Any good meta Scum builds yet?

By gundamv, in X-Wing

I think 3-4 Scyks with HLCs are going to be great.

I think it will hit hard for a round or two then they will be dead since they are essentially just tie fighters

Double Aggressor has won a few Store Championships.

Which IG-88s did they use?

I can't speak to store championships, but the following list (with slight variation) showed up in two different people's hands at the my store's regular Monday night X-Wing"

IG-88B + Push the Limit + "Mangler" Cannon + Advanced Sensors + Autothrusters + IG-2000 (title) + Inertial Dampeners

IG-88C + Push the Limit + "Mangler" Cannon + Advanced Sensors + Autothrusters + IG-2000 (title) + Inertial Dampeners

Mike, we actually play tested on Thursday against Dash+Corran and I think he decided he liked B & D with Predator instead of PTL a little more after testing both variants against me, Predator and D give you more consistent damage and less reliant on green dice, although I think he still wanted to try PTL+FCS.

1st place at a recent Regionals Practice Tournament was this Scum list, which I have since started practicing against solo and been having a hard time beating it with anything but my most hardened tourney lists:

Serissu - Swarm Tactics, title, Mangler, Stealth Device

x3 Cartel Spacer - title, Mangler, Stealth Device

Yeah, I think the way to play M3a's is with stealth. They need to not get hit at all and stacking them with serrisu's ability should make them fairly hard to kill. At range 3 that's 5 dice with a reroll and defensive focus, but you're denying the opponent range 3 bonus while rolling 3 attack dice yourself.

I have a feeling 4 B wing lists are going to gain some traction. I'm going to be flying 4 b's and 4 tacticians tonight at a tourney. It's going to get dumb how much stress I'm going to be dumping on stuff while still maintaining full damage potential. I can't really think of anything that could take this on besides for tycho, and you've already lost when you've put 30+ points into a two attack ship.

That is a pretty established list, the only reason it's not very popular is because of the cards needed (4 Phantoms, 2 Rebel Aces), are not worth getting multiples of unless you are running that specific list.

You should swap out 1 of the Blues for a Gold with Ion Turret and R3-A2 for guaranteed stress and possibility of Ionizing a stressed target.

I've done very well on vassal with a dual scum firespray list, but unfortunately only went 2-2 with it at a SC last weekend.

7 Binayre pilots, 7 feedback arrays seems good. A swarm that doesn't autolose to a Phantom should be able to do pretty good.

That's odd, I've never seen a normal swarm that is an auto loss to phantoms. Maybe you are just flying them wrong?

I think 5 alpha squadron TIE Interceptors each with autothrusters is going to be pretty good. Might not see it a lot ue to the drought in regular Interceptor expansions and everyone already having Imperial Aces, but it's rather potent as long as Phantoms don't start to dominate again.

I don't think the phantom ever went away, as Whisper is, by large margin, the most common pilot at Store Championships. However, I also think its prevalence is soon going to return to its height in Wave 4, for this reason:

Turrets became quite prominent in Wave 4 and moreso in Wave 5, in part due to each if the following:

C3PO

The Phantom

Wave 5's approach and release

Because of that, interceptors fell out of the meta, because each of the heavy turrets made fielding an interceptor quite dangerous, save for maybe Dash vs Soontir or Carnor. Now, the durability of interceptors has been buffed against each of those turrets, due to Autothrusters, and interceptors can dish out a lot of hurt if you can't counter them, just like the Phantom, but to a lesser extent. So, that heavy turret just became a less attractive option. That turret, however, was also the best defense against phantoms. The turrets will still be played, but not nearly as many. Therefore, Phantom will be ever more prominent, because it's best counter just became weaker.

Expect lots of interceptors and LOTS of Phantoms in the Wave 6 meta. The only limiting factor to this theory is all of the automatic damage options that Scum have, but they are all limited to Range 1. If there's any ship that can easily stay out of R1 if it wants to, it's the Phantom, and it will still reliably put damage into it's R2-R3 targets with its 4 die primary.

It's not going awaythis wave; it's getting better.

Spice Runner Swarm. That is all.

What does that look like?

Step 1: Put 6 Spice Runners on the table. (You're at 96 points, so you're almost sure to have initiative!)

Step 2: ???

Step 3: Profit!

