88B and Boba

By LegionThree, in X-Wing Squad Lists

My variant:

Boba Fett (Scum) — Firespray-31 39

Veteran Instincts 1

Flechette Cannon 2

Tactician 2

Feedback Array 2

Engine Upgrade 4

IG-88B — Aggressor 36

Veteran Instincts 1

Fire-Control System 2

Heavy Laser Cannon 7

Feedback Array 2

Autothrusters 2

50 / 50 split, so folks have to decide which way to go. If someone decides to change targets mid-game it means I've won; the trick is to play effectively based on their decision.

Fett presents a conundrum. He moves last and can boost to utilize Tactician or trigger his range 1 ability. Chasing him is a losing proposition due to the rear arc. Blocking him isn't the greatest idea because you are leaving yourself open to Feedback Array and those TL/HLC hits from IG.

IG tends to hang back so pursuing him means circumnavigating Fett, so again you are forced to deal with his boost/Tactician/rear arc. With VI on IG as well he is moving almost last so that boost can avoid some nastiness.

Both ships create problems for my opponent at all 3 ranges, so engaging one means I can control the range of the other more easily.

Range 1: Feedback Array(s) + Fett's ability

Range 2: Tactician + HLC + Flechette Cannon

Range 3: HLC + Flechette Cannon

Some Notes:

Tactician is huge in the meta. Shuts down so much PTL and RecSpec and/or forces my opponent to move much more predictably.

I tried Inertial Dampeners initially, but it seemed subpar with dual VI. I'd rather just blow up a blocker (or Interceptors that try for range 1 shenanigans) by shooting with my other ship and utilizing Feedback Array. There is more value in Feedback Array even if it only comes in the form of making your opponent play differently than there is a one shot full stop that costs you your action.

Advanced sensors was tried but it was utilized infrequently. IG is not PTLing, nor is he a low PS B-Wing blocker; he hangs back and lights stuff up. FCS with his built in Gunner is pure action economy a much greater percentage of the time.

Edited by Hayes

Thag, interesting build with the autblaster. Im glad it worked out for you.

I have B because missing a chance to do damage with a two ship build is unforgivable in my opinion. Also were going to see a lot of Fat Hans, Soontirs and Whispers who are stacked on tokens and so the gunner ability helps burn through those. I also prefer Predator over PtL because predator doesn't get turned off and then you can use advanced sensor since you have a soft TL every shot anyway. And Advanced sensors allows all kinds of silliness.

I love predator as it applies to your gunner attack as well.

There were two different boba/igB lists at our last store championship, both flown by excellent players. They had a lot of trouble with whisper, Fel and Corran. Neither of them made the cut. How does a list like that kill a ps8+, 3+ agility ship?

There were two different boba/igB lists at our last store championship, both flown by excellent players. They had a lot of trouble with whisper, Fel and Corran. Neither of them made the cut. How does a list like that kill a ps8+, 3+ agility ship?

By shooting at them with a Ion Cannon and Gunner ability while they are stressed. Then park behind them and continue to do so until they're dead. That's specifically the reason why I prefer a Mangler+Ion combo over the HLC.

There were two different boba/igB lists at our last store championship, both flown by excellent players. They had a lot of trouble with whisper, Fel and Corran. Neither of them made the cut. How does a list like that kill a ps8+, 3+ agility ship?

That's why I like taking Autoblaster and EU on Boba. I 1-shotted Fel even though he was turtled. But PS 10 Boba doesn't care about PS 9 ships...

Am I crazy for thinking about putting Greedo on Boba in one of these builds?

im looking at a similar list to what ppl are posting here.

Weighing up some options:

HLC or mangler cannon on the IG-88?

Advanced Sensors or FCS on the IG-88?

VI over PTL seems to be the consensus.

Tactician on Boba looks strong.

