Hello
I am working on a new adventure for my players where they are helping the rebels smuggle inn some badly needed medicines for a mauled and trapped rebel cell trapped on a planet occupied by the empire.
In one of the chapters players are suppose to meet with an rebel ship at a secret location. As they arrive a big space battle have just finished and there are wreckage of destroyed ships floating around everywhere. Only one rebel ship remain badly damaged and burning. Players are hailed by the captain who need any assistance they can give.
Players will board the small capital ship and try to help.
Here is where i need some tip and help from you experienced players. I have come up with some ideas but is not fully satisfied.
Here is what I have now:
Repairs
The engine and power is out in most of the ship and in need of repair. Players must get to the ship and try to help them in the repairs.
3 medium mechanics skill checks in different part of the ship will get the power and engine back online
1 hard mechanic skill check will get the hyper drive online again.
Players receive one strain for every failed skill check.
Damage control
Fires are raging in the ship and need to be put out.
Players must run to 4 different locations and make:
4 medium athletics skill check checks in different parts of the ship where there is fire.
Every new place the players must make a easy discipline skill check to not panic because of the intense fires. Failure means loss of 2 strain and that player flee away from the fire.
1 medium survival skill check must be made in one place. GM decide. Failure here means the players will be trapped in the fires and need to evacuate away from the area. GM may here make a run for your life scene where they struggle through the burning areas looking for a way out. Maybe they get some burn damage and some extra strain.
Players receive one strain for every failed skill check .
Rescue of injured and trapped people
People are injured and trapped around the ship and in need of medical assistance and help getting away from dangerous areas. Players assist in the rescue work by doing following skill checks.
6 easy medical skill checks.
4 medium medical skill checks
2 hard medical skill checks
4 medium athletics skill checks trying to get people away and to safety.
Players receive one strain for every failed skill check .
Anyone have some ideas or comments on what i have written........