Mandalorians!

By Beardface2, in X-Wing Squad Lists

Was thinking about a dual-Mandalorian Merc list, and came up with this, so I wanted to see what people's thoughts were:

2x:
-Mandalorian Merc
*PTL
*Seismic Charges
*"Hot-Shot" Blaster
*Shield Upgrade
*K4 Security Droid

50 points each, total 100

The general idea is that between Push and using green maneuvers to clear the stress, each Mando is able to use their full action bar each turn. Shield upgrades do what they do, and the "Hot-Shot" is there in case something eludes the arcs (as your actual maneuvering will be somewhat limited and predictable). Seismics are there because I had points left over, and to help punish low-PS pilots.

Thoughts?

Seems like a fun list to fly. Although I don't know whether the green 1 bank brings you far away from the bombs. Although there is not much you could do with the points instead of the bombs. Maybe add a flechette cannon to give you some control element, or drop the shield upgrades also and you can fit in a Z-95.

For me I would never use the hot shot blaster without the munitions failsafe...id rather have absure thing than taking a gamble on a one time use item

For me I would never use the hot shot blaster without the munitions failsafe...id rather have absure thing than taking a gamble on a one time use item

Well, it wouldn't be hard to squeeze that in. Drop the shield upgrades and add in munitions failsafe + ion cannon or upgrade the seismics to protons? Alternatively, you could re-arrange the points to fit in a 3rd cheap filler ship...

I'd drop shield for engine upgrade

Hot Shot blaster isn't very necessary. With two Firesprays, each one with two arcs, it should be easy enough to cover each other's blind spots

Swapping Shields for Engines was going to be my suggestion as well. It helps make up for doing greens every turn somewhat (still susceptible to blocking) and further allows you to make your arcs less predictable.