I was discussing the Clone Wars TV show with someone else and expressing my disgust and how it overwrote a lot of novels and established stuff, but I won't get any further into that. It basically served to make me ask myself what was in my universe, as a GM. What information do I take with me to the gaming table?
So I boiled it down.
- The original trilogy is cold hard fact.
- The EU basics exist - datapads are a thing, holocrons exist, and the list of general stuff: alien species, planets, the Imperial Security Bureau, Black Sun, the Hutt Kajidics, etc, but no events outside the OT.
- Whatever events and characters I choose to bring in from the Legends EU, which are re-purposed and given new twists for the sake of the game.
And that's the extent of the universe when I GM. No Gungans, no Yuuzhan Vong, no Waru (look up the Crystal Star novel and you'll understand), and the Clone Wars are just some nebulous thing talked about in past tense. If I ever GM something in the Clone Wars, it will all be rewritten, and if I ever GM something in the Old Republic era, the KotOR games will be our canon and our reference point, just like the OT in most of our games... I choose to have a universe like this because it contains all the things I love without the things that I felt got convoluted and contradictory.
This is not a thread to argue one view over another, but tell me, what's in your universe when you GM? Do you embrace every scrap of fiction and every animated episode, every comic book page in existence? Have you cut specific things out, or are you like me, and cut out all but specific things? Why do you choose one view over another?