Hello!
My group has just re-started playing SW RPG and we are primarily around the EotE setting. We have just finished the EotE beginner box mission and now the group has our own ship and 25XP after character generation. I GM'ed that game but someone else wants to GM the next game so I am rolling a Jedi character to play on the next mission. I need a bit of help with regards to the rules and mixing characters from different books.... I am referring to the EotE and AoR books vs. the F&D Beta.
Obligation/Duty vs. Morality
I understand Obligation and Duty can come into play by stressing out characters or having "rewards" earmarked to lowering Obligation and stuff. However, from what I understand, Morality only determines whether the Jedi is a Light-side or Dark-side Jedi/Sith. Is there a way to mix Obligation/Duty and Morality? Or should my Jedi character have both considering it is an EotE setting... Obligation for the mechanics that it entails and also Morality to keep track of my good side/bad side?
Force Rating
I read that my Jedi character will start with one... and at the lowest tiers of the career specialization trees, there is a chance to increase the Force Rating by 1 more for 25XP. Are there other ways to get/increase Force Rating? From what I see now, getting a Force Rating of 2 means going for that extra one at the end of the spec. tree, and then to get a Force Rating of 3, I'll have to get another specialization and go through that.
Lightsaber
It seems that building a lightsaber is quite expensive. The hilt is alright, it is the crystals that pump up the price. But is it okay to "give" such a weapon to a Jedi as a mission reward? I can see the hired guns of the group buying their own gear but with the rarity and exoticness of a lightsaber, I don't think it'll make sense for my character to just buy one.
Damage
On p.125, it says the basic Lightsaber has damage of 6 and needs 2 Advantages to trigger a Crit. That makes sense. But on p.123, the Ancient Sword has "+2" for Damage... how does that work? If I have Brawn of 2, then the sword does 4 damage? If I have Agility of 3 and Ataru Technique, the sword does 5 damage?
My group has also decided that being a Jedi in our current game is dangerous. The Empire is still keen on stomping out any Force sensitives and if I use my powers more than is noted on the EotE rulebook, I can see my character being a target of the Empire. While I see that as a unique challenge (ie, how can I contribute to the group without compromising my cover?), I am afraid that going down the specialization trees may not be very worthwhile as I'll be limited in their use. What I can see to be more useful are the Force Power Trees, especially the Move, Seek, and especially the Sense tree. Any suggestions for a Jedi-in-training/Jedi-in-hiding?
Thanks in advance for the help!