I've been experimenting with various Scum lists and have come up with a potent combination. I'd love to hear your critiques!
Kath Scarlet (Scum) (38)
Push the Limit (3)
Seismic Charges (2)
K4 Security Droid (3)
Engine Upgrade (4)
Syndicate Thug (18)
Ion Cannon Turret (5)
R4 Agromech (2)
BTL-A4 Y-Wing (0)
Syndicate Thug (18)
Ion Cannon Turret (5)
R4 Agromech (2)
BTL-A4 Y-Wing (0)
Total: 100
View in Yet Another Squad Builder
Strategy
The BTL Y-Wings are extremely powerful jousters, but they lack maneuverability and are susceptible to arc dodgers. Kath, of course, has a deadly rear arc. Combined with her 3 actions per turn (Focus, TL & Evade/Boost), she can often one-shot 2-3 agility targets. The strategy for this list is to lead with the Warthogs, letting Kath protect the rear.
Asteroid placement is very helpful for this build. Your convoy very effective to the front and back, but is susceptible to attacks from the side. You want to create a narrow corridor surrounded by asteroids, forcing opponents to approach you from an angle covered by your arcs.
Once you fly in the corridor, simply fly down it slowly (Y-Wings going 2 straight, Kath going 1), performing K-turns as needed to reposition. Don't be afraid to use the Y-Wings to block. See maneuver section below for dealing with specific situations.
Maneuvers
You want to fly this list in a loose convoy. Y-wings should be in front, with about 1/4 of a base separating them. Kath flies directly behind, just over one base length from the Y-wings.
This gives you two kill zones - to the front you have 5 attacks, and to the rear you have Kath's aux arc and bomb. Anything approaching from either of those angles should die quickly. The only safe approach is from the side, but that 1) should be very difficult due to asteroid placement, and 2) they won't be able to hang out in the side arc since ships can't move sideways - they have to move somewhere, and this will typically put them in your rear arc.
The following maneuvers will prove useful with this build (if someone could illustrate using Vassal that'd be awesome):
Straight Ahead:
Y-Wings 2, Kath 1
This moves the convoy ahead while maintaining the distance between Kath and the Ys, clearing any stress and allowing Kath to take her free TL. You can also do 3/2 or 4/3 (gives the Ys a stress). You can increase or decrease the distance between the Ys and Kath by varying the numbers.
Reverse:
Turn 1: Y-Wings 4K, Kath 1
Turn 2: Y-Wings 1, Kath 3K
This sequence allows to to turn the entire convoy without collision. This is my go-to response to a threat from the side or rear. Note that after the first move you have both Ys and Kath's rear arc all facing aft.
Double Front:
Y-Wings 3, Kath 3K
This allows you to concentrate your firepower to the front. I generally avoid this one unless I want to split the force for mop-up maneuvers, since it makes it difficult for the Ys to catch up to Kath and places them behind Kath for the remainder.
Strong/Weak Matchups
This build does well against 2-4 ship builds, particularly those using large base ships. YT-1300s and Decimators die very quickly when faced with the number of red dice this list can throw. Phantoms tend die fairly quickly, unless they catch you out in the open.
Bad matchups for this squad include large Tie-swarms (one of the few builds with more attack dice and hitpoints than this one), and Super-Dash (his ability to move through asteroid fields your corridor useless).
Edited by Merlinus12