Theorycraft: what to fly with warthogs?
I had thought about Thugs with Xizor, but I'm really paranoid about passing crits to them. A single munitions failure and bam! no more Chinese laundry. He is a great late game ship, for sure, I'm just not as certain of using warthogs as meatshields as I am about bugzapper Zs. Guri might be more up their alley she since presents a more tantalizing prospect at longer ranges.
If you think they lack finishers, there's potential for abuse with Luke Skywalker (personal favorite variant is V.I R3-A2 Engine Luke, who serves dead phantoms/soontirs like a cat teaching his kittens how to hunt by sending them after crippled prey, but keeps his excellent defensive ability for the late game), who can fit in at least 2 Gold-Ion-R2 warthogs and a proto-type pilot along for the ride.
I guess the stress + ion combo also goes without saying.
Luke: V.I, R3-A2, Engine (35)
Pumba: Ion, R2 astro, title (24)
Mr. Pig: Ion, R2 astro, title (24)
Prototype: refit (15)
[98]
fighting off the temptation to give Luke the stress-pedo for hilarious double stress turns
Edited by ficklegreendiceI had thought about Thugs with Xizor, but I'm really paranoid about passing crits to them. A single munitions failure and bam! no more Chinese laundry. He is a great late game ship, for sure, I'm just not as certain of using warthogs as meatshields as I am about bugzapper Zs. Guri might be more up their alley she since presents a more tantalizing prospect at longer ranges.
I think the thing that Xizor passing damage off to the Y-Wings does do is minimize the total damage being taken. If your opponent was targeting the Ys directly they would probably be landing two to three times the amount of damage that they are getting through on Xizor.
I'd probably take the Hotshot Blaster off of Xizor to be able to fit an Unhinged Astromech on the two Y-Wings. I'd spend the remaining point to put Inertial Dampeners on Xizor.
I had thought about Thugs with Xizor, but I'm really paranoid about passing crits to them. A single munitions failure and bam! no more Chinese laundry. He is a great late game ship, for sure, I'm just not as certain of using warthogs as meatshields as I am about bugzapper Zs. Guri might be more up their alley she since presents a more tantalizing prospect at longer ranges.
I think the thing that Xizor passing damage off to the Y-Wings does do is minimize the total damage being taken. If your opponent was targeting the Ys directly they would probably be landing two to three times the amount of damage that they are getting through on Xizor.
I'd probably take the Hotshot Blaster off of Xizor to be able to fit an Unhinged Astromech on the two Y-Wings. I'd spend the remaining point to put Inertial Dampeners on Xizor.
oh undoubtedly
like I said, I'm just paranoid ![]()
I quite like the list below, start the 2 Hired Guns in formation then set the Mando up R3 away from them. Use the Expert Handling to move a half base per turn with Green 1's so the K4 gets a TL.
Your opponent then has to chose to come after the Mando, who will be a bugger in the end game and let 2 Warthogs, that will have attack dice modifiers on both weapons get behind them, or attack the Warthogs head on (which is going to hurt the enemy) and leave the Mando to plink away at them. The Mando also has the advantage of being able to bump on a green move and still TL another enemy.
Neither option is a good choice.
Mandelorian Mercenary (46)
“Mangler” Cannon, K4 Security Droid, Dead Man's Switch, Expert Handling
Hired Gun (27)
Ion Cannon Turret, R4 Agromech, BTL-A4 Y-Wing
Hired Gun (27)
Ion Cannon Turret, R4 Agromech, BTL-A4 Y-Wing
The real question you should be asking is what sound to make when you fire the guns. Ive been going with a buraaAAT buraaAAT. But I listened to audio of an a-10 and I'm wondering if I should go EGGHGHGPT instead.
The list I've been running is
Gold squadron 18
Btl 0
Ion cannon turret 5
Gold squadron 18
Btl 0
Ion cannon turret 5
Bomb loadout 0
Biggs 25
Wedge 29
I line wedge out semi wide and point him at whatevers scary, then bring him back under Biggs. I agree that there are some late game issues with the list. Ive been considering putting Jake in place of wedge with vi ptl and auto thrusters, if I replace wedge I can give the golds t2s and Biggs r4 d6. Or I can keep wedge and skip vi and the droids' which is what I'm leaning towards