While I'm pretty prolific on Mission Control, I haven't delved much into setting up campaigns - until now.
Presenting: Battle for Ord Calda , a new narrative campaign I've put together.
I've published seven new scenarios on Mission Control as part of the narrative campaign, drawing on some of my established missions, such as "Gamma Base", and introducing some new ideas that have been rattling around in my head for too long. The campaign is set on the planet of Ord Calda; a world of my own creation, where Imperial and Rebel forces are about to clash.
The Campaign calls for a fairly high number of ships; 400 points per side, plus 70 points of ordnance. I realize some of us don't have that many ships to put on the table, but I figure that most players crazy enough to do a narrative campaign won't find this to be a problem.
I decided to leave out any mechanisms for pilot progression, because I think they tend to become unwieldy, but unique pilots will be susceptible to death and injury through a relatively simple mechanic.
Ordnance is also quite relevant in the campaign. Each player buys an initial stock of 70 points of ordnance, and can equip missiles, torpedoes and bombs at no cost in each mission. But once fired, the ordnance is gone, and won't be available in future missions. So you can load up on missiles and torpedoes to give yourself an advantage in a specific mission, or save them for the final confrontation.
The campaign builds to a final deciding battle, determined by who wins the missions leading up to the climax. There are two final missions; an attack on the Rebel base and an attack on the Imperial base. If the attackers win, the campaign is over, but if the defenders win, they have a chance to counter-attack the enemy base, and whoever wins that battle takes the campaign.
Overall, I think the campaign looks pretty good; a fun thematic track of missions to play. One disclaimer, though- the seven scenarios published on Mission Control are in various states of balance. Eye in the Sky , Hide and Seek should be fine. Mercy Mission , First Catch of the Day , and Extermination are probably a little off, but playable. Prison Break and especially Killing Blow may be significantly unbalanced; hard to tell for sure until I or someone else does a playthrough. If you're interested, take a crack at any of these and send me your comments and suggestions; they're always welcome. Otherwise, I'll be getting to them as time allows.
I hope you all enjoy!