How to take on double IG88 lists?

By Rat of Vengence, in X-Wing

Hi all, I played against a really good combo last night; IG88B and C. On top of their abilty to get and evade after boosting, and their quasi-gunner ability, they had;

autothrusters

sensor jammer

mangler cannon

I was running my YT1300 Reasonably Fat Han with 2x Roookies. Even at range 1, he usually had an evade, plus the free evade, plus turning one of my hits to an eye. It was like pulling teeth try to get hits to stick to them.

My initial thoughts are that HLC carriers would be good, as fewer ships with many red dice will likely do far batter than many ships with fewer red dice.

You thoughts fellow pilots?

RoV

I played against a dual aggressor list the other day and didn't have a problem against it. Their big weakness, it seems to me, is that they're large base with only the one firing arc. So, it seems to me that the standard tactic is to arc dodge it. If your Han is Fat, that shouldn't be a problem, as long as you can reasonably figure out where they're going to fly. Also, a VI-Fat Chewie for the Mangler cannons?

(Of course, I never fly a Fat Han, so take my advice for what it's worth.)

I played against a dual aggressor list the other day and didn't have a problem against it. Their big weakness, it seems to me, is that they're large base with only the one firing arc. So, it seems to me that the standard tactic is to arc dodge it. If your Han is Fat, that shouldn't be a problem, as long as you can reasonably figure out where they're going to fly. Also, a VI-Fat Chewie for the Mangler cannons?

(Of course, I never fly a Fat Han, so take my advice for what it's worth.)

Anyone decent with IGs should be able to keep a fatty in arc. I prefer D over C for the added maneuverability and never have a problem with shots.

My build consists of AdvS, some cannon (usually ManCannon, thinking of slapping ions in there), Predator.

Aside from that, I fluctuate a bit trying to find what I really like. I used Dampeners last time and loved it. Hotshot once, whiffed both times. I'm still tweaking, but they're very maneuverable.

Now, as an IG pilot, I hate stress. It ruins S-loops and AdvS. Make note of that.

Hi all, I played against a really good combo last night; IG88B and C. On top of their abilty to get and evade after boosting, and their quasi-gunner ability, they had;

autothrusters

sensor jammer

mangler cannon

I was running my YT1300 Reasonably Fat Han with 2x Roookies. Even at range 1, he usually had an evade, plus the free evade, plus turning one of my hits to an eye. It was like pulling teeth try to get hits to stick to them.

My initial thoughts are that HLC carriers would be good, as fewer ships with many red dice will likely do far batter than many ships with fewer red dice.

You thoughts fellow pilots?

RoV

The IG shouldn´t be able to stack two evade actions the same turn. He gets a free evade action after boosting, not a free evade token.

In order to negate the evade from autothrusters, attack inside your arc at range 1 or 2. Sensor jammer means you use your focus for offense, i.e. not getting shot at is a good idea. He can boost to get you into arc, but he cannot do so after a red maneuver.

Against such two IG-88 you use arc-dodgers instead of turrets.

Just played double IGs tonight. I got torn up by PTL dash something fierce. Couldn't keep him in arc at all. Could have been my inexperience with the IGs however. They can be an interesting ship to fly.

How much does having higher Ps help vs 2 IG?

Also, should you place your rocks strewn in the center or the probable battle area so that you block more S-loops and lanes?

I think blocking will also be very strong vs them.

How much does having higher Ps help vs 2 IG?

If you combine higher PS with boost and/or barrel roll, it will help a lot.

How much does having higher Ps help vs 2 IG?

If you combine higher PS with boost and/or barrel roll, it will help a lot.

I had VI on Han, but not Engine Upgrade. I have learnt from this lol.

My C/D build was chewed up badly last nigh by Bs with Tactician. Ugly. Multiple stress.

When I played IG here are the mistakes my opponents made: Going after the wrong IG. They're not all created equal and you should know which one you want to take out first. Don't let them split your force. Keep your fire directed on one of them, they only have 8 hp!

My list was B+D with manglers, advanced sensors, lone wolf, and proton bombs.

Treat them just like any other large ship you faced in the past. The big difference on them is their high agility, so action denial is still huge, and staying at close range is important as well (especially if they have auto thrusters). Stress is always nasty on large ships, but even moreso on aggressors as they often have ptl, and even if they don't, they depend on their kturns/segnors greatly and if they can't do that they won't get many shots in on you.

The IG shouldn´t be able to stack two evade actions the same turn. He gets a free evade action after boosting, not a free evade token.

I'm confused as to what a free evade action is after boosting, if not an evade token? I confess to playing the Agressor last night, and would boost, followed by taking an evade token, but if it's something different, please let me know. I don't want to be playing this wrong. :P

Phantoms (for all their fanciness, they should never have a prayer against a well flown Echo especially) or Soontir. That's basically all you got on a list basis.

In terms of gameplay, blocking and obstructions. You're still going to hit a brick wall of dice, but Aggressor (holy **** thank god) are not turrets and that large base can very quickly turn into a liability when the table starts getting cluttered.

I believe Dash could also cut it, but it's going to be more skill based because he probably can't fight an Aggressor on his own (nevermind two) and it's going to come down to the fact that he ignores the aggressors' greatest weakness and could conceivably use that to dominate in terms of positioning.

