makes for a nice counterpoint for the smuggler when the force sens is asking for their lightsaber.

Can we stop talking about how simple it is to get this extremely overpowered pistol and go back to complaining about how easy it is to get too much soak?

The more I think about it, the rarity 9 isn't much of an issue, since you can pop it down to 6 if you're on a major trade route in the core, and I want to say that somewhere like Nar Shadda would count, seeing as it's a major trading hub, and not just another Rim World.

one of my PCs Thad Bane (Cad's nephew, Cad killed his father) picked up a nova viper with superior on it while last at nar shaddaa, I retconned that he got it instead of the superior dragoon. Thad is a Marshall sharpshooter whose next spec is going to be gunslinger. Thad is instantly recognizable by reputation as the duros bounty hunter who wears a kamperdine, armored tailored jacket, being Cad's nephew helps with the rep, i helped him build the character. I'm actually loving that he has the gun.

Can we stop talking about how simple it is to get this extremely overpowered pistol and go back to complaining about how easy it is to get too much soak?

Also if we could go back to complaining about Auto Fire that'd be great.

The more I think about it, the rarity 9 isn't much of an issue, since you can pop it down to 6 if you're on a major trade route in the core, and I want to say that somewhere like Nar Shadda would count, seeing as it's a major trading hub, and not just another Rim World.

one of my PCs Thad Bane (Cad's nephew, Cad killed his father) picked up a nova viper with superior on it while last at nar shaddaa, I retconned that he got it instead of the superior dragoon. Thad is a Marshall sharpshooter whose next spec is going to be gunslinger. Thad is instantly recognizable by reputation as the duros bounty hunter who wears a kamperdine, armored tailored jacket, being Cad's nephew helps with the rep, i helped him build the character. I'm actually loving that he has the gun.

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Edited by CrunchyDemon

I'm going to run a session with John Raider in it. My pcs will be tasked with delivering a nova viper to its buyer. If they decide to steal it, they'll end up with obligation.

In my campaign, this weapon is as rare as the swords in Kill Bill. They are special, world of art.

People who recognize the pistol might wisdom why some smuggler has it. Having one can bring respect but it can also bring trouble.

The more I think about it, the rarity 9 isn't much of an issue, since you can pop it down to 6 if you're on a major trade route in the core, and I want to say that somewhere like Nar Shadda would count, seeing as it's a major trading hub, and not just another Rim World.

But there's still the point of this thing costing 4500 credits, which unless your GM is routinely showering the party with credits is not going to be easy to come by. And if the GM is showering the party with credits, then they're breaking one of the tenets of an EotE campaign in that the PCs should always be hungry for credits, much like the crew in Firefly were.

Also, your math on the Rarity is off, as Nar Shaddaa wouldn't count as a core world, as it's pretty solidly in the Outer Rim, so that's +2 to Rarity, and it's not on any of the major-league named trade runs, so no bonus there.

snip

Excuse me, but Nal Hutta (and Nar Shadaa) is a 'Civilised World', not some backwater hole.

It sits on 3 inner-huttspace traderoutes, is called the Smugglers Moon and Small Coruscount around the galaxy because it is so densely populated, travelled to/from and the biggest shadowport of known space due to the lax laws. Even the legal goods coming and going are astounding, no wonder with a number of inhabitants reaching into the billions.

Thats at least a -1 to Rarity.

All you need is the cash.

As for the price? Hey guys instead of buying 9 new torpedos lets get a pistol. Or instead of a new torpedo launcher 2 pistols. Hyper-jumping away is usually cheaper than duking it out. I mean seriously? What are your groups doing if their ship is lost? A light freighter costs 100k upwards, that is either impossible or nets you 20-50 obligation points.

So i agree more to the OPs primary problem: Power creep. Is it really necessary to create a pistol with these stats?