Small Ships

By Commander Kahlain, in Star Wars: Armada

Did a quick search for this and couldn't find it: so apologies if this is a re-tread. Also, I want to be clear that this is somebody else's idea. Not claiming credit for it, but I believe it deserves some additional love.

(So -- please! -- no force Chokes, Sith Lord Extropia!)

After watching the season finale of SW: Rebels, it occurred to me that someone on this board had a very good idea: A Millenium Falcon model, all by itself on a Small Ship/Fighter base.

What other Small Ships do you expect we'll see?

I would very much like a Gozanti, and a Ghost.

A shuttle flanked by two ties :)

Maybe as part of a mission you have to get a VIP on a large ship

decimator and slave1 of course:)

Edited by Corver

Love the idea. I actually have a bunch of little Millennium Falcon's from a SW Monopoly game that has seen much better days. I'm going to use one on a fighter base for some missions :)

My initial thoughts when something like this was first mentioned was very similar to Corver's. A Falcon flanked by some fighters, battle of endor style. Now that we know squadron health, I think this is one of the only ways to do this. The health of the Falcon (for instance) shouldn't be at or more than a whole squadron... but if you make it a unique paired with fighters it could be a powerful "hero" squadron unit. Furthermore, you could have it paired with different types of fighters so that it takes on the keywords that you need it to in your fleet. Have an x-wing + Han variant and an A-wing + Lando variant so they're both very thematic and can have abilities that reflect the captain plus the fighter keywords you are in need of.

I was already thinking this route as well. Lots of smaller craft could be introduced in this fashion. Maybe they come under a different heading then squadron?

It would be possible to put a single shuttle sized ship like a firespray, falcon, or lambda shuttle on a fighter base with hero cards available. I think they could be sold in packs of three or six.

Also I would like to field some of the early Jedi star fighters with republic cruisers. Maybe that could be a new wave if this game does well.

Fascinating idea. Alert FFG immediately. I'll want some as early as wave two.

A few months ago when this idea originally surfaced I floated the idea of a "Scoundrels and Villains" pack containing several notable "large small" ships that could occupy a single fighter base on their own. e.g.

Millenium Falcon / YT-1300

Slave One / Firespray

Mouldy Crow / HWK-290

Wild Karrde / Action VI

IG-2000

Hound's Tooth / YV-666

The reason I wouldnt pair such ships with an escort of fighters is twofold, firstly it would have to make the centre model tiny - the same size as the fighters themselves so as to fit, which would just look rubbish, and secondly, when you look at the legendary impact that some of these ships have under the command of heroes (and their tendancy to just do their own thing), pairing them with a squadron permenantly just doesnt make sense. If you want fighters with them then your challenge is to fly the squad near them. If FFG follow their current patter that the health of a "squadron" is equal to the health of the X-Wing ship, then the Falcon would have a whopping 13 hit points. (though personally I think something like 8 would be far more reasonable and manageable).

The good thing about these ships is that with the heroes they are epic powerful additions to a battle, but their generic versions could also be used for a range of purposes, from simple moving "civillian" scenery, to objectives to hunt down and capture.

As I mentioned in the Interdictor speculation thread, I would love to see some ship-specific objectives, that require the player bringing them to have certain ships in their fleet. It seems a little unlikely for an Interdictor, since much of what they do has already been represented on objectives, and you'd still be paying a lot of points for a sub-par destroyer. But a generic Lambda shuttle could cost 3 or 5 points and have very poor stats, but enable the aforementioned "capture the VIP" objective, where you need to keep your shuttle from being captured or destroyed. It would add even more asymmetry to the objective system, while also being self-balancing. I think small ships are the best bet for such a mechanic, because they could be pointed so low you wouldn't be significantly affecting your fleet build, while allowing you access to potentially powerful objectives. Heck, a basic Lambda could be statted at 0 points and 0 dice, if it were to be used for that purpose. Although costing a couple of points and having a single die would probably be nicer.

They could even release a single starfighter, like an X-wing or TIE, that had an obviously damaged model and was canted to the side. Limit its hull and sell it with a scenario pack for rescuing a downed pilot or crippled ship. Do one for each side, throw in a few more like Rogue Squadron and the 181st, and presto.

They could even release a single starfighter, like an X-wing or TIE, that had an obviously damaged model and was canted to the side. Limit its hull and sell it with a scenario pack for rescuing a downed pilot or crippled ship. Do one for each side, throw in a few more like Rogue Squadron and the 181st, and presto.

Would certainly buy! Just a scenario pack with a couple of small minis and correlated objectives: love it. It would be a great opportunity to release non-combat models as well.

