What do you guys think of IG-88D with Advanced sensors and Dare devil?
I think it takes an already insane number of maneuver options and just makes it crazier.
What do you guys think of IG-88D with Advanced sensors and Dare devil?
I think it takes an already insane number of maneuver options and just makes it crazier.
I think you just blew my tiny little mind.
So you want to daredevil and take a stress and then reveal your S-turn and hand your dial to the opponent?
Wow. WOW. WOW!!!!!!!
I had thought of Daredevil before because I love running it on my Darth Vader, but I had never thought to pair it with Advanced Sensors. That seems so good!
The problem, of course, is that you have no way to modify attack dice and that's a bit of a problem. You can't go with Fire Control System or Accuracy Corrector because you're using your systems slot. You can't use Predator because your EPT is locked in. You could add Experimental Interface, but now you are taking 2 stress in a single turn and won't recover with just your green maneuver.
I absolutely LOVE the maneuvering options you get from Advanced Sensors + Daredevil, but I'm just not sure where to go from there.
Edited by BudgernautSo you want to daredevil and take a stress and then reveal your S-turn and hand your dial to the opponent?
I think he's saying that the ship will be utterly unpredictable in where it's going to end up.
You could Daredevil, then take a green maneuver to clear the stress.
You could take a maneuver and then Daredevil.
You could reveal an S-loop, regular or augmented
You could boost and then reveal a regular maneuver
You could boost and then reveal an S-loop, regular or augmented
You could reveal a regular maneuver and then boost
Slicker than two eels fighting in a barrel of snot.
Could be nice with 88B. You won't have dice modifiers, but at least you can have a second shot with gunner.
So you want to daredevil and take a stress and then reveal your S-turn and hand your dial to the opponent?
I think he's saying that the ship will be utterly unpredictable in where it's going to end up.
You could Daredevil, then take a green maneuver to clear the stress.
You could take a maneuver and then Daredevil.
You could reveal an S-loop, regular or augmented
You could boost and then reveal a regular maneuver
You could boost and then reveal an S-loop, regular or augmented
You could reveal a regular maneuver and then boost
Slicker than two eels fighting in a barrel of snot.
Oh, and don't forget to add some inertial dampeners.
Where did you think I was going?
WOW! ![]()
So you want to daredevil and take a stress and then reveal your S-turn and hand your dial to the opponent?
If your Segnor's Loop was sending you in the opposite direction from where you Daredeviled, than all of your legal moves are 180* from where you were going to end up.
Slam down that Nope button.
So you want to daredevil and take a stress and then reveal your S-turn and hand your dial to the opponent?
If your Segnor's Loop was sending you in the opposite direction from where you Daredeviled, than all of your legal moves are 180* from where you were going to end up.
Slam down that Nope button.
I hadn't even realised that. And there are only 4 maneuvers where your opponent won't actually clear your stress for you. As long as you're not on the edge, you should be fine.
So by peoples reactions i guess i had a good idea!
So my build with this is as follows.
IG-88B (36)
Daredevil (3)
Advanced Sensors (3)
"Mangler" Cannon (4)
Inertial Dampeners (1)
Autothrusters (2)
IG-2000 (0)
IG-88D (36)
Daredevil (3)
Advanced Sensors (3)
"Mangler" Cannon (4)
Inertial Dampeners (1)
Autothrusters (2)
IG-2000 (0)
Total: 98
View in Yet Another Squad Builder
So by peoples reactions i guess i had a good idea!
So my build with this is as follows.
IG-88B (36)
Daredevil (3)
Advanced Sensors (3)
"Mangler" Cannon (4)
Inertial Dampeners (1)
Autothrusters (2)
IG-2000 (0)
IG-88D (36)
Daredevil (3)
Advanced Sensors (3)
"Mangler" Cannon (4)
Inertial Dampeners (1)
Autothrusters (2)
IG-2000 (0)
Total: 98
Except for the EPT, that's the loadout I ran at my SC. I used Push the Limit on B and Outmaneuver on D. I love having Inertial Dampeners and Autothrusters.
