I have found that I perform the best when I play swarm lists or variants thereof. I played a lot of TIE Swarm before Wave 4, and I performed much better than I expected at Regionals last year with BXXZZZ, finishing with a 4-2 record after Swiss. Not good enough for the cut, but I was 17th out of a 61 player tournament. Through the fall, Wave 5, Store Championships, and the beginnings of Scum, I have experimented with a lot of "Aces" lists in Rebels and Empire and a LOT of the Decimator, and while I have a lot of fun playing these lists, I can't seem to pull out wins even 50% of the time. So, I thought I'd go back to listcrafting some swarm ideas, and I'm interested in focusing on Scum. Today I played 2 different swarmish lists against a local recent Store Champion. He was playing the same list he won with, Soontir Fel, Carnor Jax, and Kagi with Sensor Jammer, but with the newly released Autothrusters on the Interceptors (he won his championship a few weeks ago, before Scum released). The first list I tried is visible below: 2 Pirates, 2 HLC Scyks, and Kavil with Blaster Turret and R4 Agromech.

He won with little issue. I have never had a problem maintaining arcs, even multiple arcs, on interceptors and Phantoms when I play swarm lists. Today was no different, except that the Baron and the Sith Lord had no issue dodging my attacks, even with the HLCs and Kavil. Ended the game with 1 damage on Soontir from Kavil, but he cleaned me up 100-0.
The second match, I ditched Kavil for 2 more Pirates, and I had three of the four with Feedback Arrays. Being the pro interceptor pilot that he is, he never allowed himself to be close enough to me to trigger my Zappers. I also didn't get to use my HLC's this match, as the only time I was able to get a shot on Carnor with the Scyks, I put one damage on him, but it was at R1 with the primary weapon. Another loss, 100-0.
I partly attribute both of those losses to a bad match-up, but that is not the whole story. I like the Scyks, I think. I like the way they handle, and against opponents less maneuverable than interceptors, I think the range requirement on HLC will be less of an issue. This is the first time I've run them with the title and a weapon of any sort, but I've found in other matches that they are easy to move slowly if you snake them with alternating 1 banks and then barrel roll backwards in the opposite direction. However, I know how I'm going to spend those extra points in my next test of this list. In each of the matches, one of the Scyks was swatted by one attack, as counted TIE Fighters and Interceptors have been in the past. In one of the games, it was before it got to fire at all. So, I'm keeping it at the six ship variant, but I am going ot put those six points from the Zappers into Hull Upgrades on the Scyks.
What would you do? How would you have handled a swarm against his interceptors and token control strategy (Carnor Jax, Captain Kagi/Sensor Jammer). Which target would you clear first? I went after the interceptors first, Carnor in the first game and Soontir first in the second, but I was unable to clear either of them in either match. They did murderous things to my action economy.
How would you build a Scum Swarm? Currently, I have 2 Most Wanted including ships for 4 Y-wings, and 2 Scyks. And 2 of each other Scum Expansion, but the other ships don't as well lend themselves to swarms unless you take the "List Anchor" approach, like I did with Kavil in the first match.
I have a league night on Wednesday and will be looking forward to testing out new Scummy Swarms. What would you do? Sound off!
Edited by Engine25