LTP pp.15 Deckbuilding Checklist last bullet point:
"A minimum of 50 cards, not including the warlord itself."
So, the warlord is not counted among the 50 minimum and we still don't know about the synapse creature counting just as fiddybucks said.
LTP pp.15 Deckbuilding Checklist last bullet point:
"A minimum of 50 cards, not including the warlord itself."
So, the warlord is not counted among the 50 minimum and we still don't know about the synapse creature counting just as fiddybucks said.
You'd think it wouldn't, since that would make the deck essentially a 49 card deck and therefore illegal.
LTP pp.15 Deckbuilding Checklist last bullet point:
"A minimum of 50 cards, not including the warlord itself."
So, the warlord is not counted among the 50 minimum and we still don't know about the synapse creature counting just as fiddybucks said.
Sorry, I wish I could force my friends to play it more often than once per month. *sobs in the corner*
No worries. Always happy to quote the rule book. It makes me feel smart.
I'm going to buy this game real soon, but I'm a bit disappointed to learn that we still have to wait several months before this deluxe edition comes out. I know this game isn't even a year old yet, but I'm really forward to the Tyranids and wish that this faction would be released soon.
I'm going to buy this game real soon, but I'm a bit disappointed to learn that we still have to wait several months before this deluxe edition comes out. I know this game isn't even a year old yet, but I'm really forward to the Tyranids and wish that this faction would be released soon.
Play the game with the existing 7 factions we have and by the time Tyranids are released, you will have a solid grasp of the basics and fundamentals of the game which will give you a greater experience when the Deluxe comes out.
My little review on the spoilers so far:
- Old One Eye: Extremely potent Warlord that simply said is really hard to kill. However it's 6/6 start isn't that impressive so far so I'd personaly glady switch to a Warlord who is less of a presence by itself but starts with more cards. I'm fully aware that having the sub-Warlord is a great trade for 6/6 stats however the current shown Tyranids have almost no Command presence and the sub-Warlord does not add anything to that either. 4/5 for being a huge hassle to deal with however and the likelyness of people needing to destroy the sub-Warlord first and then come after the Old One Eye with whatever is left makes him incredibly hard to kill.
*I do think the Swarmlord will have a 2/6 stat aswell but with a 7/7 hand and a +1 ATK bonus to all tokens at the same planet.... Which makes him my personal favourite if that is true.
- Stalking Lictor: ??
- Predation: A 0 costed Event seems always good for a Warlord who only has 6 resources to work with.
- Digestion Pool: Seems like another auto include altough it's uniqueness will limited it to being included once or twice (much like Archon's Palace) I do feel that this will be a very important card for all Tyranid decks as the cards shown again have a small Command presence. The difference between -1 and -2 is also huge as I personally still convert 2 resources into being worth 1 card.
- Ripper Swarm: Seems like a 0 costed 1/1 with Ranged. Which is strange in my books. We'll see if it holds any Command (I doubt it) because else this cards seems of little to no value to me...
- Savage Warrior Prime: A clear cut 5/5 sub-Warlord for me. It's important to note that he actually has 2 abilities that currently are unique and thus might be different for other sub-Warlords...
These are: 1. It needs to commit to another planet when possible as your Warlord and 2. Battle and Initiative are "stolen" by this unit unless another enemy Warlord is present at the same planet.
* In order to deal with Tyranids I believe it's key to being able to dealing with it's sub-Warlord ASAP. When this isn't done the Tyranids will be able to dominate pretty much any initial battles with this body. With it's real Warlord commiting to the planets that can grand him the most resources... A very dangerous sub-Warlord and currently the most powerfull thing shown about the Tyranid faction.
- Hunter Gargoyles: Seem okay-ish to me. Nothing to exiting. It's the lack of Command Icons that makes me doubt these will be auto-includes.
- Virtulent Spore Sacs: Seem like a very key card to me. Has Command, the ability to "kamikaze" and to Infest a planet. The latter seems of utmost importance...
- Termagant Spikers: Seem good, if we can get a stream of tokens online. The thing I wish was here is a Command Icon...
- Spore Burst: Simply amazing, allows you to net a free resource and get key-cards back. 2 Shields and thus a5/5 and auto include for sure.
The non-Tyranid cards:
- Seraphim Superior Allegra: Not to impressed honestly! Sorry to say it but a 3/4 with 2 Command for 4 (and Unique) does not really fill a weakness in AM right now. For sure it's amazing with Preemptive Barrage and a Catachan Outpost for example, but then we are talking about 3 card combo's... That allready are powerfull without this card in the mix for AM but also still are 3 card combo's. I think it can be included once for the lategame and IF AM manages to stay in the game for that long it can be a key card to eventually win the game. By itself however it isn't that good as say the 4 Costed competition it allready has. If I where to rate it it would be a 3/5. Good but nothing "game changing" like Darring Assault Squad or Klaivex Warleader.
