Xizor Mux HSYZ: 2 ion turrets + VI + action economy + endgame resilience

By Blail Blerg, in X-Wing Squad Lists

Prince Xizor (31)

Veteran Instincts (1)

Fire-Control System (2)

Autothrusters (2)

Virago (1)


Torkil Mux (19)

Ion Cannon Turret (5)


Syndicate Thug (18)

Ion Cannon Turret (5)

R4 Agromech (2)


Binayre Pirate (12)

Feedback Array (2)


Total: 100




This list should have no easy meta counters:


List should be okay to catch Phantoms: PS9 Xizor, 2 ion turrets, R4 Agromech on a Mux'ed Phantom should be accurate enough. Feedback Array.


Large ships are toast: 2 ion turrets. Even Han will spend his C3PO and evade on Xizor first who has FCS.

Large amount of HP. Will not die easily.


Endgame resilience in Xizor as a good ship. Passing damage to wingmen.


Interceptors can be outflown, blocked, Feedback Array'ed and caught by Xizor.



Take feedback away for an initiative bid. You'll be passing hits to him from xizor anyway. It'll make xizor's PS9 even more effective combine with Mux's ability.

Looks pretty dope! My interest in squads built around His Worshipfulness is long and well-documented.

I think that you're mostly right: that the current 2-ship meta would probably struggle against this. I think the only thing that the list lacks is high damage output, with 2 Ion carriers and a Z backing up your main DPS in His Highness, Prince Xizor. I'm not sure if you could or should try to fix that; just an observation. I wonder how an old-style jousting list, like 3 HLC Bs would do against this list.

Baba: I did fear that. I've been contemplating adding BTL to the Y, but, however, is it really that much more damage against double IG or Phantoms? Don't really know....

And better question is: Am I actually good enough to catch either of those slippery ships with my flying?