Bounties
The introduction of Threat / Fortune tokens that came with the lieutenant packs offered some nice new ways to spice the game up.
I wonder if we can somehow add something extra to it.
I'd like to make it more interesting to defeat some of the tougher heroes of a party instead of constantly having to prey on the weaker ones. Right now you gain 1 threat token for each defeated hero (once per quest).
How about a Bounty system that cumulatively adds more threat tokens with each passing quest. Heroes that almost never go down (tanks, etc) would become more and more interesting to defeat.
Perhaps the amount of threat tokens added by each passing quest on an undefeated hero would be the following:
Count the amount of missions that a hero was undefeated starting at 1. Take half of that number, round it down and finally add +1 to it, giving you the following:
1 = 1
2 = 2
3 = 2
4 = 3
5 = 3
6 = 4
...
Heroic Resolve / Vengeance
Another idea I have is to make the loss of a quest less bitter. A lot of quests dangle with a certain Relic the winner gets, so sucks to be the loser right?
How about the loser gets fortune/threat tokens to play around with. Having options is always nice and you want people to play until the end of the campaign, not quit halfway through because they kept losing, ultimately ending in some snowball effect.
How about if the heroes lose, they gain 2 fortune tokens (just enough to get a shop item or to get an edge in a future quest) and if the overlord loses he gains 2 threat tokens (or just 1 if you think 2 would be too powerful).
Conclusion
Some things might still need some tweaking, so just look at the essence of my ideas.
Thoughts?
Edited by Gridash