IG-88D 36
Proton Bomb 5
Opportunist 4
Sensor Jammer 4
HLC 7
Autothrusters 2
Guri 30
Virago 1
Sensor Jammer 4
Opportunist 4
Autothrusters 2
99
IG-88D 36
Proton Bomb 5
Opportunist 4
Sensor Jammer 4
HLC 7
Autothrusters 2
Guri 30
Virago 1
Sensor Jammer 4
Opportunist 4
Autothrusters 2
99
I like the fluff, but don't like both of them going with Opportunist. You don't have a higher PS ship stripping the tokens away first, so you're assuming that they're not getting the tokens in the first place, or are using them offensively against you.
Jammer + Autothrusters on an Aggressor just seems mean. It's already the most survivable ship in the game, after all. Thank god you're not using A or C, 'cause that would just be mean.
So I had a post typed up running through the particular internal synchronicities with this set of upgrades, but the cookie monster ate it.
[43] Guri, Predator, Sensor Jammer, HotShot, Autothrusters, Virago
[56] IG-88B, Expert Handling, Proton Bomb, HLC, AdvS, Inertial Dampers, Autothrusters
-StarViper needs rerolls to hit at its weight
-pred, SJ, AT are all actionless to maximally utilise the S-loop
-HotShot runs decently vs arc-dodgers since they'll often be tokenless
-IG-88B doesn't need rerolls so much due to ability
-large bases get massive utility out of BR
-combo with AdvS to prevent stress
-AdvS improves bombs and Inertial Dampers
Jammer + Autothrusters on an Aggressor just seems mean. It's already the most survivable ship in the game, after all.
Worth noting, I think, that that's true in the absolute sense--but if you look at its survivability for its price, it's squarely in the middle of the pack.
Indepdent of ship size I might agree that the Aggressor is the most survivable ship in the game, but the few matches I've played against them I've not lost a single ship and they've gone down quite easily.
It does have great action economy, especially with the Boost + Evade + PtL combination, but their pilot skill weighs them down and makes it extremely easy to outmaneuver them and run them into the ground. Does it take awhile? Sure. Is it easy? Absolutely.
Afterall, green die are green die, and arc dodgers are the experts and jumping in behind the Aggressor where their Autothrusters fail them.
EDIT: About TC's list: I really like to see someone else using Sensor Jammer, but am a bit confused, along with the others, at your use of Opportunist. I see the idea -- Sensor Jammer hopefully forcing the opponent to spend a Focus, then you +1 your die back at them and use the Aggressor's superior green maneuvers to clear stress... but where do you go from there? The Aggressor doesn't have the rear-arc capability of a Firespray to truly benefit from slow green maneuvers to clear stress.
Edited by ArdusKaineNot exactly what you were looking for but **** is it beast.
Palob + hwk: blaster turret and k4
Guri +starviper: ptl so he can TL and focus or range 1 TL/Focus/Evade + AT + adv sens
Kav + y wing :ion turret, VI, EU.
Let the Y and viper storm their flank, while the hwk is bumbling down the middle going 1 forward and getting TL focus every turn while stripping evades and focus alike. Works best on dual IG and rebel ship bbbbz or bbbaa.. And ESPECIALLY against phantom chiran, with ionned y shooting first and init bid..
Tested Record
6-1
only loss was to dual ionned Ys and kath.
I like the fluff, but don't like both of them going with Opportunist. You don't have a higher PS ship stripping the tokens away first, so you're assuming that they're not getting the tokens in the first place, or are using them offensively against you.
Jammer + Autothrusters on an Aggressor just seems mean. It's already the most survivable ship in the game, after all. Thank god you're not using A or C, 'cause that would just be mean.
Yeah, the main overall point is that you get to block a free hit from each attack unless they spend the focus, then open them up to your substantial attacks using Opportunist. IG can do 5-dice shots, Guri 4-dice shots. At close range, Guri becomes insane, getting the free token and potentially 5 dice on the attack. The main point of everything is fun with the Futurama theme, and to figure out a way to use Opportunist.