My variant:
Boba Fett (Scum) — Firespray-31 39
Veteran Instincts 1
Flechette Cannon 2
Tactician 2
Feedback Array 2
Engine Upgrade 4
IG-88B — Aggressor 36
Veteran Instincts 1
Fire-Control System 2
Heavy Laser Cannon 7
Feedback Array 2
Autothrusters 2
50 / 50 split, so folks have to decide which way to go. If someone decides to change targets mid-game it means I've won; the trick is to play effectively based on their decision.
Fett presents a conundrum. He moves last and can boost to utilize Tactician or trigger his range 1 ability. Chasing him is a losing proposition due to the rear arc. Blocking him isn't the greatest idea because you are leaving yourself open to Feedback Array and those TL/HLC hits from IG.
IG tends to hang back so pursuing him means circumnavigating Fett, so again you are forced to deal with his boost/Tactician/rear arc. With VI on IG as well he is moving almost last so that boost can avoid some nastiness.
Both ships create problems for my opponent at all 3 ranges, so engaging one means I can control the range of the other more easily.
Range 1: Feedback Array(s) + Fett's ability
Range 2: Tactician + HLC + Flechette Cannon
Range 3: HLC + Flechette Cannon
Some Notes:
Tactician is huge in the meta. Shuts down so much PTL and RecSpec and/or forces my opponent to move much more predictably.
I tried Inertial Dampeners initially, but it seemed subpar with dual VI. I'd rather just blow up a blocker (or Interceptors that try for range 1 shenanigans) by shooting with my other ship and utilizing Feedback Array. There is more value in Feedback Array even if it only comes in the form of making your opponent play differently than there is a one shot full stop that costs you your action.
Advanced sensors was tried but it was utilized infrequently. IG is not PTLing, nor is he a low PS B-Wing blocker; he hangs back and lights stuff up. FCS with his built in Gunner is pure action economy a much greater percentage of the time.
Edited by Hayes