Tournament on Saturday, to celebreate the release of Scum and Villany.

By DraconPyrothayan, in X-Wing

Now, here's the problem: I do not have enough money to buy into the faction, and intend to win my way to it.

As I intend to see a lot of folks with their new toys, do you see any Scum lists that will give this one a severe beating?

Biggs Darklighter

+ R4-D6

.-={26}=-.

Luke Skywalker

+ R5-P9

+ Draw Their Fire

.-={32}=-.

Corran Horn

+ R2-D2

+ Fire-Control System

+ Draw Their Fire

.-={42}=-.

The general idea:

  1. Biggs keeps everyone alive for as long as possible, while I deal 3-4 attacks to an enemy in a round.
  2. If the enemy deals Biggs a Crit, that can get passed to Luke or Corran, who then regenerate it away the following turn.
  3. If Biggs whiffs against an HLC, a Kath Booty-shot, a Kavil Turret-shot, or a Lone N'Dru missile attack, then he simply gets stressed out.
  4. If Biggs is near death, he ABANDONS the formation, tries to disengage combat, and becomes a flanker. The enemy will likely chase, leaving them with Luke and Corran Horn facing their backs.
  5. After Biggs books it (or buys the moisture-farm), Luke and Corran can protect each other as they used to protect Biggs
  6. After Biggs books it (or tastes the death-star), Luke and Corran are both very difficult to kill in a single turn, making their regeneration a constant war of attrition, which my attack dice should eventually win.

So: What Scum-lists am I blind to? What should I fear, and when should I abandon my game-plan?

Something random I just thought about.

Feedback Array ignores Bigg's Pilot Ability.

I doubt you will really have much trouble against a Feedback Array swarm, just tossing that out there.

Something random I just thought about.

Feedback Array ignores Bigg's Pilot Ability.

I doubt you will really have much trouble against a Feedback Array swarm, just tossing that out there.

Oh god, Feedback swarms slaughter this fleet.

5 Feedback activations in a single round bursts Corran down, without Biggs protection, in a single round!

True, if I'm able to keep the early-game at Range 2-3, my regeneration laughs at them and it's an easy sail to victory, but if they're able to go off, I'm toast.

I don't know that you're blind to it, but Mangler Cannons may start eating through shields fairly rapidly?

I don't know that you're blind to it, but Mangler Cannons may start eating through shields fairly rapidly?

Not any faster than 3 die attacks, and I can Draw the Fire of any [KABLAM] results that are nominally the threat of the beast.

I do not fear the 5x Mangler build any more than I would a 5x Interceptor build.

***Edit: HLCs, on the other hand...

Edited by DraconPyrothayan

I don't know that you're blind to it, but Mangler Cannons may start eating through shields fairly rapidly?

Actually, Manglers would play into his hands. The problem with Draw Their Fire has always been it does nothing unless your opponent actually rolls a critical. With a Mangler it will work every time and allow DP to consistently split the incoming damage around.

EDIT: Ninjas!

Edited by DR4CO

Something random I just thought about.

Feedback Array ignores Bigg's Pilot Ability.

I doubt you will really have much trouble against a Feedback Array swarm, just tossing that out there.

Oh god, Feedback swarms slaughter this fleet.

5 Feedback activations in a single round bursts Corran down, without Biggs protection, in a single round!

True, if I'm able to keep the early-game at Range 2-3, my regeneration laughs at them and it's an easy sail to victory, but if they're able to go off, I'm toast.

Okay I take back what I said about having trouble with it. Beware. Beware the Feedback swarm.

Still though, that requires your opponent to get 5 Z's in Range 1 of Corran. Likely early in the game, because otherwise you'd have probably taken out a couple ships and put your opponent at more of a disadvantage than if they had just started firing normally. If your opponent gets anything less, you can double-tap that turn, kill 1 or 2 and proceed to perform green maneuvers until you have at least full shields back. Reingage at a further Range and they will still have to shoot Biggs first. Kill some more, etc.

I don't know that you're blind to it, but Mangler Cannons may start eating through shields fairly rapidly?

Not any faster than 3 die attacks, and I can Draw the Fire of any [KABLAM] results that are nominally the threat of the beast.

I do not fear the 5x Mangler build any more than I would a 5x Interceptor build.

Why not? The mangler allows you to change normal damage results to crit results. You pass those on, but in a given mangler swarm, you're pretty much guaranteed to be passing 5 crits on to your damage sinks, which would not be the case for the interceptors, which would produce fewer crits.

I don't know that you're blind to it, but Mangler Cannons may start eating through shields fairly rapidly?

Actually, Manglers would play into his hands. The problem with Draw Their Fire has always been it does nothing unless your opponent actually rolls a critical. With a Mangler it will work every time and allow DP to consistently split the incoming damage around.

Ah, I see what you're saying. That makes sense. So against this build it'd be better to roll with ion cannons to control his movement and give damage he can't send elsewhere?

Edited by Nightshrike

I don't know that you're blind to it, but Mangler Cannons may start eating through shields fairly rapidly?

