FIRESPRAY-31: · Kath Scarlet (38) Push The Limit (3) Engine Upgrade (4) Inertial Dampeners (
1) STAR VIPER: Black Sun Enforcer (25) Autothrusters
(2) STAR VIPER: Black Sun Enforcer (25) Autothrusters (2)
FIRESPRAY-31: · Kath Scarlet (38) Push The Limit (3) Engine Upgrade (4) Inertial Dampeners (
1) STAR VIPER: Black Sun Enforcer (25) Autothrusters
(2) STAR VIPER: Black Sun Enforcer (25) Autothrusters (2)
I could see it being fun, but you might as well slap that last point on as an intelligence agent
Low PS boost/rolls become several times more annoying and exponentially more effective when you know where the opponent is going, and you can't fit the amazing Security Droid in anyway
Edited by ficklegreendiceI had great success on the first night of S+V with:
Kath + HLC as I didn't use the gunner upgrade one time my first two games.
BlacSun + auto
Cartel Spacer x 2 as the addition of two squirmy ships were much more effective than two fully loaded (Kath and xizor) with only 17 shield/hull total after two shield ups, he (xizor)went down in the third round (in the first two games) where the CS stayed alive in all 4 remaining matches, due to focused Fire on kath almost every game.
Pred on kath was nice but NOT worth the 3 pts. I'm an attacker so I consistently TL.
Scum and villainy is all about using gritty sleepers that just grind away.
Kath Scarlet (Scum) — Firespray-31 38 Push the Limit 3 Engine Upgrade 4 Binayre Pirate — Z-95 Headhunter 12 Dead Man's Switch 2 Binayre Pirate — Z-95 Headhunter 12 Dead Man's Switch 2 Black Sun Enforcer — StarViper 25 Autothrusters 2