atreides said:
I try to keep it real.. so if they do something REALLY STUPID despite REPEATED WARNINGS.... let em burn..
"... let em burn..." Their fate points in order to survive? 
atreides said:
I try to keep it real.. so if they do something REALLY STUPID despite REPEATED WARNINGS.... let em burn..
"... let em burn..." Their fate points in order to survive? 
Varnias Tybalt said:
Jlid said:
At this point, the psyker asked if he could burn a fate point to survive the ordeal. I thought about it and said sure. So he did. 2 rounds later, our guardsman walked over with his flamer and unloaded his whole clip on him, toasting him to a crisp. He looked at me and wondered if maybe another Fate Point could be spend to survive that. At that point I had to say sorry, ain't happening. You are beyond the help of Fate.
Sometimes death is unavoidable.
Daemonic possession also happened during a scenario I ran (and at an extremely inappropriate moment). My solution? I let the player burn a fate point to aviod being possessed.
I figured that since daemonic possession effectively spells the death of the PC (and most of the time: all the other PC's in the vicinity as well), it would be justified to be able to burn fate points and by that avoiding getting possessed. After all, it's whate fate points are for.
That might sound mighty nice of me letting him do that, but once a fate point is burned, it is burned forever. Im not generous at all in forking out fate points despite great roleplaying or mighty feats preformed during the game...
If the Psyker in my group would roll "Daemon Host" during one of his mishaps I would offer him the chance to make a Willpower test +10 (they have been conditioned do so) and give him the choice to use his mercy blade (that is what it is for).
In that case I would not let him spend a fatepoint....done is done...
BUT, he did take one for the group and that I will make up during character creation or early on in the game...