Match made in Heaven- Pilots>EPT

By Shockwave, in X-Wing

Leeachos - Bodyguard. Really the only pilot I've found that it makes sense on. Still 17 points for a Z-95 that doesn't do much offensively.

It actually makes more sense on Guri, as she's 1PS lower and can thus use Bodyguard on Laetin, IGs, etc.

Wedge+Outmaneuver. It can be slightly tricky to utilise (best with EU or something), but being able to fire at 0 Phantoms is SO satisfying.

Leechy and Guri are both 5s

Imo, Guri's a horrible bodyguard. She's 30 points of ship with a powerful ability that she shouldn't be wasting giving someone else a green die. all it does is make her a very appealing target.

Well, imo bodyguard in general is a terrible EPT (guess why) with very situational usefulness. Focus is such an important resource in this game that I'm loathe to exchange it for the least reliable one :P

Now Palob (also ps 5) should have a hoard of focus (his ability, recon officer, moldy crow) to the point that he gives 0 **** about giving one or two away, so bodyguard isn't horrible there. the PS 5 Scyk might also be okay with it, if only to make Serissu less appealing to shoot at.

welp, I guess that's how little I think of him, thought he was PS6 for some reason

I do agree on Palob being the best platform for it, though RecSpec Mercs might also be a contender with the large base.

do you think they didn't make the Black Sun Vigo's EPT users because they felt they had to make the minimum bodyguard PS 5?

is it a balance thing? what does FFG know that we don't <_< ?

I mean, we all know why it's scum only

biggs_darklighter.jpgwhisper.jpg

Edited by ficklegreendice

Lone Wolf and Luke

Can you explain the synergy

I believe due to Lukes inbuilt ability turning eyes to evades and lone wolf allowing rerolls on blanks only it ends up being arguably better than Predator for less points.

Still a little situational for my liking as R2 bubble is surprisingly large

Probably more min/maxing rather than a straight up combo like Palob + Opportunist.

Edited by Mace Windu

Leeachos - Bodyguard. Really the only pilot I've found that it makes sense on. Still 17 points for a Z-95 that doesn't do much offensively.

Imo, palob does it better (doesn't waste your own squad's resources)

Interesting enough, he's also the only pilot that can guarantee his own Opportunist

Coincidentally, Leeachos Bodyguarding Palob is actually a decent combo on paper (have yet to try it). He grabs off the huge pile of focus Palob has built up with Moldy, then gives him an extra agility die. A HWK with 3 agility all of a sudden becomes quite the tough ship. With all that focus for defense and maybe an evade he stole. You do have to put VI on Palob though.

Predator or VI makes nearly anyone better however I will submit

Corran Horn+Predator- TIE swarm killer

Tycho Celchu+Daredevil- Pretty much the only pilot who can get any use out of this

Vader with an EU can get some use. He won't be able to abuse the crap out of it like Tycho, but the Dark Lord can become quite the acrobat.

I've been debating on throwing Daredevil on Guri. She gets that focus for being in range 1. She could become quite the knife fighter. Throw FCS and ATs... Of course that combo is 38 points and her PS is lacking...

Edited by Jo Jo

Leeachos - Bodyguard. Really the only pilot I've found that it makes sense on. Still 17 points for a Z-95 that doesn't do much offensively.

Imo, palob does it better (doesn't waste your own squad's resources)

Interesting enough, he's also the only pilot that can guarantee his own Opportunist

Coincidentally, Leeachos Bodyguarding Palob is actually a decent combo on paper (have yet to try it). He grabs off the huge pile of focus Palob has built up with Moldy, then gives him an extra agility die. A HWK with 3 agility all of a sudden becomes quite the tough ship. With all that focus for defense and maybe an evade he stole.

it would be interesting if they weren't both PS 5 (unless I missed an errata, bodyguard is higher PS only)

it's a real finicky EPT, for sure

Edited by ficklegreendice

Forgot you needed VI on Palob to make him a 7. Yeah.. Leeachos and Tansarii are the only 2 I see Bodyguard being viable.