I prefer to fly them in nice tight formation, so I generally fly just 5 so I can put a Dead Man's Switch and targeting computer on each of them

Wouldn't 5 Spice Runners with Blaster Turrets be a better option?

I think 5 alpha squadron TIE Interceptors each with autothrusters is going to be pretty good. Might not see it a lot ue to the drought in regular Interceptor expansions and everyone already having Imperial Aces, but it's rather potent as long as Phantoms don't start to dominate again.

I've been wanting to try out 4 Royal Guard Interceptors with Autothrusters and VI. I guess the real question is whether they could pull ahead of the 5 Alphas going head to head with them given their PS superiority.

Spice Runner Swarm. That is all.

What does that look like?
Step 1: Put 6 Spice Runners on the table. (You're at 96 points, so you're almost sure to have initiative!)

Step 2: ???

Step 3: Profit!

I prefer to fly them in nice tight formation, so I generally fly just 5 so I can put a Dead Man's Switch and targeting computer on each of them
Wouldn't 5 Spice Runners with Blaster Turrets be a better option?

Unmodified BTs are kind of bleh, though.

Torkil+ either ABT or ICT, 7 or 4 pts of other upgrades

x4 Spice Runner+ABT

The advantage here is that if you can get Torkil in r2 your entire swarm gets to shoot first.

It's only been one weekend but here are the Scum squads that have placed in tournaments so far.

So far we got IG2000 B + C/D is a couple of spots. Still I think that is more of a early wave meta much like Phantom & Decimator.

Still Rebel and Imperial lists are dominating last week but I think as more people get used to S&V you will have more S&V players get better and fewer experimenters as they go back to Rebel or Imperial lists.

I think 5 alpha squadron TIE Interceptors each with autothrusters is going to be pretty good. Might not see it a lot ue to the drought in regular Interceptor expansions and everyone already having Imperial Aces, but it's rather potent as long as Phantoms don't start to dominate again.

I've been wanting to try out 4 Royal Guard Interceptors with Autothrusters and VI. I guess the real question is whether they could pull ahead of the 5 Alphas going head to head with them given their PS superiority.

at pilot skill 8's? yeah i'm pretty sure they'll wipe the floor with those alphas. first round of engagement is likely to lose 1-2 alphas which will already put them behind

they will have to play the bump game to their best abilities to come out ahead, but my money would be on the royal guards

Spice Runner Swarm. That is all.

What does that look like?
Step 1: Put 6 Spice Runners on the table. (You're at 96 points, so you're almost sure to have initiative!)

Step 2: ???

Step 3: Profit!

I prefer to fly them in nice tight formation, so I generally fly just 5 so I can put a Dead Man's Switch and targeting computer on each of them
Wouldn't 5 Spice Runners with Blaster Turrets be a better option?

Unmodified BTs are kind of bleh, though.

Torkil+ either ABT or ICT, 7 or 4 pts of other upgrades

x4 Spice Runner+ABT

The advantage here is that if you can get Torkil in r2 your entire swarm gets to shoot first.

Agreed about unmodified BT's, but I would take 5 of those any day over 6 single die attack primary arc ships anyday.

That being said I never considered the Autoblaster Turret to be worthwhile but this actually may be a reasonable use for them.

I think 5 alpha squadron TIE Interceptors each with autothrusters is going to be pretty good. Might not see it a lot ue to the drought in regular Interceptor expansions and everyone already having Imperial Aces, but it's rather potent as long as Phantoms don't start to dominate again.

I've been wanting to try out 4 Royal Guard Interceptors with Autothrusters and VI. I guess the real question is whether they could pull ahead of the 5 Alphas going head to head with them given their PS superiority.

at pilot skill 8's? yeah i'm pretty sure they'll wipe the floor with those alphas. first round of engagement is likely to lose 1-2 alphas which will already put them behind

they will have to play the bump game to their best abilities to come out ahead, but my money would be on the royal guards

My money is on the alphas, specifically because they can block. I think the best the Royal Guards could hope for is 1 dead ship before it fires, but then it's 4v4, and the Alphas will be just as likely to kill the Royals now that some or all of them have spent their Focus tokens on offense. I don't see the Royals winning that fight easily, though a timely barrel roll can make a huge difference if the Alphas fall short on the block.

