IG88, Some impressions

By Seanamal, in X-Wing

So I have 7 games of twin IG88 builds under my belt. Here's my takeaway so far:

If you fly IG-B mount FCS. NOPE NOPE NOPE TO ANY OTHER SYSTEM SLOT. Advanced sensors looks good, but FCS is just better ALWAYS.

Autothrusters are TOTALLY worth it. IG excels at the range 3 shot.

Avoid upgrades that cause stress or are action dependent. IG tends to boat stress like crazy, because he frequently has a hard time shaking it.

HIT AND RUN. IG excels at the shoot and run. Attack at range 3 whenever possible, avoid close range slugfests.

MANGLER MANGLER MANGLER. It wins games for you period.

Advanced sensors looks good, but FCS is just better ALWAYS.

There's no way in hell I'm ever giving up the shenanigans that Advanced Sensors boosts before Segnor/K-Turn allows. Just use Predator to get your rerolls and you'll likely forget you even have the option to TL.

Advanced sensors looks good, but FCS is just better ALWAYS.

There's no way in hell I'm ever giving up the shenanigans that Advanced Sensors boosts before Segnor/K-Turn allows. Just use Predator to get your rerolls and you'll likely forget you even have the option to TL.

I'm only saying FCS is a must on builds that use IG-B. Plus IG stresses so often that advanced sensors is often rendered useless.

Noooope. I fly B and D. AdvS and Predator is fine.

I was a preacher of FCS over Advanced Sensors on the B Model as well, but Predator is like a mini FCS and lets you run Adv. Sensors.

Edited by SpikeSpiegel

Advanced sensors looks good, but FCS is just better ALWAYS.

There's no way in hell I'm ever giving up the shenanigans that Advanced Sensors boosts before Segnor/K-Turn allows. Just use Predator to get your rerolls and you'll likely forget you even have the option to TL.

I'm only saying FCS is a must on builds that use IG-B. Plus IG stresses so often that advanced sensors is often rendered useless.

Adv Sensors is only better when you stress often.

Predator is still amazing on IG-B

Why Mangler and not HLC?

Why Mangler and not HLC?

The Aggressor spends a lot of time at Range 1.

88B doesn't get to re-attack at Range 1 with the HLC.

Thus, Mangler.

Why Mangler and not HLC?

Manglers have no range restriction, utterly wreck high-HP ships, and are 3 points cheaper.

Edited by DR4CO

Why Mangler and not HLC?

Just take both

If you want to run 2 try B and D with FCS and wingman

Why Mangler and not HLC?

Manglers have no range restriction, utterly wreck high-HP ships, and are 3 points cheaper.

I agree. Getting crits on Han is pretty nice. What you lose is 1 attack dice, but you can shoot at every range.

What I found best combo is BC with AdvSensor+Mangler+Autothrusters+Title with 4 points to spend on something you find useful.

May it be seismics (which are good against swarmy low hull lists) or something else.

Sure you can't use Adv Sensors if you segnor/K-turn or get stress, but getting that focus or boost+evade before Segnoring is way better than FCS if you got predator (Which I find thousands of times better than PtL if you are segnoring a lot).

Why Mangler and not HLC?

The Aggressor spends a lot of time at Range 1.

88B doesn't get to re-attack at Range 1 with the HLC.

Thus, Mangler.

I'd rather keep those 8pts in my pocket than go for manglers.

I don't see the issue with stress. IGC Boosts and focuses and sits there with focus evade, then with B's ability you shoot and get a TL from FCS for an eventual second attack.

As for Mangler over HLC, sure, B can't use his ability but I've never had a range 1 shot where I have missed and not had a second target to fire the HLC at. It's not too difficult to stay at decent range.

I tried out IG88 for the first time yesterday and went with B&C and i have to say I used FCS and it was brutal.

The fun thing was my regular opponent had also brought iG88 B&C though he went with a different upgrade and I had taken Veteran Instincts so had advantage on shooting and movement all game. As we were both just learning the ship it was actually a lot of fun though a bit silly as you might expect. Unluckily he managed to fly one of his guys off the board and then my two just picked on his remaining guy until he died. I did get a crit on B that lost me his ability though which was a little upsetting.