- Pathfinder Shi Or'es: Is exactly what Shadowsun and Aun'Shi where looking for as this is a straight upgrade from the Carnivore Pack. The only downside is that it still is unique and this can't really be included more than twice. However, combined with a single Fireblade Kais'vre I do feel that Tau have a very strong unique presence. Which is good against Archon's Terror and many other removal cards that can't hit uniques. 4/5 with Shadowsun and I'd even go as far as saying 5/5 with Aun'Shi as the card can ready itself and thus allow Aun'Shi to stay around longer.
* PS I view the Carnivore Pack as a 3/5 also normally but with Aun'Shi as a 4/5 because of the same reasons.
- Roghrax Bloodhang: DANG! This card is quite bonkers with Zarathur and also likely to be bonkers with Ku'gath. As it seems now we have a 4 Costed 2/5 with Brutal (which is an okay-ish deal, not to special) but when we look at Bloodthirst this 4 Costed Army card becomes a real Warlord killer. As It's likely to say: During a combat in which one or more units have been destroyed at this planet double this units ATK.
This means we will have a unit that can combine really well with the destructive nature of Zarathur. An example would be:
Zarathur goes to the same planet as Roghrax, plays a Warpstorm, dealing everybody 2 and 3 to the enemy. IF an enemy Warlord would be present Roghrax can now hit that Warlord for a likely 8 ATK (2 from basic ATK, 2 from Brutal, doubled to 8) + 1 from Zarathur... Warlord dead? I do think so. Unless this doubling up works differently! In which case it would still add up to 6 ATK +1 (2 from basic which is doubled to 4, + 2 from Brutal) which still is likely to kill Warlords in combination with a Warpstorm. Id include 1 or 2 for sure. 5/5.
Finishing this review I do feel that currently Tyranids still look a bit underwhelming. It's WAY TO EARLY to tell but they do actually need more units with Command Icons. As a single Command Icon on something that is costed 2 still isn't enough to gain some okay-ish income.
In many cases I'd say for a good game of Conquest to be played you want to have income at minimum 2 planets but more likely or favourably 3. For Tyranids I feel this should be a minimum of 1 planet but more likely or favourably 2. This currently cannot be done with the pool shown. Winning battles is really good but if you can only deploy 2-3 units during the initial turn, the battle is not automatically won when you factor in the Command presence of other decks and the likelyness of Ambush cards comming afterwards.
As such I'm looking forward to many more Tyranid cards and Im dying to know what Infested planets do (or don't do more specifically).
Cheers,
*I do think the Swarmlord will have a 2/6 stat aswell but with a 7/7 hand and a +1 ATK bonus to all tokens at the same planet...
Was just looking at the cover art again and noticed it was Swarmlord on the front. So pretty much guaranteed to be the second warlord. Giving +1 would be nice. Hopefully he has token generating cards in his sig squad. I am think tervigon will be 1 of the synapse. Basicly kiths ability for termegaunts.
Edited by fiddybucks
*I do think the Swarmlord will have a 2/6 stat aswell but with a 7/7 hand and a +1 ATK bonus to all tokens at the same planet...
Was just looking at the cover art again and noticed it was Swarmlord on the front. So pretty much guaranteed to be the second warlord. Giving +1 would be nice. Hopefully he has token generating cards in his sig squad. I am think tervigon will be 1 of the synapse. Basicly kiths ability for termegaunts.
It wouldn't be unlikely to work out that way.
However something tells me that it's more likely the Swarmlord will have events that will generate tokens instead. I can't fully explain why but something about Kith and Zogwort is quite clear. Kith has the real dudes focused around Tokens and Zogwort has the real Attachment and Support focused around tokens. I feel in a way the Swarmlord would be "unique" to have Events focused around tokens. With a high likelyness of creating them himself also in the process.
I wouldn't be exteremly suprised to see the Swarmlord being as following:
Swarmlord
2/6 7/7 Bloodied 1/5
When this Warlord attacks put a 1/1 Token into play. OR giving +1 ATK to each Nid Token in play.
Edited by Killax
As such I'm looking forward to many more Tyranid cards and Im dying to know what Infested planets do (or don't do more specifically).
Well, we know that it acts as an enabler for certain cards(Spore Burst, Digestive Pool) which seem to do nothing unless a planet is infected. On that subject, I'm not sure I agree with you on the usefulness of Digestive Pool because it is limited to just infected planets. We'll have to wait and see, of course. But going by the other faction discount cards, this one is a bigger discount but more limited in where it can be used, so I'm a bit skeptical.
I wonder if perhaps an infected planet will give the nids some sort of economic payoff, considering that what little we've seen so far lacks in command icons.
As such I'm looking forward to many more Tyranid cards and Im dying to know what Infested planets do (or don't do more specifically).
I wonder if perhaps an infected planet will give the nids some sort of economic payoff, considering that what little we've seen so far lacks in command icons.
