I fundamentally disagree with your "only two options". You have given what is called a Propositional Fallacy. (If not A, it must be B).
Technically you are correct, there are a variety of ways in which the game could be changed. Of all the options of changing the scoring system, partial points seems to be the best. I don't count "stop playing the game at tournaments"
as an option because that deals with the player's choice, and I am talking about the designer's perspective. Again, I am open to suggestions. Fundamentally though, you can either leave the game the same, or you can change it. A or not A.
You have also jumped to conclusions that the current system encourages illegal play and is not enforceable. These statements are not backed with facts.
???
- The current system encourages you to bring a Point Fortress and slow play once you get a lead, because a 1HP ship doesn't provide any points for your opponent. Therefore if you can drag the game out then you can win by stalling. It does not work in all matchups, but when it does apply, it is the optimal strategy that the rules encourage. That is a fact.
- Intentional slow play is illegal. That is a also a fact per the tournament rules.
- The interpretation of "intentional" slow play will vary drastically based on the people involved and the situation. This is also a fact. Therefore there is no clearly enforceable method to prevent slow play.
It is my experience that a good TO keeps these kinds of things from happening.
If this is not the case where you are playing, fix this or find new people to play with.
I'm always a proponent for education and would love to see a TO program (with proper rewards) set up by FFG.
Partial points would radically change this game. Big expensive ships were created by FFG with a 60 to 75 minute time frame in mind.
The draw back to taking a big ship is the point suck. The gain is the points protected if you can keep it on the board. Again, it would radically change the game to alter this truth. There are more problems than just "a more complicated system" when it comes to partial points.
Hm. I think this is actually the first time that I have seen this argument. So you think that YT-1300 and VT-49 (and a few other expensive ships as well, I guess) are not worth their cost in untimed games. That's an interesting theory, but I don't think we have much emperical evidence for it. We certainly don't have any theoretical evidence for it based on MathWing. The math points to both the YT-1300 and VT-49 as being very reasonably costed, and that math is all based on untimed games.
There are more problems than just "a more complicated system" when it comes to partial points.
Feel free to elaborate.
I know Sean's main issue is the potential for poor implementation.
Again, why insist on reinventing the wheel? Why throw the baby out with the bath water? First, let us explore what is IN the format of the rules and how this can be used to improve the game before we begin to explore stepping outside of these rules. Stepping outside of these rules to create new ones will upset the balance of the individual pieces that were created with the current rules in mind.
- If you can't beat 'em, join 'em.
- Quit.
I do have the personality type to try and fix and improve things though. It drives some people crazy.
But you're right in the sense that if you don't want to change anything, then the entire conversation is pointless. FFG made the rules, so either deal with it and either play the game, or don't play tournaments.
And that is the real issue I am raising. The tournament rules kind of encourage some players to just quit rather than deal with it. That's not good for the long term health of the game.