All told, I need to try the list more and tweak it but I fear that it isn't the killer build that I thought it might be (but that might just be my lack of skill showing) :P

I've had success with B and D running advance sensors, stealth device, veteran instincts, hot shot blaster and mangocannons.

I flew IGb last week (paired with a couple Z-95s, just to test it out) loaded with Outmaneuver, Advanced Sensors, Mangler, Proximity Mines, and Feedback Array. Outmaneuver, Advanced Sensors, and Mangler were fantastic (I didn't use the others). With all the boosting I did, I wonder if IGc would have been better, but I had abnormally hot dice and both players made a lot of dumb mistakes (I shut out my opponent).

This is only from a couple of test games against myself, but despite all the green, I think PTL is not a great option, at least not with FCS (which is how I ran it). I felt most compelled to use it on attack runs, but then it would then set my turn-around moves back a turn and prevent me from keeping the pressure on. With Advanced Sensors it's probably better. it is a pretty amazing defensive upgrade, however. 3 AGI + Focus + Evade + Autothrusters makes it incredibly hard to punch through to land hits.

In the four games I've played all of them ended with either my opponent or I getting wiped. The games that I won I dominated, the game I lost my opponent had Han with 5 Hull left, 1 Z-95 with 1 Hull and 1 Z-95 which was untouched when the game ended, so I feel pretty confident saying that it is a strong list that I used.

This is only from a couple of test games against myself, but despite all the green, I think PTL is not a great option, at least not with FCS (which is how I ran it). I felt most compelled to use it on attack runs, but then it would then set my turn-around moves back a turn and prevent me from keeping the pressure on. With Advanced Sensors it's probably better. it is a pretty amazing defensive upgrade, however. 3 AGI + Focus + Evade + Autothrusters makes it incredibly hard to punch through to land hits.

From my experience you don't need to worry about pressure. There are two ways to go about the PtL list. Either you run them both in sync, clearing chaff as quickly as you can and then go after the big fish, or you alternate them. One goes on an attack run, the other repositions. Then the one which just attacked goes to reposition and the other attacks. Makes for a good spread of damage between your own ships and keeps a certain degree of pressure on you opponent. This strategy won me a game against Whisper, Soontir and Vader.

If you're not slooping, every maneuver you take is green. Thus you can adv sens ptl every round THEN perform a green maneuver to shed the stress, leaving you stress free.

If you don't use adv sens, using sloop will likely leave you very exposed (no actions)

I won a local tournament with ion cannons on both B and C with an extra flechette cannon on C. Some matchups were definitly not on my favor, but others worked so well, allowing both aggressors to control the battlefield. I also walked a decimator off the board with full hull still in effect, so that was nice!

If you're not slooping, every maneuver you take is green. Thus you can adv sens ptl every round THEN perform a green maneuver to shed the stress, leaving you stress free.

If you don't use adv sens, using sloop will likely leave you very exposed (no actions)

Except in my experience you frequently need to execute hard turns in the aggressor so you begin to have a hard time ditching the stress. In a game on Saturday one of my ig's got up to 4 stress tokens at one time. If it had a hard green like the interceptor it wouldn't be as much of an issue. Hence my advice to avoid upgrades that cause stress or are action triggered. Passive upgrades are more useful. Hence my standpoint. I ran a few games with advanced sensors. The FCS just ended up paying off more.

If you're not slooping, every maneuver you take is green. Thus you can adv sens ptl every round THEN perform a green maneuver to shed the stress, leaving you stress free.

If you don't use adv sens, using sloop will likely leave you very exposed (no actions)

I wondering how you could reconcile the conflict between adv sens ptl and slooping, the latter of which is a defining aspect of the Aggressor. Also, because the Aggressor is a large based ship with no turret or rear arc, slooping seems to be quite necessary.

If you fly D advanced sensors is a must. You're taking a custom red maneuver and you need to preserve the action economy.