So my initial opinion of the Hot shot blaster was that it was crap and didn't like it. A one shot laser. I even made a comment that it might only be feasible if you add a munitions failsafe to it. Then the more I got to thinking about it, the more I came to the conclusion that that's not a bad idea. Especially if you pair it with cheap ships that might have arc problems. So I came up with this:
100 pts.
Binayre Pirate x5
Cluster missile
"Hot Shot" Blaster
Munitions Failsafe
It has multiple ships with decent damage dealing capability, and guaranteed out of arc shots that can be used with blockers. I've not yet run a swarm, so that will be new to me. And I'm concerned about the PS 1s getting TLs before my opponent takes out a Z or two.
My other issue is that I don't yet own enough Z-95s or cluster missiles. So in the meantime, I was going to field the following:
100 pts
Binayre Pirate x3
Cluster missile
"Hot Shot" Blaster
Munitions Failsafe
Mandelorian Merc
Recon Specialist
Inertial Dampeners
Determination
I still get the effect of multiple small ships with punch and also gives a little more durability at the cost of fielding a larger target. I've also considered using a Viper instead of the merc (both are 40 pts.), but the merc has more hull/shields and better fire arcs.
Guri
Push the limit
Virago
Autothrusters
Advanced Sensors
Inertial Dampeners
Any advice on the build or tactics on flying swarms is more than welcome.
Edited by Droidlover