Does anyone else get the feeling that Last Stand is a little imbalanced in regards to Vader at the end? By the time my group had fought our way to Vader (we were playing with a team of 3: Mak, Fenn, and Diala with Luke and Saboteurs deployed), one of us was already wounded (saboteurs were dead) and there were many enemies giving chase that simply shot through the doors once they closed (since 2 more groups spawn every time you open one.) Vader then just basically started moving away so we had to give chase while constantly cancelling 2 damage with the 'spend threat to give more blocks' ability. I didn't have a problem with that, or even the fact that at the end of each turn Vader gets an action instead of activating as normal, but the +8 health just because seems a little over the top.
When all was said and done we made a final hail mary to deal some damage to him, and he still had 7 life remaining with 17 damage suffered because he just kept cancelling 2 every attack (between the 2 black dice and the ability, I think he cancelled around 14 damage). Does anyone else think that the +8 health seems a bit much, particularly when he's already immune to conditions? Did anyone have a different approach maybe?
Edited by r122583