I am sure this has been answered but I have looked all over and not found an answer.
When you roll initiative and generate Advantage, what (if anything) can you spend that Advantage on?
Can you spend it on the normal stuff you spend Advantage on in combat (the tables on p. 206-07 - passing on Boosts, etc)? What about the skill-specific things you can spend it on, listed under the Vigilance and Cool skill entries?
Or is it simply there as a tie-breaking metric and cannot be spent at all?
This came up in my group due to the Threat Monitor armor attachment in Lords of Nal Hutta - I feel kind of like it's kind of crappy if all it does is improve your tie-breaking.