Palob could take it but he needs a turret. So at minimum your 26 points. Then if you want the title you are pushing 30. He'll already be drawing a lot of agro anyway. Why make it worse.

Psst, keyan farlander+ expose + experimental interface...

Psst, keyan farlander+ expose + experimental interface...

ew no

Just take an HLC and do red maneuvers if you're going to go that far

EI is a Decimator ept because they don't get to rip off the outrider without it

Edited by ficklegreendice

Boba Fett (imperial) with lone wolf, add Recon Specialist and he's is truly hard to kill.

Vader and Squad Leader seem like they are such a natural combo that they even put them in the same box.

Leeachos - Bodyguard. Really the only pilot I've found that it makes sense on. Still 17 points for a Z-95 that doesn't do much offensively.

It actually makes more sense on Guri, as she's 1PS lower and can thus use Bodyguard on Laetin, IGs, etc.

Wedge+Outmaneuver. It can be slightly tricky to utilise (best with EU or something), but being able to fire at 0 Phantoms is SO satisfying.

Leechy and Guri are both 5s

Imo, Guri's a horrible bodyguard. She's 30 points of ship with a powerful ability that she shouldn't be wasting giving someone else a green die. all it does is make her a very appealing target.

Well, imo bodyguard in general is a terrible EPT (guess why) with very situational usefulness. Focus is such an important resource in this game that I'm loathe to exchange it for the least reliable one :P

Now Palob (also ps 5) should have a hoard of focus (his ability, recon officer, moldy crow) to the point that he gives 0 **** about giving one or two away, so bodyguard isn't horrible there. the PS 5 Scyk might also be okay with it, if only to make Serissu less appealing to shoot at.

Palob is my 1st choice as bodyguard too. I'm going to pair him up with Kavil to give the poor guy a fighting chance to survive.

Seen Nera Dantels and Deadeye mentioned as a viable combo.

Leebo + Determination. Also known as "Leebomination".

When dealt a face-up damage, look at the top two, and if one is a Pilot, discard both and take no damage from the [KABLAM]. Otherwise, take the lesser of two weevils.

Notably, 5 hull behind 2 agility means that you'll cancel a fair number of [bang] results, and suffer more [KABLAM] results as a consequence.

Forgot it caused Stress, but you have to strip the tokens of the target first

You're right

Keyan Farlander I thought would like Oppurtunist more.

Wedge Antilles - Predator

How would Farlander get his Stress?

From Opportunist, naturally.

Keyan would not really prefer opprotunist

Opportunist gives him an extra die but is expensive and situational

SoT with sensors turns him into a rebel phantom (esp with int agent), which opens up several new dimensions of usability (and even support for the rest of your squadron, assuming they can abuse IA)

Also fairly certain he's the only pilot who can abuse it every turn (a wingman helping out does not count). Other pilots that benefit from stress (ibs) can only use it every other turn.

You're also right, but,

With Opportunist and someone like Wes, Keyan can take an HLC and fling 5 modified dice every turn until someone kills Wes. Then Keyan just sits on 4 dice that are still modifiable by regular focus and begs a higher PS pilot to spend their focus token. Forcing them not to use a token out of Opportunist fear is a powerful tool.

And you can still get stress from doing red maneuvers, the B-Wing has plenty of those.

Seen Nera Dantels and Deadeye mentioned as a viable combo.

I actually have tried this combo a few times and I really was not impressed with deadeye. Sure it gives you more options of who you can target but not being able to spend a focus to modify dice I felt really hurt me. Also more often than not I new who i would be targeting ahead of time and would make sure to put myself in a position I could TL that enemy so deadeye really didn't help me. Imo nera thrives with flachette torpedoes since they are range 1-3, 3 dice and only 2 pts! I think she works really well with munitions failsafe or even adding weapons engineer with the b2 upgrade. I havnt really found an elite talent upgrade for her yet, VI is a good choice though.

