Hey guys, I'm about to start running my first Deathwatch campaign in two weeks and I need some help developing rules for playing as Astartes of the Traitor Legions. I have the stat modifications and a few minor rules, but I need help refining them and developing Solo and Squad Modes.
I've run multiple campaigns of Dark Heresy, so I understand the core ruleset, but I don't have much pratical experience with the game. I don't want any Legions to be overpowered relative to others, or any to be so bleh as to be pointless. Night Lords especially I'm having a very hard time differentiating from Raven Guard, and the Poison Resistance for DG feels borderline impossible. Traitor Legion statlines are taken from Black Crusade splatbooks where applicable, with minor changes here or there, like Emperor's Children.
LEGIO 3:
Emperor's Children
+5 WS, +5 BS, Martial Prowess Solo Mode
LEGIO 4:
Iron Warriors
+5 INT, +5 T, Iron Within, Iron Without Solo Mode
LEGIO 8:
Night Lords
+5 AG, +5 PER, We Have Come For You Solo Mode
Gain Dark Sight as a bonus Trait.
LEGIO 12:
World Eaters
+5 WS, +5 STR, Blood for the Twelfth Solo Mode
LEGIO 14:
Death Guard
+5 T, +5 WP, Unbroken Blade Solo Mode
Gain Resistance(Poison) as a Bonus Talent. Cannot be a Librarian
LEGIO 15:
Thousand Sons
+5 INT, +5 WP, -10 Fellowship, Knowledge is Power Solo Mode
+1 Psy Rating. This does not affect later purchases of Psy Rating
LEGIO 16:
Luna Wolves
+5 WP, +5 WS OR BS, Tip of the Spear Solo Mode
LEGIO 17:
Word Bearers
+5 Fel, +5 WP, Zealous Fervor Solo Mode
LEGIO 20:
Alpha Legion
+5 INT, +5 PER, Head of the Hydra Solo Mode
The Solo Modes I have little for besides the names. I also need to make Advance charts, but that's another matter entirely.
For Martial Prowess I want to give Emperor's Children either a bonus to parry or dodge rolls when fighting against an enemy with superior WS/BS or give them a passive that lets them take a Command Test to treat themselves as any other legion for the purpose of Legion-Specific Squad Powers.
For Tip of the Spear I was thinking something not unlike Righteous Fury, except targetted to the highest ranking enemy in a fight. So if there's an Elite level Nob leading a Troop of Boyz, you get bonuses to fight the Nob, since Luna Wolves Combat Doctrine was centered around taking out the leadership. Cut off the head and the body will die and all.
Zealous Fervor, I WANTED to let him provide Hatred to himself or make it a passive that extends Hatred range, but Litanies of Hate covers similar ground, and I want them to synergize well with Chaplain builds, not make them redundant.
So that's all I've got guys. Looking for any and all input! Only need Rank 1s for the Solo/Squad mode talents.
Edited by Deltrian