Questions about using the Medicae skill

By The Laughing God, in Dark Heresy Rules Questions

So your character has a Wound total of 12 but is now down to 8. Someone is healing him, using the Medicae skill. Does he need to roll one time to see how many wounds return, or can he make a separate roll for each wound to see if he can remove it, i.e. roll 4 times?

Also:

- can a character heal his own wounds?

- can you heal your wounds if you don't have a Medicae kit, drugs, bandages or whatever?

The Laughing God said:

So your character has a Wound total of 12 but is now down to 8. Someone is healing him, using the Medicae skill. Does he need to roll one time to see how many wounds return, or can he make a separate roll for each wound to see if he can remove it, i.e. roll 4 times?

Make a single roll for First Aid (Medicae tests made shortly after the damage was taken, such as at the end of a fight) - a character who is lightly injured (that is, who has lost a number of wounds equal to or less than twice his Toughness Bonus) will regain a number of wounds equal to the Intelligence bonus of the person making the Medicae test. A character who is heavily injured (any character who has lost a number of wounds greater than twice his Toughness Bonus) regains 1 wound. A character who is Critically Injured (any character who is at 0 wounds and has taken any Critical Damage) removes one point of Critical Damage.

This is further modified by the Master Chirurgeon talent - in such cases, performing First Aid on a Heavily Injured patient restores two wounds, not one, and similarly removes two points of Critical Damage instead of one on Critically Injured patients.

Where the text in the rulebook mentions that you may only attempt a single Medicae test for each wound, assume that it's referring to discrete injuries (that is, if a character lost three wounds from a lasgun blast and four from a bullet, that would be two separate injuries, and the character could thus receive First Aid up to twice - this is covered in more detail in The Inquisitor's Handbook, where it presents an optional rule with different modifiers for tests made to heal injuries of different kinds.

The Laughing God said:

Also:

- can a character heal his own wounds?

Yes, but it may be necessary to impose a penalty on the character's Medicae test if he attempts to patch himself up in that manner, as it's not necessarily all that easy performing first aid on yourself. This is a matter of GM's discretion, however.

The Laughing God said:

- can you heal your wounds if you don't have a Medicae kit, drugs, bandages or whatever?

You don't need the tools, no, though again this may impose a penalty at GM's discretion if suitable improvised tools can't be found.

Yeah this sounds way more logical ... but in the book it quite explicitly says you roll a test for each Wound ... has that been Erratated somewhere then?

The problem there is they used one word (wound) to mean two different terms (as in "lifepoints/hitpoints" and e.g. "bullet/stab wound").

But as the rule state a Medicae test can only applied once per ("bullet/Stab/...")wound AND a successful Medicae test heals an amount of IntB damage, it lessens the likelihood of confusion somewhat.

The Laughing God said:

Yeah this sounds way more logical ... but in the book it quite explicitly says you roll a test for each Wound ... has that been Erratated somewhere then?

Look at the expanded skill descriptions in The Inquisitor's Handbook. The distinction (wound as a game term vs wound as a term analogous to injury) is made more clearly there.