I finally got it:
Give X-Wings tractor beams.
I finally got it:
Give X-Wings tractor beams.
I wouldn't mind seeing something like the "Corellian Slip" in the game for X-wings. The Corellian slip in real fighter pilot terminology is the Thach Weave used by the US Navy in WW2. It's a great buddy system for dealing with more agile, but lightly-armored planes (AKA zeroes, or in this case, TIEs). So, maybe you could have a range component to a friendly ship, and then get a bonus to attack when going head-on against an enemy.
I always find these threads enjoyable. I much prefer the X over the B. The B is not as maneuverable. What the red 1 turn and 2 k turn make it more so or the BR? More like easy to read maneuvers. I could see X generics getting a small bump but all the named pilots are wonderful as well as the astro mechs. Most of my squads for rebels see more Xs then Bs. Then again, what do I know, I am mostly an imperial pilot.
I guess it depends on what you mean by maneuverability. The X-wing can certainly cover more ground, but the B-wing has an absolutely tighter turn circle, and it can use barrel rolls to offset its turn circle. This, in conventional parlance, means it is more maneuverable.
Also because of the barrel roll the B is more flexible in where it ends up/faces and can be more reactive where it end ups. The B is hands down more maneuverable. The X can close ground faster what with its white 4 straights and white 3 banks and 3 turns. The advantages of closing ground quicker are not as great as being maneuverable in the short range/adjusting your arc post movement. The sensor slot also manages to compensate extremely efficiently for its modest dial weaknesses.
That being said I don't think the BR is the main concern of why Xs are not on the table more. If maneuverability was the biggest concern we would see a lot more use of R7-T1. That little guy really helps the maneuverability and the action economy of the X for only 3 pts. Instead we see a lot of R3-A2, R2-D2 and R5-P9. The biggest issue is the survivability gap for the 1 pts cost combined with the X-Wing being one of the worst arc dodgers in the game which two of the three most popular droids address.
Actually, I just had an idea. What if we have a title that opens up to the X-wing "tactics" cards, and then have a line of cards like the Corellian slip I outlined above, which give you different starfighter tactics, utilizing the presence of more than one X-wing in your fleet. This would encourage X-wings, but also encourage them in the way we saw them in the movies, which is utilizing group tactics (ACM rather than BFM if you're a fighter pilot). So these group tactics cards could also maybe work the same way IG-88 does. So that if you have two X-wings, they can each take a different tactical card, but share the effects of the tactics.
Actually, I just had an idea. What if we have a title that opens up to the X-wing "tactics" cards, and then have a line of cards like the Corellian slip I outlined above, which give you different starfighter tactics, utilizing the presence of more than one X-wing in your fleet. This would encourage X-wings, but also encourage them in the way we saw them in the movies, which is utilizing group tactics (ACM rather than BFM if you're a fighter pilot). So these group tactics cards could also maybe work the same way IG-88 does. So that if you have two X-wings, they can each take a different tactical card, but share the effects of the tactics.
This is by far the coolest idea I've yet heard for this game, let alone X-Wings.
The B-Wing does steal the thunder of the X-Wing. Remove the B-Wing from the game and suddenly you would see more Rookie Pilots. It does everything a X-Wing can do, only better and for only one more point. I maneuver better with Barrel Roll, it shoot as strong, it is more survivable. The B-Wing is just a better deal. It's no wonders that except for filler ships like the Z and Tie Fighter, the B-Wing is the only ship that we see regularily on the table without any upgrades and is still very competitive, it is a bargain ship.
Imo, no
You remove B-wings from the game and you'll see more Y-wings. They're the next most flexible and reliable ship, now that Wave 6 has given then a slew of interesting new options.
The B-wing isn't stealing anyone's thunder. It's a great design and a balanced ship in this game. The Y-wing, as far as I can tell, has caught up with the release of Most Wanted. The X-wing is just lagging behind.
The Y-Wing new title is certainly nice, but there is enough difference between the X and Y to justify taking one over the other. The X-Wing is more maneuvrable and better at long range than a BTL Ion Y-Wing, it's also 2 points cheaper, which would allow you to take the stress droid for the same price.
Again, the difference is that the Y-Wing have its own purpose. It is worth every points you're paying for it, but it still doesn't dogfight like an X-Wing or B-Wing can.
One of the nice things about the Y-wing title is it's not a fix: whether you go with BTL-A4 or BTL-S3 is a serious question.
Edited by TIE PilotI'm hesitant for the X wings to get boost, because than they could take autothrusters, but how about a new maneuver? Call it the Loop. Basically a 1 white straight but to the front or rear.
Edited by All Shields ForwardI'm hesitant for the X wings to get boost, because than they could take autothrusters, but how about a new maneuver? Call it the Loop. Basically a 1 white straight but to the front or rear.
If it is from rear to front, it would be devastating, and it would have to be red.
but how about a new maneuver?
How do you put out a new maneuver without replacing the dial of every X-Wing?
Also, why would the X-wing get a unique maneuver?
I think the best nudge for the X-wing is a simple buff rather than something fancy.