While I don't like that FFG gave Aggressors three green dice because they seem to constantly save their asses from bad positioning, I do very much like that they are very dependent on foresight because you really have to plan around that large base and arc. All those nifty pre-manuever boosts and what is possibly the best dial EVAR don't mean jack when you corner yourself.

Edited by ficklegreendice

Taking a free evade action gets you an evade token, but if you've already taken an evade action you can't take the free one as it falls foul of the rule that prevents the same action being taken more than once in a turn so you can't get a second evade token through the free action.

The IG shouldn´t be able to stack two evade actions the same turn. He gets a free evade action after boosting, not a free evade token.

I'm confused as to what a free evade action is after boosting, if not an evade token? I confess to playing the Agressor last night, and would boost, followed by taking an evade token, but if it's something different, please let me know. I don't want to be playing this wrong. :P

Edit. Gursh Durn ninjas

Edited by Sekac

Hi all, I played against a really good combo last night; IG88B and C. On top of their abilty to get and evade after boosting, and their quasi-gunner ability, they had;

autothrusters

sensor jammer

mangler cannon

I was running my YT1300 Reasonably Fat Han with 2x Roookies. Even at range 1, he usually had an evade, plus the free evade, plus turning one of my hits to an eye. It was like pulling teeth try to get hits to stick to them.

My initial thoughts are that HLC carriers would be good, as fewer ships with many red dice will likely do far batter than many ships with fewer red dice.

You thoughts fellow pilots?

RoV

The IG shouldn´t be able to stack two evade actions the same turn. He gets a free evade action after boosting, not a free evade token.

I think the free evade he is referring to is from autothrusters.

Anything with a turret is going to have problems with an aggressor. Autothrusters are just.... well fantastic. Unless of course you're using an autoblaster.

The worse thing you can do is let the aggressor have it's space. Boosting on a large ship takes a lot of space, so does the s-loop. I know a lot of people swear by the s-loop, but honestly I find it extremely dangerous to use, mostly because you only get either a focus or evade after adv sensors. That, and with asteroids, its normally pretty easy to predict where an s-loop will end up. I only use it when I know I'll be safe. Normally I'll just 3-bank+boost leaving the engagement, letting the other aggressor have a turn before starting it all over again.

Blocking IG's is the way to go- I had someone use a single Starviper that managed to block both my S-Loop and the Advanced Sensors boost I had planned on using if someone blocked the S-Loop. Those big bases are sometimes a big detriment.

Stopping their actions and keeping them stressed-they may roll a lot of dice, but if they can't modify those dice they're not nearly as dangerous. Additionally, they don't have a straight four, so the distance they cover in a single maneuver is limited, making it possible to box them between ships or asteroids.

The IG shouldn´t be able to stack two evade actions the same turn. He gets a free evade action after boosting, not a free evade token.
I'm confused as to what a free evade action is after boosting, if not an evade token? I confess to playing the Agressor last night, and would boost, followed by taking an evade token, but if it's something different, please let me know. I don't want to be playing this wrong. :P
The difference is you can only perform any action once per turn, even if it's free. So if C gives you a free evade, you may not evade again. Focus remains the only other defensive action available.

Edit. Gursh Durn ninjas

But didn't he also have Autothrusters? I think that's what he meant. He could reliably evade 2 damage with a chance for 2 more.

Ion + Stress, or just get them jammed up with blockers. Or just beat them with high PS/High damage ships.

would not recommend ion on large ships unless you're running title Ys. Getting through those greens aint easy as is.

Stress is more likely the way to go (R3-A2, Tactician, Captain, even Flechette don't require any dice) and that arc keeps them honest when they can't turn so easily

would not recommend ion on large ships unless you're running title Ys. Getting through those greens aint easy as is.

Stress is more likely the way to go (R3-A2, Tactician, Captain, even Flechette don't require any dice) and that arc keeps them honest when they can't turn so easily

I don't get why folks don't use Ion Pulse Missiles. With the last wave, you're guaranteed to see lots of large base ships. It's the easiest way to freeze Dash or IG-88 up for a turn and trap them into your blockers. Ion Torpedoes are a tougher sell at 5 points, but on Deadeye Nera they'd be pretty intimidating as well.

would not recommend ion on large ships unless you're running title Ys. Getting through those greens aint easy as is.

Stress is more likely the way to go (R3-A2, Tactician, Captain, even Flechette don't require any dice) and that arc keeps them honest when they can't turn so easily

I don't get why folks don't use Ion Pulse Missiles. With the last wave, you're guaranteed to see lots of large base ships. It's the easiest way to freeze Dash or IG-88 up for a turn and trap them into your blockers. Ion Torpedoes are a tougher sell at 5 points, but on Deadeye Nera they'd be pretty intimidating as well.

Lack of a good platform, mostly

Blount has an amazing guarantee, but at 21 points (with deadeye, because there are no promises that Z will have arc on the thing he locked) for a one turn burst it's a pretty hard sell

Arc dodgers should be able to get out of firing arc. Autothrusters does a good job against range 3 HLC attacks.

Also Aggressors are the only large base ship that is vulnerable to the effects of flechete torpedoes. They have the same hit points as Y/B-wings.

They are the oddest large base ships out there. They only have 4 hull a single firing arc and 3 agility.