OK - Like so many others I am trying to find something that favours generic x wings without ruining Tie interceptors or making x wings too good.
The idea I have is not perfect - but it can be tweaked to get game balance right.
I am proposing that x wings get a new action (probably via a ship card) as follows:-
Snapshot
Action: you make a shooting attack, you may not shoot in your shooting phase. Increase the range by one category.
If you think about the sequencing, this favours low initiative ships. It is not totally without point for a veteran instincts wedge but it is pretty marginal.
This capability can be balanced by assigning an appropriate cost - or making you add 2 range categories rather than 1- or by reducing the strength of the attack - or by giving high agility ships extra green dice or by other adjustments that are appropriate.
Why I like this idea
1. Favours generics
2. Makes high initiative arc dodgers sweat a bit
3. Tie advanced and A wings benefit from auto thrusters
4. It will be a bit tricky (but not impossible) for a generic to modify the die roll.
5. Makes x wings better jousters - and it makes x wings different - sort of special.
Why I don't like this idea
1. It breaks the basic game design of an activation phase followed by a combat phase. I know proximity mines do the same - but somehow they are different. It is another bit of fiddling with the rules, reducing the simplicity of the basic game design.
2. Not sure that x wing's star wars background really supports this idea.
Anyhow - I suspect the designers have got it all in hand and something better than the idea above will come our way.
I do want to start using my x wings again!