(So -- please! -- no force Chokes, Sith Lord Extropia!)

You may live....for now ;)

I'e been wondering similar myself actually. But then i think that there's actually very few of this size ship that is even remotely the equal of a full fighter squadron.

Falcon, Slave-1 (maybe)....perhaps 1 or two others, but in general no.

Regarding to the earlier post about health:

At present it looks like FFG have made the health of a SQUADRON of ships equal to the health of 1 X-Wing ship. So thats 12 Ties = 3 health in Armada. So to find the Armada health of 1 fighter, divide the X-Wing health by 12.

Suddenly a lone Falcon is looking pretty damned fragile. I make that 1 health just about, 2 if you round up.

However, they wont stick to this 100%. They have already changed some fighters health for Armada.

Edited by Extropia

I think many of those Iconic ships, though wonderful don't really have a place in an armada battle, pitting two groups of capital ships.

The Falcon was involved in such battles, The Wild Karrde too. The Outrider. I could see a Lambda shuttle.

I don't think base/unheroic versions should be made, since, per "canon/legend", a base YT-1300, YT 2400, or Action VI is weakly armed and shielded (since they are space transports, not combat vessels). What made heroic vessels combat worthy is all the modifications that were done by their owners.

Edited by Alarmed

I think many of those Iconic ships, though wonderful don't really have a place in an armada battle, pitting two groups of capital ships.

The Falcon was involved in such battles, The Wild Karrde too. The Outrider. I could see a Lambda shuttle.

I don't think base/unheroic versions should be made, since, per "canon/legend", a base YT-1300, YT 2400, or Action VI is weakly armed and shielded (since they are space transports, not combat vessels). What made heroic vessels combat worthy is all the modifications that were done by their owners.

It's usually FFG's style to make hero versions and generic version of ships and for those of us looking to play scenario games it would be a welcome addition.

I think many of those Iconic ships, though wonderful don't really have a place in an armada battle, pitting two groups of capital ships.

The Falcon was involved in such battles, The Wild Karrde too. The Outrider. I could see a Lambda shuttle.

I don't think base/unheroic versions should be made, since, per "canon/legend", a base YT-1300, YT 2400, or Action VI is weakly armed and shielded (since they are space transports, not combat vessels). What made heroic vessels combat worthy is all the modifications that were done by their owners.

In X-wing the generic YT-1300 is awful. It has worse attack dice and worse hull and shield when compared to one piloted by a hero (which makes it the Millennium Falcon, although that title is a separate addition that could theoretically be applied to a generic YT. I have never seen a generic YT played in X-Wing). They could do something similar for Armada, where heroes have better attack and hp. Although the Total Hull Points on the model base kinda makes this a little more iffy for Armada.

But I think a pair of ships on the base, i.e. a Millennium Falcon + an X-Wing, would allow the Falcon to be notably bigger than a generic fighter while still giving the feeling of it leading a fighter force (which is actually what happened the only time we saw a 'Large' ship in a fleet battle in the movies. EP 6 had the Falcon leading the fighter force.)

I don't think a model with fighters would have to be rubbish. Scale in Armada is not a huge concern. Also, the fighter models already seem to go over the edges of the bases. What would be the harm in making the Falcon or slave one or shuttle/decimator twice the size of the little fighter model and adding one of the corresponding escorting fighters? The Falcon certainly was involved in fleet battles, but on its own I seem to remember it spending the vast majority of Empire running like hell. :)

My thoughts are that these kinds of hero ships should reflect the captains and their ability to turn the tide of battle through both their personal touches and by being highly customizable. Lando commanding the fighter screen at endor is my favorite example. Give him a command ability, maybe designate a squadron at distance one from him to both move and shoot... but then choose his wingman for what keywords you want him to assume and cost and health the unit accordingly. So as an example; the Lando falcon would have whatever his ability is, plus x-wing keywords from his choice of wingman, use the selected fighter health plus 2 (?) to reflect that Lando is flying with them and cost it at a premium. I don't know. I tend to both over think and over explain, and now this all sounds like it may be too complicated. :( I am just having difficulty accepting whatever hit points would be assigned to such a relatively small ship on its own.

The problem with putting the Falcon with fighters is that actually for 90% of the film times we see it, it operates alone. It would be far easier to have thematic abilities that reflect the falcon better without having to think about the fighters with it. Eg its legendary speed and mobility. With traits you could possibly even make it "heavy" but with "counter" to represent it's turrets. It wouldn't make sense to do this if you are saying "yeah it's the Falcon but it also has some x-wings" You can always add a squadron of fighters along side it, but you can't "take them away" if you make it part of the unit.