It looks like the best move is a title astromech discount and a half dozen new astromechs i reckon. gonna agree with the majority here.
The B-Wing does steal the thunder of the X-Wing. Remove the B-Wing from the game and suddenly you would see more Rookie Pilots. It does everything a X-Wing can do, only better and for only one more point. I maneuver better with Barrel Roll, it shoot as strong, it is more survivable. The B-Wing is just a better deal. It's no wonders that except for filler ships like the Z and Tie Fighter, the B-Wing is the only ship that we see regularily on the table without any upgrades and is still very competitive, it is a bargain ship.
Imo, no
You remove B-wings from the game and you'll see more Y-wings. They're the next most flexible and reliable ship, now that Wave 6 has given then a slew of interesting new options.
The B-wing isn't stealing anyone's thunder. It's a great design and a balanced ship in this game. The Y-wing, as far as I can tell, has caught up with the release of Most Wanted. The X-wing is just lagging behind.
The Y-Wing new title is certainly nice, but there is enough difference between the X and Y to justify taking one over the other. The X-Wing is more maneuvrable and better at long range than a BTL Ion Y-Wing, it's also 2 points cheaper, which would allow you to take the stress droid for the same price.
Again, the difference is that the Y-Wing have its own purpose. It is worth every points you're paying for it, but it still doesn't dogfight like an X-Wing or B-Wing can.
Personally, now that the title is out, I see no reason to take a generic X-wing over a generic Y-wing.
Before, the generic Y filled a very specific control-orientated role (which it still does very well, mind). Now, it can also fill the role of tanky joust-superiority fighter (in that you can't joust with it because your ass is ionized
) because the title lets it overcome the damage limitation on the ion cannon. It can also provide positioning control through use of the auto-blaster turret, giving you a range 1 bubble where 3 agility fears to thread.
What role does the generic X-wing fill? It's not a good dog-fighter because the stats a very inefficient. It's not a good control ship unless you run R3-A2, which is far superior on certainly named pilots. It's not mobile enough to be a good blocker. It's not an arc dodger. It's kind of all around crappy. Without certain named pilot abilities giving their X-wings a new lease on life, it just doesn't really do anything very well. That's not really jack of all trades, that's just...bleh.
The B-wing might have seemed to dethrone the X-wing, but really the base stats of the ship just aren't up to snuff with the current offerings and its limited action bar/upgrade slots don't help it overcome that deficiency. I know I'm sounding like a broken record now, but honestly I would never take rookie pilots even if I couldn't take blue squadrons or gold squadrons. Hell, I'd sooner take Bandits.
Edited by ficklegreendiceActually, I just had an idea. What if we have a title that opens up to the X-wing "tactics" cards, and then have a line of cards like the Corellian slip I outlined above, which give you different starfighter tactics, utilizing the presence of more than one X-wing in your fleet. This would encourage X-wings, but also encourage them in the way we saw them in the movies, which is utilizing group tactics (ACM rather than BFM if you're a fighter pilot). So these group tactics cards could also maybe work the same way IG-88 does. So that if you have two X-wings, they can each take a different tactical card, but share the effects of the tactics.
A "tactics" slot could work like the modification and title slots, in that everyone has one and it doesn't appear on the upgrade bar. You could have general tactics anybody could use, as well as X-wing only tactics (the same way we have a Y-wing only title).
It looks like the best move is a title astromech discount and a half dozen new astromechs i reckon. gonna agree with the majority here.
Problem with half-a-dozen new astromechs is we already have TONS of them, and new ones that are actually good would just make most extant ones drop into negatively used.
Other than R2-D2 and R3-A2, most of the others only ever get used on specific named pilots who they've got synergy with, so that's 10 of the 12 seeing only minimal use already. New mechs would displace them even further.
(according the the ListJuggler stuff, generic R2s are actually down below R5-P9, R7s, and R2-F2, I expected that to be higher
to extend that, R2-D2(mech) is 5.45% of Rebel upgrades, the next nearest, R3-A2, is a measly 0.85%)
Edited by Tipperary
It looks like the best move is a title astromech discount and a half dozen new astromechs i reckon. gonna agree with the majority here.
Problem with half-a-dozen new astromechs is we already have TONS of them, and new ones that are actually good would just make most extant ones drop into negatively used.
Other than R2-D2 and R3-A2, most of the others only ever get used on specific named pilots who they've got synergy with, so that's 10 of the 12 seeing only minimal use already. New mechs would displace them even further.
(according the the ListJuggler stuff, generic R2s are actually down below R5-P9, R7s, and R2-F2, I expected that to be higher)
Part of the reason we never see them is because of the cost, in addition to the undesirable cost of the x-wing. If the X-wing title gave you say a -3 cost to astromechs, it would make most of them free. Even just a rookie w/ generic R2 makes it significantly better.
I'm hesitant for the X wings to get boost, because than they could take autothrusters, but how about a new maneuver? Call it the Loop. Basically a 1 white straight but to the front or rear.
