Playing on vassal
The firing arc is just barely on the front guide nub
Is that ship considered in arc?
Edit
Ahh crap ment to post this under the question section
Edited by Krynn007Playing on vassal
The firing arc is just barely on the front guide nub
Is that ship considered in arc?
Edit
Ahh crap ment to post this under the question section
Edited by Krynn007nubs count for everything, including obstacles.
However bases are rather pyramidal and thus the base is wider than the tile.
But isn't vassal different than the regular game? I recall reading that in order to make vassal x-wing work they had to make the nubs much bigger than they are physically and so the convention on vassal was to ignore the nubs for everything.
Actually nubs count for everything even bomb explosions, EXCEPT for measuring firing range. Its in the rule book, will find it later.
Edited by Hujoe Bigsit's in the FAQ, page 8:
"Movement Guides
Movement guides on ship bases are considered part of the ship’s base for every part of the game except measuring Range between ships."
Also the nubs in Vassal were redesigned a while back (just before wave 4 hit, iirc), so now they more accurately represent the physical bases, and they do count for everything except measuring range (as per FAQ).
nubs count for everything, including obstacles.
However bases are rather pyramidal and thus the base is wider than the tile.
I've had many instances where the range ruler didn't meet the tile, but did meet the bottom edge of the plastic pyramidal base. So I call it in range. Am I doing this right?
Thanks everyone
Learned something new
Only on vassal.lol
I don't think something like this can come up on the actual table the unless you have laser line and or a way to zoom
Edited by Krynn007nubs count for everything, including obstacles.
However bases are rather pyramidal and thus the base is wider than the tile.
I've had many instances where the range ruler didn't meet the tile, but did meet the bottom edge of the plastic pyramidal base. So I call it in range. Am I doing this right?
So if the range rulers can lay flat, but is touching the bases it's out-of range
Yeah, the accuracy thing can be funny in vassal. like, zooming al the way in to see if you're in arc or not. In real life it'd be like:
"Are you in my arc?"
"Hold on, let me check with my Scanning Electron Microscope....*scanning*... Nope looks like I dodged you by one atom."
Actually in the rule book it does state that one end of the ruler has to overlap one ship and touch the others base.nubs count for everything, including obstacles.
However bases are rather pyramidal and thus the base is wider than the tile.
I've had many instances where the range ruler didn't meet the tile, but did meet the bottom edge of the plastic pyramidal base. So I call it in range. Am I doing this right?
So if the range rulers can lay flat, but is touching the bases it's out-of range
And yes, clear parts count when measuring range.
Not sure what you mean
Yeah, the accuracy thing can be funny in vassal. like, zooming al the way in to see if you're in arc or not. In real life it'd be like:
"Are you in my arc?"
"Hold on, let me check with my Scanning Electron Microscope....*scanning*... Nope looks like I dodged you by one atom."
Wouldn't be an atom it would be a pixel. Hold on let me get my 2160p resolution graphics card and yup you missed me by 1 pixel.
Yeah, the accuracy thing can be funny in vassal. like, zooming al the way in to see if you're in arc or not. In real life it'd be like:
"Are you in my arc?"
"Hold on, let me check with my Scanning Electron Microscope....*scanning*... Nope looks like I dodged you by one atom."

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Actually nubs count for everything even bomb explosions, EXCEPT for measuring firing range. Its in the rule book, will find it later.
This is what makes Proximity Mines so tasty.
Yeah, the accuracy thing can be funny in vassal. like, zooming al the way in to see if you're in arc or not. In real life it'd be like:
"Are you in my arc?"
"Hold on, let me check with my Scanning Electron Microscope....*scanning*... Nope looks like I dodged you by one atom."
Wouldn't be an atom it would be a pixel. Hold on let me get my 2160p resolution graphics card and yup you missed me by 1 pixel.
well, you know, I was comparing RL to vassal... so 1 pixel = 1 atom in the realm of exaggerated humor.
Yeah, the accuracy thing can be funny in vassal. like, zooming al the way in to see if you're in arc or not. In real life it'd be like:
"Are you in my arc?"
"Hold on, let me check with my Scanning Electron Microscope....*scanning*... Nope looks like I dodged you by one atom."
Ironically that is how quantum mechanics work. The universe's way of making sure we never cheat on knowledge.
Yeah, the accuracy thing can be funny in vassal. like, zooming al the way in to see if you're in arc or not. In real life it'd be like:
"Are you in my arc?"
"Hold on, let me check with my Scanning Electron Microscope....*scanning*... Nope looks like I dodged you by one atom."
Ironically that is how quantum mechanics work. The universe's way of making sure we never cheat on knowledge.
well technically wouldn't that be finer granularity than an atom. I mean if you want to get all quantum with it them you're talking electrons on the play-mat, or idk, light waves from my laptop screen in vassal.
And at the quantum things get pretty strange all around, I mean a koiogran turn with a half integer spin would have to give you like 3 stresses.