Prefacing the inveitable "Fix the X-wing!" posts after the raider comes out

By ficklegreendice, in X-Wing

Anyone else really want FFG to errata a boost action onto their X-wings?

I'd love to get some auto-thrusters on them :lol:

So, basically make the A-wings an even less desirable choice then?

Not until they fix my defender by giving it instant death lasers, oh and an evade of 7. And an espresso machine. And immunity to stress. And free crits. And...

I like how the X-wing is mechanically, it just needs a little more oomph.

So, basically make the A-wings an even less desirable choice then?

Little bit, sadly :P

It's mostly wishful thinking, but it would be a fun exercise until juggler comes in to ruin the fun with his facts and math

But I don't know about invalidating the A-wing. Jakes and co certainly, but I've so rarely seen them used as is that I thought that was just the norm by now. The base proto-type versus a thrusters rookie might not be so straight a comparison (6 points is huge) and I do think Predator Gemmer is still leagues more useful in his role at spanking swarms and being a massive pain in the ass for the same cost, but the two ships do get disturbingly similar when you throw on the R2.

Still, rather have a popular X-wing than two unpopular ships, even if boost might be a silly way to go about it. Mostly, I just want Wes Jenson to stop dying when I double stress and de-token Dash only to have him still pull four damage out of his ass <_<

I would be concerned about thrusters Luke, if I weren't going to be using him at every possible opportunity :P

Edited by ficklegreendice

I'm sure (as has been foretold) that the TIE Bomber (which I loved before it was cool) is next in line for a fix.

It's strange that the X-wing would be after that, as it was supposed to have been fixed by the Transport, but new pilots didn't really cut it.

I'm sure (as has been foretold) that the TIE Bomber (which I loved before it was cool) is next in line for a fix.

It's strange that the X-wing would be after that, as it was supposed to have been fixed by the Transport, but new pilots didn't really cut it.

The X-wing was never in any real need of fixing when the transport it. I don't think it did until the phantom came out.

After that, we hit an era of extremes. 4 dice ******* everywhere, super modified turrets stacking guaranteed defenses, and even now with more guarantees floating around thanks to wave 6 (amen, ffg) we're still getting HLC aggressor and stealth soontirs.

The X-wing's balanced stat-line just doesn't hold up against these skews, especially not when expected values seem to be more scrubs. Luke is about the only one that can hang, and he's actually proven to be incredibly effective against Soontir's "mere" 3 reds + focus, but HLCs (especially lucky ones) just wreck him and you have one turn to take out the Phantom because the next turn you're guaranteed to be eating 4-5 hits.

Now, the transport still "fixes" the X-wing for me because R3-A2 turns V.I luke/wes into control ships capable of locking down/crippling Phantoms and PTL ships, as well as basically anything by taking away its ability to joust (Defender's excepted) or turrets by limiting their actions/maneuvers so it is possible a fix isn't needed. R3-A2 is a very powerful card that, imo, rebels need to be incorporating more into their lists (it's also quite good on Gold Squadron Ion Ys for an efficient little self contained stress + ion package). Still, I'd rather like it if they stopped eating 4 hits a shot. They're not B-wings, after all.

There's also Wes Jenson, who is pretty solid for 25 points (R7) against expensive ships with heavily modified attacks.

Boost + auto-thrusters would probably shoot the X-wing up to the big leagues to hang with the likes of the phantom, but again it's more wishful thinking that probably doesn't take all the consequences into consideration :P

Edited by ficklegreendice

I don't want X-wings to get boost or barrel roll. I know it would help, but I don't think it's the right solution. X-wings aren't that maneuverable and I'd rather the designers not change the character of a ship simply to make it better. Hell, let's give them turrets, that'll make them better too!

I like them as cumbersome jousters, they just need to be better at it. How? Well a Chardaan refit-esque or TIE advanced solution would work, but I'd rather not see the same fix twice. So I think the most appropriate fix would be a rogue squadron title card.

X-wings are the ultimate "buddy" ship, so I'd like to see something that increases their power if they have another X-wing with the rogue squadron title within range 1. Maybe +1 attack die and +2 PS if there's a nearby X-wing. Or maybe a reverse Lone Wolf ability.

For power reasons, it should probably be limited to generics, but I'd also like to see an EPT called Rogue Leader that would allow them to take the title card too. That way you could still benefit but not create a broken EPT+pilot ability+rogue squadron combo.

I don't want X-wings to get boost or barrel roll. I know it would help, but I don't think it's the right solution. X-wings aren't that maneuverable and I'd rather the designers not change the character of a ship simply to make it better. Hell, let's give them turrets, that'll make them better too!

darth-vader-no.jpg

(besides, we already gave Scum Z turrets. They're turrets that don't work very well for long periods of them, but they're turrets)

Honestly, I don't see why the X-wing has this image of a cumbersome jouster. It's not efficiently stated for it (and the ship that is, B-wing, still has a barrel-roll) and it's billed as a jack of all trades ship. Not sure why it can't get something as simple as a boost/roll

giphy.gifgiphy.gif

Well, it made sense in the coreset (b-roll Luke would just rofl through Ties) but we're kind of past that point...

Edited by ficklegreendice

1) because that's a boring, unimaginative fix.

