Warthogs?

By JMTibbles, in X-Wing

Actually, that may be an A-7 Corsair II, hard to tell at this angle. Nonetheless, cool plane. In fact, the overall shape and the USAF markings make me pretty sure it's the A-7.

It is a Corsair with the rounded nose Crusaders had pointy ones.

Sidenote on the TBF/TBD. Thats what I get for typing on a phone...

Actually, that may be an A-7 Corsair II, hard to tell at this angle. Nonetheless, cool plane. In fact, the overall shape and the USAF markings make me pretty sure it's the A-7.

It is a Corsair with the rounded nose Crusaders had pointy ones.

Sidenote on the TBF/TBD. Thats what I get for typing on a phone...

Yeah, it took me a second look. The fuselage is chubbier too. The F-8 is sleeker.

This is what I intend to playtest coming weekend:

Kavil (32) Y-Wing (24), Ion Cannon Turret (5), Unhinged Astromech (1), Veteran Instincts (1)

Syndicate Thug (24) Y-Wing (18), Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-Wing (0)

Syndicate Thug (24) Y-Wing (18), Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-Wing (0)

N’Dru Suhlak (19) Z-95 Headhunter (17), Lone Wolf (2)

98 points

I might drop swap Kavils turret for a blaster version with K4 but let's try this one first.

I would change Kavil's Ion Turret and Unhinged to a Blaster Turret with R4 Agromech. same points cost.

I'm still undecided whether an R4 is better than an Unhinged on the Warthogs.

I would change Kavil's Ion Turret and Unhinged to a Blaster Turret with R4 Agromech. same points cost.

I'm still undecided whether an R4 is better than an Unhinged on the Warthogs.

The reason I'd try ion first is thaqt it grants Kavil 'finishing' ability.

PS9 combined with ion (=control) is a nasty combo.

But yeah. I sure want to try blaster too.

As for the unhinged; I am certain that I'd prefer more green on my dial.

Especially without a turret.

It's an interesting debate on the droids as landing consistent Ion hits greatly reduces the need for more green as knowing where you enemy will be means once you are behind them they are pretty much not doing anything other than taking hits and moving 1 forward.

Time and flying style will tell :-)

I have been thinking of combinations where the Y-Wings get actions later in the turn to use the boost option to re-position after the enemy has moved. One of my lists is:

Gold Y-Wing [18] Autoblaster Turret [2] Title [0] R2 [1] Engine upgrade [4] = 25 x2

Lando [44] Squad Leader [2] C-3P0 [3] Nien Nunb [1] = 50

The idea is the Y's move close to where I think the enemy will go, then Lando moves up and gives both Y-wings actions after other ships have moved. Won't help much with elite pilots, but will be very useful against mid-range pilots

I have been thinking of combinations where the Y-Wings get actions later in the turn to use the boost option to re-position after the enemy has moved. One of my lists is:

Gold Y-Wing [18] Autoblaster Turret [2] Title [0] R2 [1] Engine upgrade [4] = 25 x2

Lando [44] Squad Leader [2] C-3P0 [3] Nien Nunb [1] = 50

The idea is the Y's move close to where I think the enemy will go, then Lando moves up and gives both Y-wings actions after other ships have moved. Won't help much with elite pilots, but will be very useful against mid-range pilots

You could swap Lando out for a 3rd Warthog and Cracken w/Squad Leader + Shield Upgrade. That would potentially let you boost with 2 of the three Warthogs. The downside is that Cracken will get melted a lot quicker than Lando and doesn't bring as much offense to the list.

This is what I intend to playtest coming weekend:

Kavil (32) Y-Wing (24), Ion Cannon Turret (5), Unhinged Astromech (1), Veteran Instincts (1)

Syndicate Thug (24) Y-Wing (18), Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-Wing (0)

Syndicate Thug (24) Y-Wing (18), Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-Wing (0)

N’Dru Suhlak (19) Z-95 Headhunter (17), Lone Wolf (2)

98 points

I might drop swap Kavils turret for a blaster version with K4 but let's try this one first.

I flew a very similar list at an SC, but with the Blaster/R4 combo. N'Dru was the weakest performer by a large margin, so I've replaced him with a Cartel Spacer + Mangler Cannon for this coming Saturday.