Actually, Manglers would play into his hands. The problem with Draw Their Fire has always been it does nothing unless your opponent actually rolls a critical. With a Mangler it will work every time and allow DP to consistently split the incoming damage around.

Ah, I see what you're saying. That makes sense. So against this build it'd be better to roll with ion cannons to control his movement and give damage he can't send elsewhere?

Spizzactly.

Having 3 ships against a Control fleet would suck, but I don't really foresee that happening at this tourney. Too many new toys, after all.

Of course, they'd have to Ionize Biggs....

Spizzactly.

Having 3 ships against a Control fleet would suck, but I don't really foresee that happening at this tourney. Too many new toys, after all.

Of course, they'd have to Ionize Biggs....

I'd be surprised if you didn't see them. That was my initial plan for my Scyks - all ion cannons. Even with the build I'm planning to run is A4 Y-wings with ion turrets and Scyks with Manglers, so it's heavy on control. And, correct me if I'm wrong, but can't pilots arc-dodge their way out of Biggs' ability? So rather than moving to get him in their arc, they move to get him out of their arc while retaining the others? I know that it would be tough if you're a good formation flier, but it's possible, right?

I don't know that you're blind to it, but Mangler Cannons may start eating through shields fairly rapidly?

Not any faster than 3 die attacks, and I can Draw the Fire of any [KABLAM] results that are nominally the threat of the beast.

I do not fear the 5x Mangler build any more than I would a 5x Interceptor build.

Why not? The mangler allows you to change normal damage results to crit results. You pass those on, but in a given mangler swarm, you're pretty much guaranteed to be passing 5 crits on to your damage sinks, which would not be the case for the interceptors, which would produce fewer crits.

Well, likely one of the swarm ships is going to be destroyed before they ever get to fire with Corran, Luke and Biggs firing before them. Maybe even 2, as M3-A's have only 3 total hits before they explode.

I'd definitely not engage head-on with a Mangler swarm.

Range 3 isn't going to benefit you.

You'd want to avoid at least some of the firing arcs.

DTF can be used just until shields are down somewhat on Luke/Corran, leave the rest on Biggs.

Spizzactly.

Having 3 ships against a Control fleet would suck, but I don't really foresee that happening at this tourney. Too many new toys, after all.

Of course, they'd have to Ionize Biggs....

I'd be surprised if you didn't see them. That was my initial plan for my Scyks - all ion cannons. Even with the build I'm planning to run is A4 Y-wings with ion turrets and Scyks with Manglers, so it's heavy on control. And, correct me if I'm wrong, but can't pilots arc-dodge their way out of Biggs' ability? So rather than moving to get him in their arc, they move to get him out of their arc while retaining the others? I know that it would be tough if you're a good formation flier, but it's possible, right?

Precisely. Biggs only forces you to target him if the conditions are met. Those conditions being 1. the original target is in Range 1 of Biggs and 2. you can actually target Biggs. If all you can target is Corran or Luke then fire away because Biggs ain't doin a thing this round.

Personally, I'd kill Biggs as quickly as I could anyway, for fear that in later rounds I'd have to target him while Corran and Luke just recover shields.

I don't know that you're blind to it, but Mangler Cannons may start eating through shields fairly rapidly?

Not any faster than 3 die attacks, and I can Draw the Fire of any [KABLAM] results that are nominally the threat of the beast.

I do not fear the 5x Mangler build any more than I would a 5x Interceptor build.

Why not? The mangler allows you to change normal damage results to crit results. You pass those on, but in a given mangler swarm, you're pretty much guaranteed to be passing 5 crits on to your damage sinks, which would not be the case for the interceptors, which would produce fewer crits.

Remember that the crit effect from a Mangler Cannon is optional. You don't have to flip that hit to a crit and against this list it would probably be better not to most of the time.

I don't know that you're blind to it, but Mangler Cannons may start eating through shields fairly rapidly?

Not any faster than 3 die attacks, and I can Draw the Fire of any [KABLAM] results that are nominally the threat of the beast.

I do not fear the 5x Mangler build any more than I would a 5x Interceptor build.

Why not? The mangler allows you to change normal damage results to crit results. You pass those on, but in a given mangler swarm, you're pretty much guaranteed to be passing 5 crits on to your damage sinks, which would not be the case for the interceptors, which would produce fewer crits.

Remember that the crit effect from a Mangler Cannon is optional. You don't have to flip that hit to a crit and against this list it would probably be better not to most of the time.

At which point those Scyk's are basically worse-Interceptors, thus my comparison from earlier.

This is making sense to me now. I appreciate you posting this build, it's something I haven't seen yet (though I'm sure not uncommon) and it's interesting to think about how Scum will deal with it best.

I mean, is it all scum? Phantoms are still a terror.

I mean, is it all scum? Phantoms are still a terror.

I'm basically the only one in my area who tried to master the Phantom.

With more HLCs in play, Phantoms are having a more difficult time.

Also, R4-D6 is there for a reason.

Assassination does hurt this fleet more than my usual Tie Swarm :)