2) as I understand it (I'm no aviation expert), the image you posted is technically an aileron roll, and doesn't have the lateral movement of a true barrel roll.

3) the B-wing, is more maneuverable due to its gyroscopic cockpit feature. It can throw its weight around a bit more. Same reason it has one turns and the X-wing doesn't.

As far as why the image it has, because every time a TIE fighter gets behind an X-wing, it dies or gets rescued by a buddy. It doesn't barrel roll or boost away from the situation. That's why I'd prefer to see a fix that focuses on the narrative of having a wingman get you through a battle rather than the technical prowess of the ship itself.

Edited by Sekac

I don't see how making a ship more flexible/versatile is boring or unimaginative

I'll have to defer to your expertise as to the roll (though it certainly looks like they're moving laterally)

I don't know how much weight space physics have in Star Wars' space, but I do know you don't need a gyroscopic cockpit to barrel-roll unless they suddenly started springing for every poor mook in a tie fighter. Poor bastards don't even have life support :P

2) as I understand it (I'm no aviation expert), the image you posted is technically an aileron roll, and doesn't have the lateral movement of a true barrel roll.

FINALLY SOMEONE ELSE SAYS THIS.

E-wings and B-wings already have barrel roll, A-wings already have boost. Turning an X-wing into some variant of them is not terribly exciting. And in no way original. It also further marginalizes expert handling and/or gives no value to engine upgrade. If they choose to go another route, those upgrades still have value for an X-wing.

TIEs can barrel roll easily (I assume) because of their symmetry and centered weight. B-wings are horribly asymmetrical but compensate with the gyroscope.

E-wings and B-wings already have barrel roll, A-wings already have boost. Turning an X-wing into some variant of them is not terribly exciting. And in no way original. It also further marginalizes expert handling and/or gives no value to engine upgrade. If they choose to go another route, those upgrades still have value for an X-wing.

TIEs can barrel roll easily (I assume) because of their symmetry and centered weight. B-wings are horribly asymmetrical but compensate with the gyroscope.

Not disagreeing with your point of view on giving x wings barrel roll, just clarifying the gyroscope. It's real benefit is reducing G force on the pilot, because, as you said, it's a horrendously unbalanced design.

I'm sure (as has been foretold) that the TIE Bomber (which I loved before it was cool) is next in line for a fix.

The hipster gene is strong in this one if he feels the need to tell everybody that he loved the ship before they did... :P

Might be a region thing though, the Tie Bomber always been cool around here.

Honestly, I don't see why the X-wing has this image of a cumbersome jouster. It's not efficiently stated for it (and the ship that is, B-wing, still has a barrel-roll) and it's billed as a jack of all trades ship. Not sure why it can't get something as simple as a boost/roll

I think the B-wing shouldn't have barrel roll.

I just had a random idea, combining both the wish for a boost/barrel roll and the idea of X-wing pilots relying on their buddies:

Rogue Squadron Pilot (Title)
X-wing only
X points?
Requires pilot skill 5 or more

When in range 1-2 of a friendly ship with the same title, you may perform a free boost/barrel roll action. If the action takes you outside of range 2, receive a stress token.

Or:
Same requirements, text reads:
If attacking an enemy ship that has a friendly ship with the same title within its firing arc, you may turn one [blank] to a [hit].



Edited by Grand Moff Turtle

Before anyone comes out and says 'X-wing is FIIINE! It doesn't need a fix!', I might remind you you're arguing against both Mathwing AND the designers.

However giving it boost/Barrel roll is a really boring way to fix it. A much more exiting way would be to make more Astromechs, or find a way to make the ones we have better (aside from D2, generic R2 and R5, maybe P9, most of the Astros are a bit situational. Or just flat out useless like K6).

I'm sure (as has been foretold) that the TIE Bomber (which I loved before it was cool) is next in line for a fix.

The hipster gene is strong in this one if he feels the need to tell everybody that he loved the ship before they did... :P

Might be a region thing though, the Tie Bomber always been cool around here.

I was into being into thing before it was cool, before it was cool to be into things before it was cool.

Also, I agree with Sekac, not so much as barrel roll or boost is boring, but it is unimaginative. Something that utilizes your fellow X-wing squad mates sounds more fitting and more interesting, and it will bring more x-wings to the table, just as the IG-2000 title does.

They did, it's called "Engine Upgrade"

StealthX title. Unique. stealth device and boost.

Or bomb load out ( those that have read books will know what this is )

But definitely. ROGUE SQUADRON. PS 6+

Let's wait and see the proposed fix for torpedoes and other ordinance carrying shios first since that is he next step before they jump into xwings.

Give it a red 3 and red 5 K-turn.

This makes it a flexible fighter having the most K-turns in the game. Just a minor boost but being able to near always have a good position to K-turn to is pretty good, but you are still limited due to the stress, might make wingman a nice upgrade.

X-foils: After shooting the pilot closes the wings and boosts to a better position. Basically a boost that happens after shooting, wich might get the x-wing out of firing arc or into a bump with no shooting back?

Edited by Dwing

I'm still of the opinion of a Rogue Squadron title that works with multiple X-Wings at range 1-2 would be a nice, fluffy enhancement.