X-Wings could get access to Boost in a way that doesn't give them the Boost action icon (which is the requirement for Autothrusters). Leebo crew, R7-T1, and both Jake Farrel's and Turr Phennir's abilites are all worded in ways that permit a ship to Boost without granting the Boost action icon (Jake and Turr have the icon already, but their abilities would work even if they didn't).
Edited by WWHSDIt looks like the best move is a title astromech discount and a half dozen new astromechs i reckon. gonna agree with the majority here.
Problem with half-a-dozen new astromechs is we already have TONS of them, and new ones that are actually good would just make most extant ones drop into negatively used.
Other than R2-D2 and R3-A2, most of the others only ever get used on specific named pilots who they've got synergy with, so that's 10 of the 12 seeing only minimal use already. New mechs would displace them even further.
(according the the ListJuggler stuff, generic R2s are actually down below R5-P9, R7s, and R2-F2, I expected that to be higher)
Part of the reason we never see them is because of the cost, in addition to the undesirable cost of the x-wing. If the X-wing title gave you say a -3 cost to astromechs, it would make most of them free. Even just a rookie w/ generic R2 makes it significantly better.
I don't have any objection to an astromech discount (in theory), I just don't think /new/ astromechs are a solution
I still really like the idea of adding "tactics" and then giving the x-wing a title that allows it to share w/ other x-wings, similar to ig-2000. It adds interesting new dynamics to the game as well as boosting the X-Wing. Consider something like the following:
Bombing Run
Tactic
Cost 0
Action: All friendly ships that attack with torpedoes or missiles this round may convert eyeball results to hit results.
This is wildly speculative but wanted something as an example.
Edited by eristotleConcentrate Fire
Tactic
Cost 1
If the defender of your attack is in a friendly ship's firing arc, reroll 1 blank result
As much as I enjoy BRing, it can sometimes be less then helpful. Being faster is actually in my opinion better, why? Because after watching so many people play, people have gotten into a mind set of joust turn joust. Sure you can 1 turn, but I wont be in your arc and you are now stressed or a 2 turn and BR, but now you have no dice modifications. Speed opens up a lot more flanking options and other flight pathing. The amount of times I've used a 3 turn to skim around a roid is astoundingly high, one of the things I miss while playing Guri. Also the 2 k on the B is simply the easiest thing to block, if you use it a lot I hope you have AdvS, which also increases its cost.
Again though, you can keep flying what you want but I love me some named x-wing pilots.
I still really like the idea of adding "tactics" and then giving the x-wing a title that allows it to share w/ other x-wings, similar to ig-2000. It adds interesting new dynamics to the game as well as boosting the X-Wing. Consider something like the following:
Bombing Run
Tactic
Cost 0
Action: All friendly ships that attack with torpedoes or missiles this round may convert eyeball results to hit results.
This is wildly speculative but wanted something as an example.
I'd actually brought up the idea of TL-sharing in one of the older fix threads. Fairly thematic as they do a LOT of data-sharing in the books, and this is exactly the sort of concept that would work.
Just wait until this happens, though:
Swarm
Tactic
Cost 1
When you overlap a friendly ship, do not skip your Perform Action step.
The problem with all fixes it inherently nerfs all other ships. I have actually been a opponent of most calls for fixes on ships. But with every fighter sized ship in the rebel arsenal getting some kind of bump except the X-wing (and the E-wing which is still pretty new). I do feel like the ship that the game was named after got a little left behind. I would be perfectly happy if every ship but X-wings and TIE Fighters were underpowered. Those are the two iconic fighters of this game after all.
So I actually really really do want to see the X-wing get a little bit of a bump. I think this could happen in a couple of ways without messing with the game at all. #1 More Pilots. With my son's recent obsession with watching Star Wars I have watched the battle of Yavin about 80 times in the last month. One thing that has become very clear is those X-wings are pretty raged. The TIE Fighters seem sleek and CLEAN compared to these almost duct taped together rage tag fighters. We have to ask ourselves what makes X-Wings so great? It is their pilots! The bold heroes willing to put their life on the line to stand up to the might of the Empire. I think just getting more really awesome named pilots could really help the X-wing.
Another easy way to boost the X-wing is to get us some more cool Astromech droids. With the exception of a few pilot specific combos the only astromech droid I see much is R2D2. I think we could get some really cool astromech droids. If you want them to be focused on making the X-wing better (as opposed to the Y-wing) you could simply have the new droids abilities reference the agility of the ship they are on.
How should FFG do this. Give me Rebel Aces: Rogue Squadron. I don't really know all the characters from the Rogue Squadron, but I do know that some of them have already been used on other ships. But their is no reason why Tycho of Farlander can't show up in X-wings with powers as cool as they have in the ships they already have, (but not exactly the same). I am pretty sure FFG has already done something like this with Kath Scarlet.
Pin and Pummel
Tactic
Cost 2
If the defender of your attack is touching a friendly ship's base, add 1 attack die.
The problem with all fixes it inherently nerfs all other ships.
I don't see it, unless you view one ship moving up in power as it instead staying put and all the other ships moving down in power. And even if you do, it's exactly the same effect. Power is relative. X-wing moves up one unit or everything else moves down one unit, all that happens is the gap closes by one unit.
Edited by TIE Pilot