I forgot to quote it but someone else mentioned scum Kath with outmaneuver which I'm really looking forward to trying this weekend! Extra dice and lowers targets agility looks mighty fine on paper.

Breakdown of Luke Skywalker + Lone Wolf:

For 2 agility, you have the following possible results.

As you can see, you get two evades a vast majority of the time

EE: 3/8*3/8+3/8*(3/8*3/8*2)+3/8*2/8*2+3/8*(2/8*3/8*2)+2/8*(3/8*3/8*2)

EF 2/8*2/8+2/8(2/8*3/8*2)

EB (3/8*3/8*2)+3/8*(3/8*3/8)+3/8*(2/8*3/8*2)

FF

FB

BB 3/8*(3/8*3/8)

Edited by DraconPyrothayan

Imperial Kath + Calculation

I always thought Marksmenship was more her thing

Leeachos - Bodyguard. Really the only pilot I've found that it makes sense on. Still 17 points for a Z-95 that doesn't do much offensively.

It actually makes more sense on Guri, as she's 1PS lower and can thus use Bodyguard on Laetin, IGs, etc.

Wedge+Outmaneuver. It can be slightly tricky to utilise (best with EU or something), but being able to fire at 0 Phantoms is SO satisfying.

Was wondering wondering if that was actually decent or just for the lolz

Vader and Squad Leader seem like they are such a natural combo that they even put them in the same box.

Ofcause

By the same vain, Howlrunner - Swarm Tactics

Seen Nera Dantels and Deadeye mentioned as a viable combo.

I actually have tried this combo a few times and I really was not impressed with deadeye. Sure it gives you more options of who you can target but not being able to spend a focus to modify dice I felt really hurt me. Also more often than not I new who i would be targeting ahead of time and would make sure to put myself in a position I could TL that enemy so deadeye really didn't help me. Imo nera thrives with flachette torpedoes since they are range 1-3, 3 dice and only 2 pts! I think she works really well with munitions failsafe or even adding weapons engineer with the b2 upgrade. I havnt really found an elite talent upgrade for her yet, VI is a good choice though.

I forgot to quote it but someone else mentioned scum Kath with outmaneuver which I'm really looking forward to trying this weekend! Extra dice and lowers targets agility looks mighty fine on paper.

You need to add cockpit for the Rec Spec, but she does become a little bit of a beast.

Seen Nera Dantels and Deadeye mentioned as a viable combo.

I actually have tried this combo a few times and I really was not impressed with deadeye. Sure it gives you more options of who you can target but not being able to spend a focus to modify dice I felt really hurt me. Also more often than not I new who i would be targeting ahead of time and would make sure to put myself in a position I could TL that enemy so deadeye really didn't help me. Imo nera thrives with flachette torpedoes since they are range 1-3, 3 dice and only 2 pts! I think she works really well with munitions failsafe or even adding weapons engineer with the b2 upgrade. I havnt really found an elite talent upgrade for her yet, VI is a good choice though.

I forgot to quote it but someone else mentioned scum Kath with outmaneuver which I'm really looking forward to trying this weekend! Extra dice and lowers targets agility looks mighty fine on paper.

Pair it with FCS. I like to fire first with normal weapons and then start the FCS chain. It works better on hard to kill targets.

Edited by Jo Jo

Seen Nera Dantels and Deadeye mentioned as a viable combo.

I actually have tried this combo a few times and I really was not impressed with deadeye. Sure it gives you more options of who you can target but not being able to spend a focus to modify dice I felt really hurt me. Also more often than not I new who i would be targeting ahead of time and would make sure to put myself in a position I could TL that enemy so deadeye really didn't help me. Imo nera thrives with flachette torpedoes since they are range 1-3, 3 dice and only 2 pts! I think she works really well with munitions failsafe or even adding weapons engineer with the b2 upgrade. I havnt really found an elite talent upgrade for her yet, VI is a good choice though.

