While I was walking the dog tonight, and had ample time to theorycraft and list-build in my head, I had some weird thoughts. Back in the day, there were some super hero RPG games that, during the character creation, you could take a de-buff for your character to give you more build points for them (and add some flavour to them too). So I started pondering if this would have a place in a game like this one. I thought too that these would be useable only by generic ships - so no Unique pilot cards. These would come with a negative point cost, so you can add more buffs to your Unique pilots, or add other add-ons to the generics that you may not have the points to do otherwise. I'd suggest that each of the Debuff Cards themselves would be unique so multiples couldn't be used.
Thinking of some phrasing from the movies, especially the Battle of Yavin, I came up with a few of these ideas:
"I Can't Maneuver!" - When within range 1 of any friendly ship, suffer -1 Agility. Cost -3 points
"Can't Shake Him!" - Immediately after rolling your Defense dice, change one "Evade" to "Focus". Cost -2 points
Novice Pilot - Any Green turn or bank maneuvers on your dial become White maneuvers. Cost -4 points (R2 Astromech can still change them back to green).
They Came from Behind! - When being attacked by an enemy ship that is outside your primary arc, enemy can immediately change one "Focus" to "Hit". Cost -3 points
No Approach Vector - When attacking at Range 3, reduce your Attack dice by 1. Cost -3 points.
Would you use something like this on your ships? Or is it just dumb idea? ![]()