Inertial Dampeners if you have a point to spare is worth it.

im torn between these two variants:

List 1:

Bobba Fett + Engine Upgrade + Tactician + Veteran Instincts + Autoblaster

IG88-B + Autothrusters + Advanced Sensors + Veteran Instincts + HLC

List 2:

Bobba Fett + Engine Upgrade + Tactician + Veteran Instincts + Autoblaster

IG88-B + Autothrusters + Advanced Sensors + Push the Limit + Mangler Cannon + Inertial Dampeners

  • wondering just how good Autoblaster on Fett will be? iv tested it once and was happy how it worked but it does put him in harms way early and often to use it and Fett is the ship i want in the endgame.
  • If I dont run autoblaster on Fett id be looking at adding ion cannon (3pts) to the IG88-B and perhaps Inertial Dampeners to both ships. Just worried this might neuter Fetts firepower a bit vs highly durable ships. Versus 360 firing arc ships Fett is gonna take a beating at close range making the Autoblaster a liability right?
  • thoughts?
Edited by The_Brown_Bomber

im looking at a similar list to what ppl are posting here.

Weighing up some options:

HLC or mangler cannon on the IG-88?

Advanced Sensors or FCS on the IG-88?

VI over PTL seems to be the consensus.

Tactician on Boba looks strong.

Inertial Dampeners if you have a point to spare is worth it.

im torn between these two variants:

List 1:

Bobba Fett + Engine Upgrade + Tactician + Veteran Instincts + Autoblaster

IG88-B + Autothrusters + Advanced Sensors + Veteran Instincts + HLC

List 2:

Bobba Fett + Engine Upgrade + Tactician + Veteran Instincts + Autoblaster

IG88-B + Autothrusters + Advanced Sensors + Push the Limit + Mangler Cannon + Inertial Dampeners

  • wondering just how good Autoblaster on Fett will be? iv tested it once and was happy how it worked but it does put him in harms way early and often to use it and Fett is the ship i want in the endgame.
  • If I dont run autoblaster on Fett id be looking at adding ion cannon (3pts) to the IG88-B and perhaps Inertial Dampeners to both ships. Just worried this might neuter Fetts firepower a bit vs highly durable ships. Versus 360 firing arc ships Fett is gonna take a beating at close range making the Autoblaster a liability right?
  • thoughts

HLC or mangler cannon on the IG-88? HLC on IGB

Advanced Sensors or FCS on the IG-88? I like Adv Sens, but FCS+HLC on B is pretty crazy. Example, use Primary at Range 3 and hope it misses. Acquire TL via FCS, then use 88B's ability for a TL HLC shot.

VI over PTL seems to be the consensus. I like VI because it's cheaper, but if you take PTL you should also take Adv Sen.

Tactician on Boba looks strong. K4 and Rec Spec a close 2nd

Inertial Dampeners if you have a point to spare is worth it. Agree

  • wondering just how good Autoblaster on Fett will be? iv tested it once and was happy how it worked but it does put him in harms way early and often to use it and Fett is the ship i want in the endgame.

Autoblaster is good, but comes at a risk. Good insurance for fighting Soontir and Whisper, but probably won't be used very often. Very situational, and 5 pts is expensive. Could be used swapped for Gunner instead.

  • If I dont run autoblaster on Fett id be looking at adding ion cannon (3pts) to the IG88-B and perhaps Inertial Dampeners to both ships. Just worried this might neuter Fetts firepower a bit vs highly durable ships. Versus 360 firing arc ships Fett is gonna take a beating at close range making the Autoblaster a liability right?

Could swap Autoblaster for Mangler, and use the left over point for Inertial Damp.

Edited by Deltmi

Autoblaster is there as a potential counter to whisper and soontir, although it will take plenty of skill to get that 'situational' shot off versus a skilled imperial player. I think the Tactician will help immediately (they will fly to avoid getting caught by a range 2 tactician shot) but you will have to work hard to get in that killing shot on other high PS ships. I wonder just how scared imperial players are afraid of autoblaster?