This is what I intend to playtest coming weekend:

Kavil (32) Y-Wing (24), Ion Cannon Turret (5), Unhinged Astromech (1), Veteran Instincts (1)

Syndicate Thug (24) Y-Wing (18), Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-Wing (0)

Syndicate Thug (24) Y-Wing (18), Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-Wing (0)

N’Dru Suhlak (19) Z-95 Headhunter (17), Lone Wolf (2)

98 points

I might drop swap Kavils turret for a blaster version with K4 but let's try this one first.

I flew a very similar list at an SC, but with the Blaster/R4 combo. N'Dru was the weakest performer by a large margin, so I've replaced him with a Cartel Spacer + Mangler Cannon for this coming Saturday.

Hmm. How did you run N'Dru? Lone Wolf like me? Or VI? (my backup plan)

And why did he perform so poorly? Was he singled out and downed fast? Or wa his dmg output abysmal?

Thanks for sharing your experiences. :)

[edit] typo

Edited by Elkerlyc

dead giveaway that its an A-7 Airforce..."ED" Edwards AFB. Air Force didn't have F-8s...

Edited by Swedge

I flew a very similar list at an SC, but with the Blaster/R4 combo. N'Dru was the weakest performer by a large margin, so I've replaced him with a Cartel Spacer + Mangler Cannon for this coming Saturday.

Hmm. How did you run N'Dru? Lone Wolf like me? Or VI? (my backup plan)

And why did he perform so poorly? Was he singled out and downed fast? Or wa his dmg output abysmal?

Thanks for sharing your experiences. :)

[edit] typo

I ran him with Lone Wolf + Proton Rockets (without the Unhinged 'mechs on the warthogs), and yeah: because I wasn't flying him with the rest of the group, he was singled out and downed very quickly in every match but one.

agro for agronomy... you city boys I tell ya.

I flew a very similar list at an SC, but with the Blaster/R4 combo. N'Dru was the weakest performer by a large margin, so I've replaced him with a Cartel Spacer + Mangler Cannon for this coming Saturday.

Hmm. How did you run N'Dru? Lone Wolf like me? Or VI? (my backup plan)

And why did he perform so poorly? Was he singled out and downed fast? Or wa his dmg output abysmal?

Thanks for sharing your experiences. :)

[edit] typo

I ran him with Lone Wolf + Proton Rockets (without the Unhinged 'mechs on the warthogs), and yeah: because I wasn't flying him with the rest of the group, he was singled out and downed very quickly in every match but one.

More and more I'm beginning to think that the key to doing well with N'dru is to just be all Bob Ross with him. Fly him in loose formation with the rest of your squad and just take advantage of the Happy Accidents™ where he ends up with no friends close by. Shooting at a 17 or 18 point N'dru instead of taking a shot at a nearby HWK or Y-Wing is almost always going to be the wrong choice. If someone does burn him down early then they passed up shots on another ship to do it. If they don't, his ability is likely to kick in later as formations spread out and ships get destroyed.

Edited by WWHSD

More and more I'm beginning to think that the key to doing well with N'dru is to just be all Bob Ross with him. Fly him in loose formation with the rest of your squad and just take advantage of the Happy Accidents™ where he ends up with no friends close by. Shooting at a 17 or 18 point N'dru instead of taking a shot at a nearby HWK or Y-Wing is almost always going to be the wrong choice. If someone does burn him down early then they passed up shots on another ship to do it. If they don't, his ability is likely to kick in later as formations spread out and ships get destroyed.

I actually came to the conclusion that this is the right way to run Kavil, particularly at the start of the game: losing the bonus die from his ability isn't as crippling as losing the pilot himself because you were trying to fly him at right angles to everyone else.

So it's easy to believe that you might be right about N'Dru, and when I'm not all anxious about SC season I'll probably try running him that way.

More and more I'm beginning to think that the key to doing well with N'dru is to just be all Bob Ross with him. Fly him in loose formation with the rest of your squad and just take advantage of the Happy Accidents™ where he ends up with no friends close by. Shooting at a 17 or 18 point N'dru instead of taking a shot at a nearby HWK or Y-Wing is almost always going to be the wrong choice. If someone does burn him down early then they passed up shots on another ship to do it. If they don't, his ability is likely to kick in later as formations spread out and ships get destroyed.

I actually came to the conclusion that this is the right way to run Kavil, particularly at the start of the game: losing the bonus die from his ability isn't as crippling as losing the pilot himself because you were trying to fly him at right angles to everyone else.

