My particular game is very much an alternate universe. It begins several months to a year before Yavin and will end at the battle of Yavin or shortly after.
A basic rundown:
Basically in my AU, during Obi-Wan's fight with General Grievous on Utapau (I have no idea how that world is spelled!) that rolling wheel vehicle crashed into Grievous starfighter, knocking it off of the platform. As a result, Obi-Wan didn't use it to flee Utapau after the clones turned on him and was stuck there for weeks or months. This has resulted in the following changes, some of which my players know about, some of which they don't.
1) Vader was not confronted on Mustafar and never became a cyborg. As a result he is much more powerful than he is in the OT.
2) Luke and Leah were born to Padme who died in childbirth. Vader raised Leah and the Emperor raised Luke, the idea being that if the twins were split between the two of them it lessened the odds of Vader rebelling.
3) Leah runs the Inquisition
4) Luke is an Emperor's Hand and is in fact, the leader of the Hands. They're slightly different than they originally were, acting not only as enforcers, spies and assassins but also as a counterbalance to the Inquisition lest Vader get too much power.
5) Han and Chewie were both captured by Jabba and are essentially out of the picture.
The PCs have slowly gotten involved with the Rebellion and soon they'll be asked to do what seem like simple missions to ferry some people to and from dangerous areas and maybe intercept some transmissions and ferry them to other places. They'll slowly come to realize that what they're doing is getting the Death Star plans for the Rebellion. I plan to throw a twist at them when the Death Star tests its superlaser however. Rather than destroying Alderaan it will destroy Corellia which will make it much more personal for a couple of my PCs and also demonstrate that I am changing things up.
In probably 3-4 months they'll do the trench run and I've already warned them, success is not guaranteed and if they fail Yavin will be destroyed and things will take a very dark turn. However, I am combining a plot element from ANH and ROTJ and having the Emperor be present on the first Death Star as he wisely does not trust Vader and Tarkin with a world killing super weapon.
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So, what I'd like from you all is suggestions on how you'd design and run missions for the players to acquire the Death Star plans? I'd also like to keep things a bit mysterious to the players themselves at first as I'd like it to gradually dawn on them what exactly they're actually doing. Thoughts?
Edited by Riggswolfe