My personal favorite, though, is Xizor with a feedback array Z mini-swarm. Don't know how competitive it is, only that it's basically the most fun list ever and that it require quite a bit of positioning prowess to pull off successfully. It certainly brings that difficult decision element (Xizor will almost never be shot), but you are relying quite a bit on your mini-swarm and Zs are pretty difficult ships to rely on (though Zs with feedbacks are worlds away from plain ol' crappy Zs)

I was figuring going with 5 Pirates plus a kitted out Xizor but dropping down to 4 plus with feedback array is definitely an interesting wrinkle.

It's only been one weekend but here are the Scum squads that have placed in tournaments so far.

So far we got IG2000 B + C/D is a couple of spots. Still I think that is more of a early wave meta much like Phantom & Decimator.

Still Rebel and Imperial lists are dominating last week but I think as more people get used to S&V you will have more S&V players get better and fewer experimenters as they go back to Rebel or Imperial lists.

I expect it'll be about 40/40/20 once everything has settled, Scum has about 60% the pilots compared to the other factions so less options will mean less play once the newness has rubbed off.

Double Aggressor has won a few Store Championships.

Which IG-88s did they use?

I can't speak to store championships, but the following list (with slight variation) showed up in two different people's hands at the my store's regular Monday night X-Wing"

IG-88B + Push the Limit + "Mangler" Cannon + Advanced Sensors + Autothrusters + IG-2000 (title) + Inertial Dampeners

IG-88C + Push the Limit + "Mangler" Cannon + Advanced Sensors + Autothrusters + IG-2000 (title) + Inertial Dampeners

Mike, we actually play tested on Thursday against Dash+Corran and I think he decided he liked B & D with Predator instead of PTL a little more after testing both variants against me, Predator and D give you more consistent damage and less reliant on green dice, although I think he still wanted to try PTL+FCS.

1st place at a recent Regionals Practice Tournament was this Scum list, which I have since started practicing against solo and been having a hard time beating it with anything but my most hardened tourney lists:

Serissu - Swarm Tactics, title, Mangler, Stealth Device

x3 Cartel Spacer - title, Mangler, Stealth Device

Yeah, I think the way to play M3a's is with stealth. They need to not get hit at all and stacking them with serrisu's ability should make them fairly hard to kill. At range 3 that's 5 dice with a reroll and defensive focus, but you're denying the opponent range 3 bonus while rolling 3 attack dice yourself.

I have a feeling 4 B wing lists are going to gain some traction. I'm going to be flying 4 b's and 4 tacticians tonight at a tourney. It's going to get dumb how much stress I'm going to be dumping on stuff while still maintaining full damage potential. I can't really think of anything that could take this on besides for tycho, and you've already lost when you've put 30+ points into a two attack ship.

That is a pretty established list, the only reason it's not very popular is because of the cards needed (4 Phantoms, 2 Rebel Aces), are not worth getting multiples of unless you are running that specific list.

You should swap out 1 of the Blues for a Gold with Ion Turret and R3-A2 for guaranteed stress and possibility of Ionizing a stressed target.

I also flew it against a kavil + agromech + blaster turret, emon the firespray bomb guy with 3 prox mines, and n'dru with lone wolf and hot shot blaster. Emon started the first engagement with a k turn, then got another 2 stress on it. I also could have double stressed kavil instead, but I didn't want to have to deal with 3 prox mines. Y wing died without doing much, Z wing was flown bad and didn't do much and died in two attacks, and firespray never got a bomb off and had 4 stress on it lol. It was pretty funny, he had 2 stress on it already, I fired a range 2 shot that landed a crit, and the crit was the one that instructs you to take a stress and flip it face down, as if it needed to be stressed even more. Proximity mines are actions to drop so yeah, lol.

In another match I kept a soontir double stressed and shut down his actions. I shut down his imperial Kath with recon specialist, got 3 stress on it and it had to do a bunch of white maneuvers so the lone wolf and double focus shenanigans got shut down after the first exchange.

Edited by ParaGoomba Slayer

I think 3-4 Scyks with HLCs are going to be great.

I think it will hit hard for a round or two then they will be dead since they are essentially just tie fighters

I can confirm this in my one game against them.

Xizor + exterminators basically just steam-rolled them. What Xizor didn't devour between predator + focus was summarily blasted and/or zapped.