I only have one copy of Daredevil, so to continue with the theme of maneuver options, I think I might try Expert Handling on one and Daredevil on the other if I try out Daredevil.
Or throw on an Adrenaline Rush, just to mess with their minds. Segnor bank three, boost bank 1 back in the direction you came from.
So perhaps a IG-2000B and IG-2000D list with the following
IG-2000B
Push the limit
Mangler cannons
Advanced sensors
IG-2000
Autothrusters
Inertial dampners
IG-2000D
Daredevil
Mangler cannon
Siesmic charges
Advanced sensors
IG-2000
Autothrusters
Inertial dampners
Or throw on an Adrenaline Rush, just to mess with their minds. Segnor bank three, boost bank 1 back in the direction you came from.
Daredevil and Adrenaline Rush are both EPTs. Or maybe I misunderstood you.
I feel like Daredevil is somewhat wasted on a ship that has the Psycho Tycho maneuver built into it as the S-Loop. How often is Daredeviling going to be better than IG88-D's ability? And without the action economy of Tycho or Vader, who can Daredevil every turn without losing dice modifiers, there's going to be lots of turns where that 3 point EPT goes unused.
Looks fun though, just not effective.
For me, the beauty of Daredevil lies in the approach. There's this huge guessing game of where you and your opponent will first exchange fire. Daredevil + Advanced Sensors just screws up the approach predictions even more. That's where I see its utility. I've been burned before by being too limited in my maneuver options on approach and this combo would have saved me.
Of course, that would have meant giving up Outmaneuver which I'm quite fond of.
So you want to daredevil and take a stress and then reveal your S-turn and hand your dial to the opponent?
If your Segnor's Loop was sending you in the opposite direction from where you Daredeviled, than all of your legal moves are 180* from where you were going to end up.
Slam down that Nope button.
No nope button intended, it's a genuine question about his exact intent. Useing all three cards in the same turn would result in the scenario in my previous post. I definitely can see the virtue of adding maneuverability to this ship but I don't think 3 pts, an EPT slot and a stress are worth it. The Agressor sheds stress very well, but doesn't like to be stressed at all. It has 3 or even 5 K and S options and it want's to use it! Especially if you can take your action before that.
Also I don't get what you're trying to say with the first part of your post, how does the direction of your S-loop/daredevil affect your legal moves and why would they all turn you 180*? Your opponent could just turn you the other way.
Edited by JoostuhFor me, the beauty of Daredevil lies in the approach. There's this huge guessing game of where you and your opponent will first exchange fire. Daredevil + Advanced Sensors just screws up the approach predictions even more. That's where I see its utility. I've been burned before by being too limited in my maneuver options on approach and this combo would have saved me.
Of course, that would have meant giving up Outmaneuver which I'm quite fond of.
Is there a big enough difference between Daredevil and Adv Sensors + boost, and is it worth giving up action economy for the rest of the game?
For me, the beauty of Daredevil lies in the approach. There's this huge guessing game of where you and your opponent will first exchange fire. Daredevil + Advanced Sensors just screws up the approach predictions even more. That's where I see its utility. I've been burned before by being too limited in my maneuver options on approach and this combo would have saved me.
Of course, that would have meant giving up Outmaneuver which I'm quite fond of.
Is there a big enough difference between Daredevil and Adv Sensors + boost, and is it worth giving up action economy for the rest of the game?
I think there is a considerable difference between boost and Daredevil, but as I alluded to above, I don't think it's worth the opportunity cost of other EPTs. I'm sure it can do some amazing things, I'm just not sure it can do what it needs when it gets into position.
So you want to daredevil and take a stress and then reveal your S-turn and hand your dial to the opponent?
If your Segnor's Loop was sending you in the opposite direction from where you Daredeviled, than all of your legal moves are 180* from where you were going to end up.
Slam down that Nope button.
