Prefacing the inveitable "Fix the X-wing!" posts after the raider comes out

By ficklegreendice, in X-Wing

Honestly people need to wait till after the Raider drops before deciding how to fix the X Wing. Tie Advanced with accuracy corrector WILL be a thing! And I believe the X Wing with it's native two agility and the E wing with it's three will become a lot more popular.

I think the consensus from the thread is that it should be 3 point like the Recon Specialist it emulates.

Actually I think 2 points is ok provided it's unique

But yeah - if you could fill a squadron with these babies it would have to be a 3 pointer

Honestly people need to wait till after the Raider drops before deciding how to fix the X Wing. Tie Advanced with accuracy corrector WILL be a thing! And I believe the X Wing with it's native two agility and the E wing with it's three will become a lot more popular.

here's to hoping

on the other hand, a proliferation of high agility targets will greatly reduce the effectiveness of said comp. AC is awesome-sauce in a game that gets more fun the less random it is, but it's still a tall order to get through 3+ green dice.

Honestly people need to wait till after the Raider drops before deciding how to fix the X Wing. Tie Advanced with accuracy corrector WILL be a thing! And I believe the X Wing with it's native two agility and the E wing with it's three will become a lot more popular.

here's to hoping

on the other hand, a proliferation of high agility targets will greatly reduce the effectiveness of said comp. AC is awesome-sauce in a game that gets more fun the less random it is, but it's still a tall order to get through 3+ green dice.

Yeah I think the Accuracy Corrector TIE Advanced would have been amazing if it came out pre-Scum but will be more situational with another faction full of agility 3 options, two of which pack a lot of hit points.

Honestly people need to wait till after the Raider drops before deciding how to fix the X Wing. Tie Advanced with accuracy corrector WILL be a thing! And I believe the X Wing with it's native two agility and the E wing with it's three will become a lot more popular.

I disagree. I think it'll further emphasize the importance of shields on ships. The E-wing may get more popular, but its high cost will still be its limiting factor just as now. The X-wing with only 2 shields will be eating crits more and more often--making B-wings a more attractive option than they are now.

It very well could be, however, that our exciting new Y-wings could immediately begin to suffer from the uptick in crits.

Honestly people need to wait till after the Raider drops before deciding how to fix the X Wing. Tie Advanced with accuracy corrector WILL be a thing! And I believe the X Wing with it's native two agility and the E wing with it's three will become a lot more popular.

I disagree. I think it'll further emphasize the importance of shields on ships. The E-wing may get more popular, but its high cost will still be its limiting factor just as now. The X-wing with only 2 shields will be eating crits more and more often--making B-wings a more attractive option than they are now.

It very well could be, however, that our exciting new Y-wings could immediately begin to suffer from the uptick in crits.

Yeah, assuming 1h1c out of an ATC Advanced or 2h from AccCorr Advanced, Y-wings and B-wings are actually going to be rather hurt since they'll simply be overmatched and firing back at a ship that can take Evade every turn without impacting damage output. Also nasty vs shuttles, but they have the extra 2HP and mostly don't care.

Actually, a pair of AccCorr Tempests at 42 could be interesting vs Fat Han since he'll be taking 4h guaranteed and probably had to spend Evade+3P0 vs your higher-PS ships.

Honestly people need to wait till after the Raider drops before deciding how to fix the X Wing. Tie Advanced with accuracy corrector WILL be a thing! And I believe the X Wing with it's native two agility and the E wing with it's three will become a lot more popular.

I disagree. I think it'll further emphasize the importance of shields on ships. The E-wing may get more popular, but its high cost will still be its limiting factor just as now. The X-wing with only 2 shields will be eating crits more and more often--making B-wings a more attractive option than they are now.

It very well could be, however, that our exciting new Y-wings could immediately begin to suffer from the uptick in crits.

Accuracy corrector doesn't deal crits. Please, can you explain your reasoning because I'm not understanding.

Sorry, I should've been more clear. I was responding to the TIE advanced fix as a whole, rather than just the accuracy corrector.

Accuracy corrector is a great upgrade but not so much that it'll affect what ships I take. 2 attacks always hitting doesn't frighten me any more than 3 dice attacks with focus or TL. And even if I was more concerned with accuracy correctors, I'd still count on green dice failing me, and default to tougher, less agile ships, as I do now.

Advanced Targeting Computers, on the other hand, are scary. They are part of an ever increasing number of ways to deal crits. They indeed may alter the meta towards ships with shields, so they can resist its effects for longer. X-wings, unfortunately, have a low number of shields relative to their cost, which means they're more susceptible to crits than near equally priced B-wings.

Battle of Yavin pack. One containing a Y-wing & Tie Fighter and one pack containing an X-wing and a Tie Advanced.

For the Xwing add some titles. Here are some idea

  • Red 2
  • Red 5
  • Red Leader

Red Squadron X-wing.

We can also get some Tie Fighter titles to add a little more customization to the named Tie Fighters.

X-Wings can carry proton torps. The fix to ordnance may well provide the buff to X-Wings that has been talked about.

As someone who has considerable success with X-Wings I realy hope it is and that they don't overdo it. I get enough stick for enjoying Phantoms & Squints, I don't need people thinking my Xs are over-powered too.