My personal favorite, though, is Xizor with a feedback array Z mini-swarm. Don't know how competitive it is, only that it's basically the most fun list ever and that it require quite a bit of positioning prowess to pull off successfully. It certainly brings that difficult decision element (Xizor will almost never be shot), but you are relying quite a bit on your mini-swarm and Zs are pretty difficult ships to rely on (though Zs with feedbacks are worlds away from plain ol' crappy Zs)

I was figuring going with 5 Pirates plus a kitted out Xizor but dropping down to 4 plus with feedback array is definitely an interesting wrinkle.

It is the most fun you will ever have

small caveat: Aggressors. You just can't do **** to them. It's basically a race between them killing your Zs and Xizor killing them and the Zs just won't let you win :(

Right now, seek power.

Later, seek that which beats that powerful.

Are there any Scum builds that can regularly go against the following meta builds with at least a 50/50 chance of winning?

-Fat Han + 3 Zs

-SuperDash + Corran

-Phantom + Decimator

Are there any Scum builds that can regularly go against the following meta builds with at least a 50/50 chance of winning?

-Fat Han + 3 Zs

-SuperDash + Corran

-Phantom + Decimator

I'd put Warthogs and Mangler cannon Scyks up against Fat Han and 3 Zs. Go for the Falcon first, take it down quickly, and then the Zs are easy enough to mop up.

Are there any Scum builds that can regularly go against the following meta builds with at least a 50/50 chance of winning?

-Fat Han + 3 Zs

-SuperDash + Corran

-Phantom + Decimator

I'd put Warthogs and Mangler cannon Scyks up against Fat Han and 3 Zs. Go for the Falcon first, take it down quickly, and then the Zs are easy enough to mop up.

What's a Warthog?

Are there any Scum builds that can regularly go against the following meta builds with at least a 50/50 chance of winning?

-Fat Han + 3 Zs

-SuperDash + Corran

-Phantom + Decimator

I'd put Warthogs and Mangler cannon Scyks up against Fat Han and 3 Zs. Go for the Falcon first, take it down quickly, and then the Zs are easy enough to mop up.

What's a Warthog?

BTL-A4 Y-Wings

Are there any Scum builds that can regularly go against the following meta builds with at least a 50/50 chance of winning?

-Fat Han + 3 Zs

-SuperDash + Corran

-Phantom + Decimator

I'd put Warthogs and Mangler cannon Scyks up against Fat Han and 3 Zs. Go for the Falcon first, take it down quickly, and then the Zs are easy enough to mop up.

If one of those Scyks is VI Serissu then you've got something against Phantoms, too.

edit for horrific typo/autocorrect action.

Edited by Biophysical

Are there any Scum builds that can regularly go against the following meta builds with at least a 50/50 chance of winning?

-Fat Han + 3 Zs

-SuperDash + Corran

-Phantom + Decimator

I'd put Warthogs and Mangler cannon Scyks up against Fat Han and 3 Zs. Go for the Falcon first, take it down quickly, and then the Zs are easy enough to mop up.

Ifound one of those Scyks us VI Serissu then you've got something against Phantoms, too.

debatable

As much as I love Seri for reminding me of Howl, 2 dice aren't really doing much against even the Z-95 Phantom. It's a very nice upgrade for keeping your buff safe from them, but more than likely won't matter in the offense department.

Now, you can staple on some very powerful control cannons (V.I, flechette for 25 points) it just leaves Seri real vulnerable and SD starts bumping her to ridiculous prices (28).

After playing a skilled player using IGB and C both with ig2000, engine upgrade advanced sensors and autothrusters one with HLC and one with Mangler with predator I can tell you there is no reason to fly anything else. Given I didn't fly the best due to my lack of knowledge of the dial, but by the end I was so frustrated and convinced of them being new meta. They pretty much force you to have ptl or keep your focus because of the gunner attached

After playing a skilled player using IGB and C both with ig2000, engine upgrade advanced sensors and autothrusters one with HLC and one with Mangler with predator I can tell you there is no reason to fly anything else. Given I didn't fly the best due to my lack of knowledge of the dial, but by the end I was so frustrated and convinced of them being new meta. They pretty much force you to have ptl or keep your focus because of the gunner attached

Gunner is great vs high agility ship, but against a ship with only 1 agility and high hit points, like a B-Wing, it will be nearly useless.