Parasite Swarm

By Sweatt, in X-Wing

I'm sure I am not the first to think of this but this is the title I gave it and my version.


Prince Xizor + Auto Thrusters + Elusiveness + Virago + Sensor Jammer
Binayre Pirate x 5

Keeping him in formation with the pirates will be fine until they need to k turn but as long as he is in rage 1 he can suck the life out of them assuming his 3 dice, jammers, Thruster, or Elusivness doesn't save him first. Thoughts?

Killing Pince Xizor will be tough as hell since he can theoretically shrug off immensely powerful attacks - one hit lost to sensor jammer, a second (maybe) to elusiveness, and a third to his own ability, quite aside from the fact that he's in a 5-hit fighter with agility 3.

The problem......is that he doesn't really do all that much damage for a 40 point fighter. You've got a three dice attack, and a focus token or target lock - since you haven't got access to the evade action - which is essentially the output of an X-wing.

He should certainly survive 'till the end game, though.

My only complaint is that it feels like he should have Black Sun Soldiers with him - just for character - which doesn't leave enough points for a fith Z-95. Kitting them out with Feedback arrays might be good, or alternatively give the virago some torpedoes, giving it some teeth whilst it's protected.

The other thing to bear in mind; watch out! Xizor is tough, but if an opponent with a focus token can land you in arc at range 1 or 2, then both the jammer and the autothrusters will do nothing whatsoever - and hugging a mob of not-especially-agile Z-95s can cause that to happen quite easily....

You're counting on Xizor to do all the work. I personally like to surround Xizor with three Thug Y-wings. Lots of options there and plenty of room for Xizor to throw off some damage.

Its funny how we don't even count 2 attack ships anymore. Sure X is the heavy hitter (if you can even say that about 3 dice) but 5 Pirates will add up.

Great points though, thanks.

I was thinking the same thing. It's only got 3 attack dice?

I was thinking the same thing. It's only got 3 attack dice?

It has 5 other ships?

Problem with Zs, Ties, and As is they have a hard time killing anything with +3 agility dice. You really have to get into range 1 to but any kind of a dent into a high agility target, which is easier said than done.

I ran a similarly fitted out Xizor last night and he was really hard to put damage on. I ran PTL instead of Elusiveness, which is immensely more versatile.

I would drop a Z and throw Feedback array all on all of them. That way you can auto-damage hard to hit ships. You could either bump them up to BSS's or throw a Hot Shot on the Prince. I think I would prefer the Hot Shot.

Problem with Zs, Ties, and As is they have a hard time killing anything with +3 agility dice. You really have to get into range 1 to but any kind of a dent into a high agility target, which is easier said than done.

I ran a similarly fitted out Xizor last night and he was really hard to put damage on. I ran PTL instead of Elusiveness, which is immensely more versatile.

I would drop a Z and throw Feedback array all on all of them. That way you can auto-damage hard to hit ships. You could either bump them up to BSS's or throw a Hot Shot on the Prince. I think I would prefer the Hot Shot.

It's easy enough with higher PS. Jake and Tycho have no issue getting in R1. Y wings with title don't need R1 - heck Salm prefers R2. Bombers should have some sort of ordnance most of the time. TIEs/Z95s you have 4+ of them, so it's easy enough to force a block to 1) set up R1 shots, and 2) deny him movement and defensive actions. Sycks can easily equip the Mangler/HLC to boost up to 3/4 dice, or they're nice and cheap to swarm. Which leaves the ORS, which is almost always a "BlockORS", and the YT-2400, which often has the title with a cannon. Oh, and the HWK, which either has a 3 dice (er 2 in the case of autoblaster) attack, or is there 100% for the (de)buff.

I'm sure I am not the first to think of this but this is the title I gave it and my version.

Prince Xizor + Auto Thrusters + Elusiveness + Virago + Sensor Jammer

Binayre Pirate x 5

Keeping him in formation with the pirates will be fine until they need to k turn but as long as he is in rage 1 he can suck the life out of them assuming his 3 dice, jammers, Thruster, or Elusivness doesn't save him first. Thoughts?

Why not replace Elusiveness with Opportunist?

Elusiveness has a good chance of stressing you without changing the result.

But if you use Opportunist with the Sensor Jammer, you force a focused opponent to make a choice between giving up one of his hits or giving you an extra attack die.

Of course, this forces you to leave out one of the pirates. So I stuck Feedback Array on all of them to help make up for a missing arc. This has some anti-synergy with the idea of amassing HP for Xizor to feed on, but I also don't expect you'd use Feedback Array every turn; furthermore, if you're flying in formation with the Z's, this incentivizes the opponent to stay away from the Feedback R1 zone, which means Autothrusters is more prone to activate.