As mentioned in the review I fully believe that infected planets will stop economic payoff for your opponents. Which in a way should make sence. Otherwise I would be cool with it generating Tokens at that planet every end of the Deployment phase for example...
I like the idea of some sort of economic advantage(one way or another) for the nids with infection. This would be a nod towards the fact that they just play differently than everybody else.
Edited by TitanI like the idea of some sort of economic advantage(one way or another) for the nids with infection. This would be a nod towards the fact that they just play differently than everybody else.
In a way, but not completely I would say.
Their focus however is indeed not on the resources but much more on battles.
In a way it's also a shame this is only true for Tyranids right now as I feel multiple "evil" factions can have additional interest apart from resources.
Orks and Chaos come to mind...
Interesting idea on infected planets. I wonder if you will only be able to have 1 infected planet per player. Also if infected planets will effect opponent or non tyranid. Allowing 2 hive fleets to consume the sector twice as fast
Interesting idea on infected planets. I wonder if you will only be able to have 1 infected planet per player. Also if infected planets will effect opponent or non tyranid. Allowing 2 hive fleets to consume the sector twice as fast
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It would be awesome if The Great Devourer expansion will introduce a multiplayer rule, so we can see 2 Tyranid players as a team against two other non-Tyranid players.
Interesting idea on infected planets. I wonder if you will only be able to have 1 infected planet per player. Also if infected planets will effect opponent or non tyranid. Allowing 2 hive fleets to consume the sector twice as fast
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It would be awesome if The Great Devourer expansion will introduce a multiplayer rule, so we can see 2 Tyranid players as a team against two other non-Tyranid players.
Would be cool but I don't think they will do it.
If FFG planed for something like it I think we would have seen some hints of it in the Warpacks allready.
As mentioned before I think it's way to early to see some really of the charts crazy design. Which is why I still feel Tyranids are not that different from a usual deck. I just feel what they lack in Command they will be able to partically make up for in Combat trough their sub-Warlord. In short it means you'll always have a Warlord for planet 1 and another planet where you want to steal Command and hit some easy targets.
The same is true for some proposed Warlords who can only side with a single faction in return of having awesome abilities. I am sure they will eventually come but not that soon yet.
Im basing this mainly on the way WoWtcg went because I still feel in terms of deck design and options the two are very comparable. During the Lich King block they also introduced Hero's/Warlords who could Ally with different factions (but only one if they did) and have a mix of Hero abilities (for example Warlock and Warrior combined). The downside of such design however is that you first will need a deeper pool to work with.
Say if you can only ally with a single faction the pool should be deep enough to viably do so. With the downside being that you serverly limit deck construction. The latter is something why I think FFG will not do that just yet. Nor does it make an extreme ammount of sence as many players will still pick up Conquest as a brand new game. In special due to the new Tyranid faction showing up.
People interested only in the Tyranids can buy the Deluxe Expension and 1 Core Set for the Planets, Dials, Markers and Ressources and they would be set.
Well, one assumes there will be more 'nids in the 2nd warpack cycle as well.
People interested only in the Tyranids can buy the Deluxe Expension and 1 Core Set for the Planets, Dials, Markers and Ressources and they would be set.
Technically speaking, you'd only need the Deluxe Expension as players who play other factions often have Planets and Dials in abundance. Resources and markers could also be proxied by Cheeto's for all I care
Well, one assumes there will be more 'nids in the 2nd warpack cycle as well.
It would be very likely. I think we'll see some Warpacks in the future that lack a single faction every time to keep the other factions on track.
Edited by KillaxI don't think they need to eliminate any factions from getting cards in a war pack. Even when we have all 9. 20 unique cards or 17 and a warlord. 2 factions get 3 or add more nuetral to the game
So you can pick one unit with synapse as your synapse unit: Turning it into a warlord lite. Warrior prime covers the battles aspect of a warlord (letting you have two battles). So i was wondering what the other units with synapse do. Maybe something with the command phase (two struggles?) and moving troops to another planet.
I don't think they need to eliminate any factions from getting cards in a war pack. Even when we have all 9. 20 unique cards or 17 and a warlord. 2 factions get 3 or add more nuetral to the game
Your right!
So you can pick one unit with synapse as your synapse unit: Turning it into a warlord lite. Warrior prime covers the battles aspect of a warlord (letting you have two battles). So i was wondering what the other units with synapse do. Maybe something with the command phase (two struggles?) and moving troops to another planet.
I think the Lictor will infact "steal" Command and can Commit to the same planet as your Warlord.
I think Lictor might bring a friendly unit from adjacent planet to the planet it comics too
Tervigon will add token when it commits or attack
Zoanthroap will probably add a defensive psychic shield like the chimera
Maybe brood lord will infect the planet he goes to
All speculation. Based on tyranids from table top. They could use non synapse creatures like lictors as "synapse" units
Valid ideas for sure!
Can anyone make out the rest of that Subduel?