Another Luke,wedge and biggs idea

By Krynn007, in X-Wing Squad Lists

Was reading another post and it gave me am idea for this build.

I think it has potential

Luke

Lone wolf

R2d2

Shield upgrade

Wedge

Expose

Experimental interface

Biggs.

The idea here is simple

Biggs will take fire.

Leaves wedge to get four dice while reducing his opponent agility.

Can be pretty nasty.

Once Biggs is dead hopefully your opponent has took some heavy loses

Leaving a tough to kill Luke and a nasty wedge.

Tough choice who to kill.

If wedge manages to die, you still have Luke and hopefully a really hurting opponent

You know what, I like this build...!

Gonna save it in my squadron builder for when I get that YT-2400 for Expose and LW...and since we all kinda expect a little something for the X-Wing in the future, this list could become even better :D

I'd much rather have the reliability of Predator Wedge than the dicey potential of Expose Wedge

Not to mention it gets you the anti-good luck charm, R4-D6. Yeah, it looks funny right up until your ******* friends start chucking their expose Chiraneaus and phantoms and HLCs with their magic hands and start throwing out perfect roll after perfect roll regardless of how many modifiers they do or do not have...

oh right, you save 3 points from E.I

Hull upgrade on Biggs, immediately. Now all your X-wings are in a similar ball park of points and Biggs is excessively annoying.

Edited by ficklegreendice

I'm just thinking something different

Ya phantoms still be a pain, but even so

They can be dealt with I'm not too concerned about that.

Doesn't hurt to try something different

Biggs is there to do what he's best at. Buying time for the other ships.

Wedge will be able to tear other ships apart

Without having to worry about the first engagemen.

Luke late game will be a pain.

I'm still playing with wave 6 so be some time before I get to try this, but it just looks fun.

Wedge also prevents 3p0 in fat Han lists

Biggs is going to die anyway, so I decided in this case best to keep him bare.

He's just fodder

Every round he lives is just gravy and a pain

Biggs is still a 3 dice ship

Every round Biggs lives is another round Luke and Wedge get to shoot

and there really aren't any more efficient upgrades for you to purchase at that cost (certainly not the incredibly situational expose + E.I)

imo, you're much better off beefing Biggs up a little when he's the only thing between Wedge and horrible horrible death.

I've flown biggs in many lists so I know how it works, and the idea behind it.

I'm just trying a new idea.

Maybe it's no good, but maybe it'll surprise me

Unleas someone tells me they've ran this same list, and it didn't do well, then I think its worth a try. Even just for fun games

Can't always run the same things over and over.

Wedge gaining four dice while reducing your opponent agility is going to hurt.

You also have Luk, and it's not to often biggs dies before he can shoot.

So your very likely to kill a ship or two. Maybe even before they fire back depending on what your up Against which in that case, bonus.

I really like biggs and can use him with great effectiveness.

Getting him in arcs or range of some ships and behind asteroids is a great way to increase his survival without the wasted points in upgrades on a ship that will die

If your opponent has four ships. Two are in arc of biggs and the other two are not then that splits up their fire.

I don't mind having one round where my opponent may have to use 1 ship to fire at Luke or wedge and the rest shoots at Biggs because biggs life expectancy increases, and he gets to live another round taking fire away from the ships I want to keep alive.

What I want to see is how well biggs will do in keeping wedge alive.

Since wedge agility is reduce by one the round he uses expose.

So while biggs is on the board expose will not matter much to Wedge's agility until biggs is dead

After that you want to use it only if it's the right time.

I'm thinking you can target lock with wedge and do some serious dmg and by the time biggs is dead what is left of your opponent will hopefully be easier to clean up.

Anyway, I think it looks fun

Decimator and hans, dash Coran and just about anything can die pretty easily if flown well.

Just like many other lists.

Which is why i love this game.

I'll just end this saying, I just thought that this would be a fun way to try to use the trio.

Trying new and different combinations is a great and excellent way to see how things will work, and tweak as needed

Maybe after a game or two the tweaking may take me back to the same ol design, but maybe not.

Plus I think in this case both Luke and wedge is two hard choices as to who to go after ad once Biggs is dead the two will split up and Luke lone wolf will make him really hard to kill.

Anyway don't take me the wrong way, as I know what your saying, I just think this looks like something different, and it's nice to try new things.

If it doesn't work well I'll find out eventually.

But having wedge rolling 4-5 dice, and a hard to kill Luke with biggs beside them does look scary.