Edited by The_Brown_Bomber

Only people flying Interceptors and Phantoms will be afraid of autoblaster. As you mentioned, if they are skilled players they will generally stay out of range 1 (this is why VI and EU is a must include). I think for any other ship at Range 1, I would use the primary 4 dice instead of autoblaster. So is taking a 5 pt cannon worth it as insurance against 2 ship types? Depends on your meta. I've been thinking about how to run Fett with multiple support ships because 2-ship builds become a liability against 4+ ship builds.

The list I think I'll be trying this Tuesday will be:

52: Fett w/ Lone Wolf, Mangler, Tactician, Engine Upgrade, Inertial Dampeners

48: IG-B w/ VI, Mangler, Ion, Fire Control System, Autothrusters

After the phantom nerf, I don't think PS 10 is as important as it was previously, but 8 is just fine against dual aggressors and Echo. I also like the idea of both ships having PS 8, so I can move them in whichever order I please.

Fett has something to offer at all ranges, which I like. His mangler cancels range 3 bonuses, tactician at range 2, and more re-rolls at range 1.

For the IG I wanted to take advantage of the 2 cannon option so I went with mangler and ion. With FCS and B's ability, I can force some really awkward decisions on my opponent. Take a crit to keep from triggering FCS and B? Or attempt to dodge it and instead accept an ion cannon shot? There's not really a right answer to this, especially when a tactician is a possibility too.

Seems like fun.

The list I think I'll be trying this Tuesday will be:

52: Fett w/ Lone Wolf, Mangler, Tactician, Engine Upgrade, Inertial Dampeners

48: IG-B w/ VI, Mangler, Ion, Fire Control System, Autothrusters

After the phantom nerf, I don't think PS 10 is as important as it was previously, but 8 is just fine against dual aggressors and Echo. I also like the idea of both ships having PS 8, so I can move them in whichever order I please.

Fett has something to offer at all ranges, which I like. His mangler cancels range 3 bonuses, tactician at range 2, and more re-rolls at range 1.

For the IG I wanted to take advantage of the 2 cannon option so I went with mangler and ion. With FCS and B's ability, I can force some really awkward decisions on my opponent. Take a crit to keep from triggering FCS and B? Or attempt to dodge it and instead accept an ion cannon shot? There's not really a right answer to this, especially when a tactician is a possibility too.

Seems like fun.

That's very very close to what I'm flying these days. The only thing different is that Fett don't have the Mangler Cannon and IG has Predator, Advanced Sensor and Inertial Dampeners. I'm currently 4-0 with this list.

My experience with it so far.

-While PS8 on IG would be nice, it is not necessary

-Predator works out just like a mini-TL, so FCS is not as needed as one might think

-Inertial Dampeners on IG is much more important than on Fett because they don't have a rear-fire arc, it allows it to stay in the fight one more crucial round

-With the K-turn, S-Loop, Inertial Dampeners and the big base easier to block, Advanced Sensors is easily the best upgrade for IG. I would not trade it for anything.

-The firespray use his rear-arc quite often, especially when combined with Engine Upgrade, so you don't get enough bang for the buck with a Cannon on Fett.

-The Ion Cannon on IG88B is a real pain for all those dodgy little ship like Fel, Jake or Corran. Hit them while stressed and then destroy them later when they have no action to save them.

-Lonewolf combine really well with Fett natural ability, as soon as you are in range 1 of one enemy, you reroll all your defense dice and half your attack dice. Very handy against a low ship build or when you decide to keep your distance, something that you should do more often than not. Don't fall into the trap of thinking that range 1 is the best spot for Fett.

The change I am considering is tactician and Inertial Dampeners on Fett replaced by a Recon Specialist. In my 4 game so far, I was not really impressed with Tacticians. A second Focus to boost my defense when I could not run away would have save my butt a couple of time. Recon Specialist works very well with Lonewolf too, since you can only reroll the blanks. I would miss Inertial Dampeners though, but not as much as if it was on IG.

Thanks for the detailed feedback! I don't disagree with anything you said, and most of your points were ideas that I considered so I'll simply explain why I landed where I did

1) definitely not sold on PS 8 IG yet, but it does seem interesting from a token stripping standpoint. If I'm focusing fire, I'll shoot with him first, to power down defenses and Boba shoots when they're vulnerable. Dual IGs is a pretty popular build in my area and this seems like an effective counter.

