I was noticing another subtle advantage that fighters have against capital ships. Most defensive tokens are weak or even totally useless against fighters. Here's how it breaks down:
Evade: These tokens are completely worthless against fighters, since they attack at distance 1 (unless your commander is Mon Mothma; if the ol' grande dame is leading your fleet, then evades are actually pretty good against fighters).
Brace: Since a brace token halves the damage rounding up, it is ineffective against attacks of 1 damage. Since fighters will usually do one damage at a time (red dice do 2 damage 1/8 of the time; black dice do 2 damage 1/4 of the time; blue dice never do 2 damage; B-Wings are the only fighters to throw multiple dice per anti-ship attack), there will be relatively few opportunities to use brace against them.
Redirect: This one works against fighters just fine. However, I imagine that fighters will often attack from multiple sides, in order to avoid getting all of your fighters hit by a single anti-squadron attack. This approach would make redirect tokens less useful.
Scatter: Not available on any existing capital ships.
This feeds into the general design of game, namely that squadrons (or at least bombers) are the most efficient pieces at destroying enemy capital ships. Bombers' primary weakness is air-superiority fighters, and so a good fighter screen will be a necessity for a fleet. You cannot depend on your ability to absorb damage from bomber squadrons. On the other hand, accuracy symbols are slightly less useful for fighters (if they can be used at all--is this confirmed?).
Edited by chemnitz