What do you think about lack of gazetteers?

By Hareton, in Star Wars: Edge of the Empire RPG

From what have I seen, geographical descriptions in core rulebook are very sparse, and only thing similiar to a gazetteer to have world description detailed enough for campaign are the adventures. Do you find it satisfactory? Would it be possible that FFG released some setting books with their business model? And are Star Wars d6 books a good place for setting information, or is the Edge of Empire complete enough?

They are releasing setting books: Lords of Nal Hutta, Sons of Fortune and Strongholds of Resistance...

Yeah the stuff I think you want is in the region books such as Suns of Fortune and Lords of Nal Hutta. Those go into more detail (and have lots of other neat stuff to boot of course).

For the most part, yeah, it works for me. I don't need extreme detail most of the time simply because the planets are settings, and I'm just as likely to make up my own as use an existing one.

If you want to use the D6 material like their planets collection, go for it. I have/am and it's fine. WEG tended to be rather fluff heavy in a good way, so there's not much to mechanically convert, and the stuff that does need it usually has a rather obvious analogue already on file. If not there's ample grumpy old men on this board that would be happy to toss out a dozen different solutions for a dozen different player power levels if you need help doing so.

Yeah the stuff I think you want is in the region books such as Suns of Fortune and Lords of Nal Hutta. Those go into more detail (and have lots of other neat stuff to boot of course).

For the most part, yeah, it works for me. I don't need extreme detail most of the time simply because the planets are settings, and I'm just as likely to make up my own as use an existing one.

If you want to use the D6 material like their planets collection, go for it. I have/am and it's fine. WEG tended to be rather fluff heavy in a good way, so there's not much to mechanically convert, and the stuff that does need it usually has a rather obvious analogue already on file. If not there's ample grumpy old men on this board that would be happy to toss out a dozen different solutions for a dozen different player power levels if you need help doing so.

Eh...yungin padawans....get offa my asteroid!

I'm sorry, I thought there are only class books because shop catalogue I was reading turned out to be incomplete. Inclusion of modular encounters in a setting book sounds great for such new school game, maybe it's not level of Heroquest or other Gloranthan supplements, but makes the book less dry than for example d20 Forgotten Realms or something like that.

Edited by Hareton

I'm sorry, I thought there are only class books because shop catalogue I was reading turned out to be incomplete.

Don't worry about it, most of us are happy to flap our gums to assist.

I'm sorry, I thought there are only class books because shop catalogue I was reading turned out to be incomplete.

Don't worry about it, most of us are happy to flap our gums to assist.

Fixed that for you!

I'm sorry, I thought there are only class books because shop catalogue I was reading turned out to be incomplete.

Don't worry about it, most of us are happy to flap our gums to assist.

Fixed that for you!

Thanks, I knew something was wrong about that sentence but I just couldn't put my finger on it. :P

From what have I seen, geographical descriptions in core rulebook are very sparse, and only thing similiar to a gazetteer to have world description detailed enough for campaign are the adventures. Do you find it satisfactory? Would it be possible that FFG released some setting books with their business model? And are Star Wars d6 books a good place for setting information, or is the Edge of Empire complete enough?

Both core books have chapters about the galaxy, and both setting books have extensive inforamtion about locations.

Both in a nice short format.