2) predator/ adv sensors was my initial thought, but with the abundance of stress/ion mechanics (literally over half of the squads at my last SC were rebel control) adv sensors will become useless too often. If that dies down, sensors will be back.

3) where to put the inertial dampeners is totally up in the air. I went with Fett initially for a few reasons. First, with Lone Wolf, sometimes it may be necessary to dampen to stay at range 2. Second, when Fett is being pursued it might be nice to be able to Top Gun some fools. Let a few ships out of a swarm crash into his booty to rob them of shots, let them blunder into range 1 to power up, or let someone shoot past and blast 'em. Plus, in Shadows of the Empire battle, that final tactic is what he used to destroy IG88B over Tatooine (IGB clearly forgave him though).

4) yeah, Lone Wolf was sort of the reminder to myself to NOT try to force range 1 engagements until it suits me. That's why I went with the mangler on him too. If my goal is to hang back, I might as well be gaining some range 3 advantage and tossing out (hopefully) game changing crits.

5) I've considered rec spec too, but I'm afraid that makes him too vulnerable to blocking. I like passive abilities on firespray because they're not the most maneuverable ships in the galaxy.

Edited by Sekac

Ah yes, there is not a lot of control list around here, so those few times Advanced Sensors is rendered useless because of stress build is easily paidoff by all those other games where I don't have to worry about it. And it those games where I don'y use it often, I still have predator to compensate. But I can see that if stress build is common in your area, Advanced Sensors might not be the best choice.

Concerning Inertial Dampeners, I love it on Fett. That's actually why I still haven't move to Recon Specialist instead of Tactician, I would also have to get rid of Inertial Dampeners and it is indeed quite useful on Fett. But, having it on both IG and Fett, I can say that in all my limited game, I found it more useful on IG than on Boba. Your milage may of course vary so you should experiment.

As for the cannon on Fett and blocking, it might just have to do with playstyle, but to avoid being blocked with my Firespray, I tend to move fast pass the opponent and shoot them with my rear arc, realigning with Engine Upgrade if need be. I probably use more my rear arc than my front one. Given my playstyle, Kath would probably be a better choice for me, but I'm going with theme over munchkin. With this approach, I'm not blocked that often, and when it does happen, at least I get the second reroll(first coming from Lonewolf) to help me soak the damages.

Given that Firespray is indeed easy to block and that Boba benefit from getting close and personal, I might give it a try one day with Intimidation. That should keep my opponent from trying to block Boba. Paired with a mini swarm of Scyk, it could be interesting.... hmmmm...

So I have been doing a lot of testing with this list and Ill be taking it to a Regional this weekend.

IG88-B (49)

Aggressor (36), Predator (3), Advanced Sensors (3), “Mangler” Cannon (4), IG-2000 (0), Autothrusters (2), Inertial Dampeners (1)

Boba Fett (50)

Firespray-31 (39), Veteran Instincts (1), Gunner (5), Inertial Dampeners (1), Engine Upgrade (4)

So far it is extremely strong and can stand up to most meta builds. Dual IG with HLC suck if they roll hot in the first round but otherwise are manageable. Deci + X doesn't really pose a problem. Corran/Dash/Han/Chewie is a winnable game if not easy. Biggest issue will be control lists which will limit mobility.

Ill let you guys know how the tournament goes and any follow up thoughts I have on the build.

So I have been doing a lot of testing with this list and Ill be taking it to a Regional this weekend.

IG88-B (49)

Aggressor (36), Predator (3), Advanced Sensors (3), “Mangler” Cannon (4), IG-2000 (0), Autothrusters (2), Inertial Dampeners (1)

Boba Fett (50)

Firespray-31 (39), Veteran Instincts (1), Gunner (5), Inertial Dampeners (1), Engine Upgrade (4)

So far it is extremely strong and can stand up to most meta builds. Dual IG with HLC suck if they roll hot in the first round but otherwise are manageable. Deci + X doesn't really pose a problem. Corran/Dash/Han/Chewie is a winnable game if not easy. Biggest issue will be control lists which will limit mobility.

