Kavil
24
PS 7 (9) 2 1 5 3
When attacking a ship outside your firing arc, roll 1 additional attack die.
Veteran Instincts
1
Increase your pilot skill value by 2.
Blaster Turret
4
1-2 3
Attack (focus): Spend 1 focus token to perform this attack against 1 ship (even a ship outside your firing arc).
R4 Agromech
2
When attacking, after you spend a focus token, you may acquire a target lock on the defender.
Dace Bonearm
23
PS 7 1 2 4 1
When an enemy ship at Range 1-3 receives at least 1 ion token, if you are not stressed, you may receive 1 stress token to cause that ship to suffer 1 damage.
Squad Leader
2
Action: Choose 1 ship at Range 1-2 that has a lower pilot skill than you.
The chosen ship may immediately perform 1 free action.
The chosen ship may immediately perform 1 free action.
Ion Cannon Turret
5
1-2 3
Attack: Attack 1 ship (even a ship outside your firing arc).
If this attack hits the target ship, the ship suffers 1 damage and receives 1 ion token. Then cancel all dice results.
If this attack hits the target ship, the ship suffers 1 damage and receives 1 ion token. Then cancel all dice results.
Moldy Crow
3
HWK-290 only.
During the End phase, do not remove unused focus tokens from your ship.
During the End phase, do not remove unused focus tokens from your ship.
Kaa'To Leeachos
15
PS 5 2 2 2 2
At the start of the Combat phase, you may remove 1 focus or evade token from another friendly ship at Range 1-2 and assign it to yourself.
Wingman
2
At the start of the Combat phase, remove 1 stress token from another friendly ship at Range 1.
N'Dru Suhlak
17
PS 7 2 2 2 2
When attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die.
Lone Wolf
2
When attacking or defending, if there are no other friendly ships at Range 1-2, you may reroll 1 of your blank results.
view in Yet Another X-wing squadron builder