No nope button intended, it's a genuine question about his exact intent. Useing all three cards in the same turn would result in the scenario in my previous post. I definitely can see the virtue of adding maneuverability to this ship but I don't think 3 pts, an EPT slot and a stress are worth it. The Agressor sheds stress very well, but doesn't like to be stressed at all. It has 3 or even 5 K and S options and it want's to use it! Especially if you can take your action before that.
Also I don't get what you're trying to say with the first part of your post, how does the direction of your S-loop/daredevil affect your legal moves and why would they all turn you 180*? Your opponent could just turn you the other way.
No he can't, after you reveal a red maneuver while stressed, your opponent may set the dial to any *legal* maneuver. So no Loops or anything.
Dracon layed it out in his topic where he called it the "nope button".
So, with AdvSensors and Daredevil you could preempt your Segnor loop if it turns out that it would be a bad maneuver for you.
So, with AdvSensors and Daredevil you could preempt your Segnor loop if it turns out that it would be a bad maneuver for you.
How so? If you already set your Segnor's Loop and choose to do Daredevil first, you'll be stressed when you do Segnor's Loop and your opponent will get to choose your maneuver instead.
So you want to daredevil and take a stress and then reveal your S-turn and hand your dial to the opponent?
If your Segnor's Loop was sending you in the opposite direction from where you Daredeviled, than all of your legal moves are 180* from where you were going to end up.
Slam down that Nope button.
No nope button intended, it's a genuine question about his exact intent. Useing all three cards in the same turn would result in the scenario in my previous post. I definitely can see the virtue of adding maneuverability to this ship but I don't think 3 pts, an EPT slot and a stress are worth it. The Agressor sheds stress very well, but doesn't like to be stressed at all. It has 3 or even 5 K and S options and it want's to use it! Especially if you can take your action before that.
Also I don't get what you're trying to say with the first part of your post, how does the direction of your S-loop/daredevil affect your legal moves and why would they all turn you 180*? Your opponent could just turn you the other way.
No he can't, after you reveal a red maneuver while stressed, your opponent may set the dial to any *legal* maneuver. So no Loops or anything.
Dracon layed it out in his topic where he called it the "nope button".
Ah, ok, like that. The mist is starting to clear a bit. However, when you daredevil right, your opponent could still turn you left, leaving you with a stress and facing the wrong way...
So, with AdvSensors and Daredevil you could preempt your Segnor loop if it turns out that it would be a bad maneuver for you.
How so? If you already set your Segnor's Loop and choose to do Daredevil first, you'll be stressed when you do Segnor's Loop and your opponent will get to choose your maneuver instead.
I think the idea is that you Daredevil your ship in the opposite direction you were going to sloop, and then when your opponent picks your maneuver they can only send your ship in the direction that you're now facing.
Of course, they can just choose a hard turn you away from their ships and most likely also put you on a rock, still stressed, so i don't really get it either.
Can anyone craft an actual scenario where letting your opponent choose your maneuver dial after doing a Daredevil is a good move?
Edit: Ok, I just read Draco's post, and he also failed to provide a real life scenario where letting your opponent pick your maneuver could actually be a good thing. His main example with the Lambda that did a full stop somehow getting out of arc by forcing it to move forward was impossible, there's no way the Lambda would only be able to move in such a way that the ships behind it couldn't still shoot at if we are assuming that the ships that are behind started the turn in front of the Lambda, which is why it did the full stop in the first place.
Edited by Tvboy
Or throw on an Adrenaline Rush, just to mess with their minds. Segnor bank three, boost bank 1 back in the direction you came from.
Daredevil and Adrenaline Rush are both EPTs. Or maybe I misunderstood you.
I feel like Daredevil is somewhat wasted on a ship that has the Psycho Tycho maneuver built into it as the S-Loop. How often is Daredeviling going to be better than IG88-D's ability? And without the action economy of Tycho or Vader, who can Daredevil every turn without losing dice modifiers, there's going to be lots of turns where that 3 point EPT goes unused.
Looks fun though, just not effective.
Daredevil on one, AR on the other, instead of the proposed Expert Handling.
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