Ill let you guys know how the tournament goes and any follow up thoughts I have on the build.

I played a similar list in my local regional last weekend. It does very well except for YYYY ion build. You have to really do exceptional flying to keep out of range on the 4 Y-wings and if\when you get ion'd, you have to capitalize with the other ship, big time.

Good luck!

So here are my takeaways from this weekend. This list is very strong, pilot error will still kill you and Corran just wont die some games.

Overall I went 3-3 on the day. I started with a pilot error which cost me round 1 against a decimator mini swarm. I won the next two rounds and they were good solid wins. One game against 3 Ints and dark curse, the other against a 4 ship rebel build. I lost game 4 which was against a rebel stress list by 1 HP, 1 lone hit point on a b wing... Game 5 was a solid win against a dual Firespray. He ran his table edge and I managed to get into R1 in his side arcs as he made the turn down the table edge. Final round, Corran and chewie. I set up a beautiful opening shot and then proceeded to shoot at Corran for the next three rounds without doing more than taking his shields off. I just couldn't get into his hull. Needless to say I lost that one pretty bad.

Overall a fun weekend with a fun list. Ill probably give it another shot next weekend and try to eliminate some of the flaws I saw this weekend. As for Corran Ill be hoping for a few more blank greens.

This was the moment I felt victorious, just before I failed to do more than 1 DMG.

post-214315-0-88005500-1433771083_thumb.jpg

Alright time for an update. I took the same list I took to KC to Fargo's regional. Instead of going 3-3 I went 4-1 in the cut and then 3-0 to take home the trophy. That's right folks Boba is actually good. As a recap heres the list.

IG88-B (49)
Aggressor (36), Predator (3), Advanced Sensors (3), “Mangler” Cannon (4), IG-2000 (0), Autothrusters (2), Inertial Dampeners (1)

Boba Fett (50)
Firespray-31 (39), Veteran Instincts (1), Gunner (5), Inertial Dampeners (1), Engine Upgrade (4)

Ill try to get a better overview of how the day went soon.

Heres the twitch feed of the top 4, starts around 2:40 in.

http://www.twitch.tv/paradoxcnc/b/668805401

I watched your final game live -- well played! I was happy to see Boba come out on top.

I had my first run-in against this archetype, it was an 88B and Kath + HLC list. I forget the entire loadout, but I have to say I am a believer in this archetype now (not that I was ever a non-believer). Ive had a few lists on my docket, and maybe I'll actually try them out!

And nice job winning with your list! I had faith in it.

Thanks Hawkstrike and Phild0. Im glad you are a believer it is really strong, especially against high PS arc dodgers. Take it for a game or two and I guarantee you will be hooked.



Also Im glad a few of you stuck around to watch it live. Helped it feel a little more normal.


Well long time, no post. Sorry for never getting that update in. A week after my last post my little girl was born early. This has put the brakes on X wing for a while. But I'm back to list testing and have a thought I'd like input on.

Once wave 7 is here in going to want to swap inertial dampeners for glitterstim. This will put the list up to 100 points but gives you a round when you are in R1 with all the RRs and focus everything. Plus you can use your action to evade, further negating damage. You do lose the ability to not drive into a trap if you see it coming though.

Given that I want Boba to be the target in this list I like the change but will miss the dampeners. More play testing and thoughts to follow.

i agree with Glitterstim, ever since i saw that card i have decided that it is replacing ID on my Boba in my Bounty Bros. list

Personally I like to have Heavy Laser Cannon on IG-88B with Fire-Control System. I would like to try it out with Boba Fett too, I just always end up playing with Twin Aggressors when I start to plan squad with any Aggressor. Does people use that IG-88A at all? I just never really play against swarms anymore so I just don't find it any useful. Are swarms loosing their popularity in Tournaments? I love flying with four Z-95's with one bigger ship..

Edited by Zazaa