Going by x-wing, we know FFG considers the falcon a "beast" with 13 hit points, so to add fighters you would be looking at least that area of health, at least a solo falcon (pun unintended) could be lowered a little and given some cool defense tokens

Edited by MaverickNZ

100% of the time we see it in fleet battles it is either supporting or supported by fighters. Since Armada is a game about fleet battles...

The support ships could work in different ways, and do make sense for the Falcons abilities, we see Wedge and Lando working together to take out a bunch of TIE/Ins.

However I think it more likely that FFG simply puts out the Falcon as a single ship squadron and pretends it is tougher than it really is to make it fun to play (which is far and away the most important factor).

Wave 2:

MC 80 a or b (whichever one is home one)

Imperial sd

Imperial raider.

Now each faction has similar number of ship categories.

Wave 3

New fighters (E.g falcon)

One small an one medium for each side, although that is a big wave.

Found my original post from a while ago.

Here are my thoughts on the Falcon: it is "dumbed down" in X wing. I mean look, the ship single handedly took out 4 tie fighters without loosing shields in ANH. It has dual quad laser cannons... In x wing it should be getting 2 3 or even 4 die attacks. It survived hits by Imperial star Destroyer turbo lasers. It is as fast and maneuverable as a tie fighter, as demonstrated in ESB. If there is any ship that qualifies as a starfighter squad on its own, it's the Falcon.

And the Imperial "equivalent" is the Decimator.

The other ships in the pack would be :

Z95 and tie defender (2 each)

New xwing and tie fighter from the new movie.

It is a single pack, released in wave 3

Well, I'll agree the Decimator is definitely dumbed down in X-Wing. It is a space superiority ship, yet it falls prey to fighters fairly easily (for balance reasons, obviously).

The Falcon is also a lot more awesome in the movies than on the table (It 1 shots 3 TIE/Ins in about 6 seconds during the Battle of Endor).

Well, I'll agree the Decimator is definitely dumbed down in X-Wing. It is a space superiority ship, yet it falls prey to fighters fairly easily (for balance reasons, obviously).

The Falcon is also a lot more awesome in the movies than on the table (It 1 shots 3 TIE/Ins in about 6 seconds during the Battle of Endor).

I think they also dumbed down the xwing as well.

I'd like to see this.

One-on-a-base YTs, VTs and Firesprays work very nicely to my mind.

It would also work very well for a small-ship heavy fleet - having (for example) a fighter-esque unit able to generate its own squadron tokens would make a fighter 'pack' much more effective, since you don't have to have turbolaser-able corvettes trolling along behind you yelling "REMEMBER TO SHOOT TOO!!!!" out of the airlock...

Small ships need to be painted minis.

I think there's a huge potential for some interesting mechanics with the larger ships like the YT, VT, Lambda shuttle , firespray etc. These were all multiple crew ships ( not that they were all piloted that way, but they did support it), so with that I think it can open some interesting options that I think can really give the fighter battles some extra character.

Some thoughts, just at top of my head, not balanced by any means, maybe not even that great, but just as loose examples that could be interesting and possibly showing the potential.

YT in ROtJ - see it being fairly agile and capable dog fighter especially with full crew. Maybe instead of just be being able to move or shoot, it can perform either a move + 1/2 shot (ie if it's squadron attack value is 4 it could in theory move its distance and perform a 2 attack), of if its already in combat perform a shoot + 1/2 shot ( representing the multiple independent weapon platform.

Lambda shuttle - in the EU, it's used not only to shuttle dignitaries around but as a rescue craft for ev pilots but more importantly almost like a command centre, in some fighter battles, providing technical data, and info to the fighters and in some extreme cases even target locks. With that I see it would be good to use with the mechanic of providing like mentioned above a squadron command. Maybe it has a third option of instead of move or shoot it could instead provide another squadron with a squadron comand like action (move and shoot), allowing it to stay out of combat but support others in getting into it.

Again just thoughts and not very well flushed out, but I think it shows how these larger ship that would still fit in the squadron size range could potentially have some interesting mechanics that distinguish them from regular fighter group squadrons

I've been playing through the TIE Fighter campaign again, and I'd like to see some ATR-6 Assault Transports, probably two to a squadron stand. They are featured prominently in a lot of missions, and are very capable in the video game; several turrets for AA, strong shields, torpedo and ion capability, and it carries a squad of stormtroopers for boarding actions. Oh yeah, it would also come with rules for boarding actions :)