The Great Devourer

By player1761766, in Warhammer 40,000: Conquest

Oh no that is very correct altough Tier systems make it easier to understand where decks can be put in terms of easy to play versus hard to play. It's not like Orks and AM can't win from SM or Eldar but I do always feel there is a slight disadvantage present in AM and Orks for no reason. A part of this is due to how much these two faction rely on Supports who currently don't cause additional income. The card closest to that is Ammo Depot but the way it's worded requires you to also play a load of cheap cards (ideally with Ambush or that are Event and as such can be played during multiple phases).

The great Ambush cards or Events are not overly present in either AM or Orks...

I love the idea that someone could buy nothing but the Tyranid expansion and wreck face :D

I'd like to know if Tyranids will be able to use the neutral cards, since they can't ally with anybody. If Tyranids don't turn out to be a bit OP, I'll be disappointed; they should be the most fearsome faction in the game when they debut imo.

I don't see why they shouldn't be allowed to use any neutral cards. After all that is likely to be all they will be getting throughout the second cycle (perhaps there will be one or two nid cards).

I love the idea that someone could buy nothing but the Tyranid expansion and wreck face :D

I'd like to know if Tyranids will be able to use the neutral cards, since they can't ally with anybody. If Tyranids don't turn out to be a bit OP, I'll be disappointed; they should be the most fearsome faction in the game when they debut imo.

I don't see why they shouldn't be allowed to use any neutral cards. After all that is likely to be all they will be getting throughout the second cycle (perhaps there will be one or two nid cards).

I don't know why tyranids would only get one or two cards. I'm pretty sure they will get at least 2 per pack especially if the next cycle doesn't have a warlord in each pack. 8 factions in a 20 cards is 2.5 cards per faction so 15 cards per faction for the cycle. +/- 1 card for neutrals.

Once necrons are release we will have 9 factions which will still easily give each faction 2 cards. I can't think of any lcg that doesn't give each faction at least 1 card even a crappy card per pack.