So it's easy to believe that you might be right about N'Dru, and when I'm not all anxious about SC season I'll probably try running him that way.

Sounds like the Backstabber method

approved

More and more I'm beginning to think that the key to doing well with N'dru is to just be all Bob Ross with him. Fly him in loose formation with the rest of your squad and just take advantage of the Happy Accidents™ where he ends up with no friends close by.

Remember, this is your world, and you can do whatever you would like with it. Lets just put a tree asteroid right here...

More and more I'm beginning to think that the key to doing well with N'dru is to just be all Bob Ross with him. Fly him in loose formation with the rest of your squad and just take advantage of the Happy Accidents™ where he ends up with no friends close by.

Remember, this is your world, and you can do whatever you would like with it. Lets just put a tree asteroid right here...

"Now lets spice up our space with some clouds. But these are not happy clouds. No, these are sad clouds. They're sad clouds with little bits of X-Wing in them. Such stressful, sad clouds."

I'd assume they refer to A-10s?

I dunno. Kinda been wondering that myself. The name caught on extremely fast

That, and also similar to the A-10 compared to other, sleeker fighters, they are slow but can take a lot of damage.

The comparison doesn't work with all BTLs because BTL-A4 are just as fast if not faster than T-65A. The BTL-A4 is more like the Persian Tomcat.

I'd assume they refer to A-10s?

I dunno. Kinda been wondering that myself. The name caught on extremely fast

That, and also similar to the A-10 compared to other, sleeker fighters, they are slow but can take a lot of damage.

The comparison doesn't work with all BTLs because BTL-A4 are just as fast if not faster than T-65A. The BTL-A4 is more like the Persian Tomcat.

Must you parade inaccuracies like they were war heroes?

Edited by Tipperary

I'd assume they refer to A-10s?

I dunno. Kinda been wondering that myself. The name caught on extremely fast

That, and also similar to the A-10 compared to other, sleeker fighters, they are slow but can take a lot of damage.

The comparison doesn't work with all BTLs because BTL-A4 are just as fast if not faster than T-65A. The BTL-A4 is more like the Persian Tomcat.

So it's an overweight, sluggish, poorly-maneuvering beast of a missile platform with no spare parts and therefore has been sitting in mothballs for the last 35 years?

I'd assume they refer to A-10s?

I dunno. Kinda been wondering that myself. The name caught on extremely fast

That, and also similar to the A-10 compared to other, sleeker fighters, they are slow but can take a lot of damage.

The comparison doesn't work with all BTLs because BTL-A4 are just as fast if not faster than T-65A. The BTL-A4 is more like the Persian Tomcat.

So it's an overweight, sluggish, poorly-maneuvering beast of a missile platform with no spare parts and therefore has been sitting in mothballs for the last 35 years?

That actually fits pretty closely to how Y-wings are presented in a lot of Star Wars games (this one included). Throw in droids that do all the hard maintenance work and that's the Rebellion's workhorse fighter.

I'd assume they refer to A-10s?

I dunno. Kinda been wondering that myself. The name caught on extremely fast

That, and also similar to the A-10 compared to other, sleeker fighters, they are slow but can take a lot of damage.

The comparison doesn't work with all BTLs because BTL-A4 are just as fast if not faster than T-65A. The BTL-A4 is more like the Persian Tomcat.

So it's an overweight, sluggish, poorly-maneuvering beast of a missile platform with no spare parts and therefore has been sitting in mothballs for the last 35 years?

If its got nothing but 54s yeah it can be limiting to fly, or if you got the old PWs. Persians don't really suffer the problems you brought up.

Actually now that I think about it the A4s are shown on like SWTFU as well as Rebel Assault 2, and technically any story with Gold squadron, as being maneuverable enough that they are a threat to TIE Fighters and TIE Interceptors. Its the S3 versions that get spanked easily by Interceptors and I think Fighters as well. Also stat wise Gold 2 had a Y-Wing not only as fast as a T-65A but as maneuverable as well.

I would contend that all F-14s suffer the problems I brought up, sheerly by virtue of the variable geometry wing, or as my USAF buddies call it, "The best trick we ever played on the Soviets" because it doomed their MiG-23 to mediocrity.

Since when is the F-14 not the X-wing equivalent, what with the variable geometry and all?