I forgot to quote it but someone else mentioned scum Kath with outmaneuver which I'm really looking forward to trying this weekend! Extra dice and lowers targets agility looks mighty fine on paper.

Pair it with FCS. I like to fire first with normal weapons and then start the FCS chain. It works better on hard to kill targets.

Ya I really like her as an anti phantom replacement for any of the yt's due to her being cheaper allowing more points on upgrades and ships

Breakdown of Luke Skywalker + Lone Wolf:

For 2 agility, you have the following possible results.

As you can see, you get two evades a vast majority of the time

EE: 3/8*3/8+3/8*(3/8*3/8*2)+3/8*2/8*2+3/8*(2/8*3/8*2)+2/8*(3/8*3/8*2)

EF 2/8*2/8+2/8(2/8*3/8*2)

EB (3/8*3/8*2)+3/8*(3/8*3/8)+3/8*(2/8*3/8*2)

FF

FB

BB 3/8*(3/8*3/8)

I'm not disputing the maths, but it certainly didn't seem like it last time I flew the bugger...

Imperial Kath + Calculation

I always thought Marksmenship was more her thing

Marksmanship provides the [KABLAM] result she wants, but floods with [boom]s as well, making it less likely that the [KABLAM] gets canceled for her pilot ability.

Calculation doesn't, and lets you choose Damage or Stress when you roll focii.

Breakdown of Luke Skywalker + Lone Wolf:

For 2 agility, you have the following possible results.

As you can see, you get two evades a vast majority of the time

EE: 3/8*3/8+3/8*(3/8*3/8*2)+3/8*2/8*2+3/8*(2/8*3/8*2)+2/8*(3/8*3/8*2)

EF 2/8*2/8+2/8(2/8*3/8*2)

EB (3/8*3/8*2)+3/8*(3/8*3/8)+3/8*(2/8*3/8*2)

FF

FB

BB 3/8*(3/8*3/8)

I'm not disputing the maths, but it certainly didn't seem like it last time I flew the bugger...

Try to trade dice with your opponent at some point. Yours are clearly cursed.

I would argue Chiraneau is better with Predator. Allows him to have a soft focus and TL from range 1-2 no matter what.

Brath - Predator as well.

Leebo - Determination

Chiraneau with gunner and his inbuilt mini focus makes for consistent damage, ysanne and determination shores up the defence.

I've had determination save me from 2-4 crits a game multiple times. Sometimes it doesn't come up at all but if you think that each Pilot crit you negate is the equivalent to a four point shield upgrade, it looks suddenly like a pretty good deal.

I played one game against a determination decimator and he shrugged off 5 crits. That's 20 points equivalent from a one point card.

Not so much a pilot—ept interaction, but a ship-ept interaction. I don't think I'd ever fly one without it.

Edit: and the leebo determination thing never seems to work for me. He's just too squishy once you get down to hull. Works great in theory but maybe it would work better on a ship that has more hull.

Edited by force kin

My personal favorites:

Soontier and PTL, naturally

Wedge and Predator (teamed him up with Jan Ors and E'tahn recently, Wedge became the 5 dice rolling TIE smashing assassin that he should be)

Tycho with PTL and Expert Handling (with the help of Test Pilot title and Experimental Interface to use both talents and load the stress on like crazy while you fly Tycho wherever the heck you want)

Jan Ors and Decoy, unless you turret her up she won't be hitting much, but her 8 pilot skill is handy to switch with someone.

Howlrunner with Elusiveness - running her with a swarm makes her target #1, this at least makes taking her down a little tougher.

Corran Horn and Marksmanship, it's like taking 2 focus tokens.

Rexlar Brath and Outmaneuver with a 4 white K-turn you should have no problems slipping in behind someone to get the attack boost.

Swarm tactics on anybody in a squadron with Roark Garnet-- A cascading waterfall of PS12 is a lot of fun.

No matter how you combine them, Kyle Katarn and Jan Ors always combine well.

Edited by Lingula