I'm a fairly new player so apologies if I'm missing something obvious or this has been discussed to death before (couldn't find anything on search)
The Decimater build of Chiraneau + Expose, Experimental Interface, Isard, Rebel Captive seems pretty solid. Comes out 60 pts leaving enough for a decked out phantom.
I slung it together as my "no more joking arround" list and it did the job of losing me friends as intended. Subsequently, I took a sneaky look at the lists for a local tournament and exactly that build did really well.
However when flying it Experimental interface and Isard, together they seemed a pretty bad use of points. The lock, expose action combo is nice but when you stress Isard's ability doesn't happen. It adds versatility to either be more durable or really guarantee heavy damage but there are some other useful places to spend the points.
Darth Vader: It's a great upgrade for those hard to hit ships. Also opens up the option of dropping Expose as well.
Engine Upgrade: Utility is pretty clear on this one.
Tactician (probably for phantom): On the decimater it forces targets to range 1 or 3 and it's not easy to avoid range 2 anyway.
I don't want to be too drastic in adjusting the list or the Decimater build; it's working after all, it just feels a little clunky. I can of course test by myself but it's tough to get an acurate feel for how it will actually play and I don't think my friends will be too thrilled with me constantly pitching minor variations of this list in friendly games. So I want to this down which options to consider.
Are any of these upgrades, or any others, worth dropping Experimental Interface or Issard for?