:P

Actually X-Wings are able to carry Flechette Torps which are a good counter to Phantoms.

My fix would be a discount for astromechs of 1-2 points.

That would be a ok fix, title for 2 points cheaper astromechs

But again honestly I think the "FIX" whatever it actually is, is acualy DONE already. Its not out in print but decided and no matter what opinion anyone has its a DONE DEAL.

X-Wings can carry proton torps. The fix to ordnance may well provide the buff to X-Wings that has been talked about.

As someone who has considerable success with X-Wings I realy hope it is and that they don't overdo it. I get enough stick for enjoying Phantoms & Squints, I don't need people thinking my Xs are over-powered too.

:P

I think the X-Wing suffer more from the B-Wing being a better deal than being overpriced or needing a fix in the first place, so I don't think a fix to ordnance would provide the buff some people are asking. The B-Wing can take two torpedoes, making ordnance more viable will just make the B-Wing even more a better choice.

The big distinction between the two ship is the Astromech slot, so if they're to give a boost to X-Wing, that's where it will be, probably like they did with the Tie Advanced and Sytem Upgrades: A Rogue Squadron title card that give a discount when you take an astromech. 1-2 points sound reasonable.

But again honestly I think the "FIX" whatever it actually is, is acualy DONE already. Its not out in print but decided and no matter what opinion anyone has its a DONE DEAL.

Developers have said wave 7 is done and that it contains bomber love. And they're working on wave 8. So unless the X-wing was some how included in the bomber love of wave 7, I think you're wrong on that. Alex Davy has also said that he believes the X-wing needs a fix, not that it has one--just as he's said interceptors, TIE advanced, and now bombers have one in the works.

X-wings are the ultimate "buddy" ship, so I'd like to see something that increases their power if they have another X-wing with the rogue squadron title within range 1. Maybe +1 attack die and +2 PS if there's a nearby X-wing. Or maybe a reverse Lone Wolf ability.

I really like this idea. Maybe the Rogue Squadron title gives re-roll one defend die if another Rogue Squadron x-wing is at range 1, and the Rogue Leader title adds an attack die re-roll for other Rogues at range 1.

I'll keep saying this because I really think this will help, but they need to remove the Green Dice requirement for Droids like D8 and K6.

I expect the X wing fix to be in a aces pack with x wing and e wing aces. It would be wave 7.5. Alex was vague as always about everything but I really think they are decided on this fix and the rebel and imperial aces are done already.

My 3 ideas for x wing fixes in order of what I think would be best.

1. A title granting a 3 point reduction.

2. A title that allows you to add either a boost or barrel roll action to your title bar but not both!

3. A generic astromech that adds a systems slot.

My 3 ideas for x wing fixes in order of what I think would be best.

1. A title granting a 3 point reduction.

2. A title that allows you to add either a boost or barrel roll action to your title bar but not both!

3. A generic astromech that adds a systems slot.

...3 points?!

Whatever X wing fix we get it probably won't be like any other fix or tweak we have gotten so far

The B wing got crew

The A wing got two EPTs and a point reduction

The TIE Interceptor got two mods

The TIE Advanced is getting systems upgrades essentially free

Any X wing fix or tweak won't be anything like any of those, my guess is something to do with astromechs, in the meantime an ordnance fix might breathe some life into the venerable x wing

Eh yes the likely "Fix" is going to be a 2-3 point type of fix. This has been pointed out to be the overcost of generic x wings and Alex has stated it was overcosted "A few" points (at least 2-3).

Most astromechs are 2-3 points so a "Free" Astromech would free a up a good chunk of points.

But it still wont cure the X wings real issue of lack of maneuverability in this Interceptor, Phantoms and soon to be Tie-X1 dominated universe.

FFG can either give it better maneuverability or make new Rebel ships to help balance the game.

Only folks interested in an unbalanced 1 sided game of Empire, will think this game is REMOTELY balanced after Auto thrusters, Tie Advanced fix and even perhaps the most needed bomber fix (assuming its good).

Its really going to be a issue. The only real decision is make new rebel ships and I guess more $$$ for FFG or "Fix" existing ships like the x wing to help balance this out. Alex has stated several times on different podcasts he "favors" or is looking towards a ACEs pack for these things.

I know my opinion matters nothing to the people who actually design the new cards/pilots/fixes/whatnot but...

I feverishly hope it will make the X-Wing have synergy with other X-Wings.

Somehow grant them a benefit if other X-Wings are nearby.

Just my 2 cts. :)

Me? I'm fine with not fixing the X-Wing anyway. It seems that X-Wings (especially named pilots) see a lot of play and most people are talking about the generics. So fixing all X-Wings for one or two lone pilots seems silly. I'm not sure if some people could ever be satisfied.

Me? I'm fine with not fixing the X-Wing anyway. It seems that X-Wings (especially named pilots) see a lot of play and most people are talking about the generics. So fixing all X-Wings for one or two lone pilots seems silly. I'm not sure if some people could ever be satisfied.

Well the X-wing isn't fine then is it? If people are only taking the named pilots, but not the generics, it means they are taking the Pilot because of the ability, in spite of the ship.

If you stuck Wedge's ability on a B-wing, people would'nt fly Wedge. Same way you'd sometimes see people flying Darth Vader because of double actions, but never see a Storm or Tempest pilot.