Just like so many other lists out there

Edited by Krynn007

I know how it works

I've flown biggs in many lists so I know how it works, and the idea behind it.

I'm just trying a new idea.

Well, you're on a forum meant to promote discussion about squad list ideas. There are no judgements being made, just opinions being shared.

Fair enough.

I didn't mean to go and write a book lol, but I'm just experimenting with a different idea.

I love building new squads and theory crafting.

I've ran biggs with hull upgrade, and honestly I wish I had the pts to put it on him as that's usually is about as much points I like to invest In him, but then I'd have to take something else out, and that defeats what I'm trying to do.

Take off expose and add predator, I'm just back to the same ol list most use,which is what I'm trying to avoid.

Same idea, but little different at the same time

Take off experimental interface and leaves with with no defense/offensive action.

Don't want to take off anything from Luke, so that pretty well leaves biggs on his own.

May the force be with him lol

Back in wave three my buddy fly Jan, biggs and expose wedge and it was nasty.

But now that there is experimental interface expose at least, you can still gain an action of some sort.

And in this case so long as biggs is on the board you can leave yourself expose until he dies.

Then use sparingly

Edited by Krynn007

Back in wave three my buddy fly Jan, biggs and expose wedge and it was nasty.

But now that there is experimental interface expose at least, you can still gain an action of some sort.

No reason one couldn't keep flying Wedge, Biggs, Jan:

Wedge w/ expose, R2 astro & EI

Biggs w/ R2-F2 & EI

Jan w/ ICT, VI & nien numb

Extra green for Biggs, two extra red for Wedge and a PS 10 ion turret.

Or, how about this for WLB:

Wedge w/ predator

Biggs w/ R2-F2 & EI

Luke w/ Lone Wolf, R5-P9 & engine up.

Engine upgrade with R5 really opens up Luke's ability to manoeuvre in and out of trouble during the endgame, and while R2D2 gives more reliable shield recovery, R5-P9 works pretty well with Lone Wolf.

You may be on to something with the Wedge Biggs combo, I do like it, hopefully it will work as well on the table as it seems it will on paper. Please tell us how it goes when you try it.

I just wonder if you'd want to be using expose after Biggs pops, which I imagine should be turn 2-3

whilst the extra red is nice, I'm not sure if you'd get much use out of it as you'd be only 1 green then, without all the shields of a B-wing

Worth a try though

Once Biggs is dead it would become situational.

Like if wedge get in range 1 or Is In a position where Noone can shoot, or has good chance of kill shot.

Plus he still has Luke his buddy

my math may be off, but is the list 99 points?

If you want to keep to your strategy, Wedge would absolutely adore an R2 astromech

Imo, it's worth whatever sacrifice you have to make to get it (even downgrading luke's shield to hull if you have to).

Ya, I kept it at 99 for the initiative bid

Was reading another post and it gave me am idea for this build.

I think it has potential

Luke

Lone wolf

R2d2

Shield upgrade

Wedge

Expose

Experimental interface

Biggs.

The idea here is simple

Biggs will take fire.

Leaves wedge to get four dice while reducing his opponent agility.

Can be pretty nasty.

Once Biggs is dead hopefully your opponent has took some heavy loses

Leaving a tough to kill Luke and a nasty wedge.

Tough choice who to kill.

If wedge manages to die, you still have Luke and hopefully a really hurting opponent

I really like this and will try it, thanks!

It totals 99 points, so maybe add either R2 Astromech to Wedge to help shed the stress from Exp. Interf. or add R4-D6 to Biggs to maybe help him live longer.

Back in wave three my buddy fly Jan, biggs and expose wedge and it was nasty.

But now that there is experimental interface expose at least, you can still gain an action of some sort.

No reason one couldn't keep flying Wedge, Biggs, Jan:

Wedge w/ expose, R2 astro & EI

Biggs w/ R2-F2 & EI

Jan w/ ICT, VI & nien numb

Extra green for Biggs, two extra red for Wedge and a PS 10 ion turret.

Or, how about this for WLB:

Wedge w/ predator

Biggs w/ R2-F2 & EI

Luke w/ Lone Wolf, R5-P9 & engine up.

Engine upgrade with R5 really opens up Luke's ability to manoeuvre in and out of trouble during the endgame, and while R2D2 gives more reliable shield recovery, R5-P9 works pretty well with Lone Wolf.

I like your second list a lot. The first one though has two EI and it's a unique upgrade. Maybe remove it from Biggs (since he's destined to be destroyed anyway) and put Chewie on Jan instead of Nien Nunb. I like Nien Nunb on Jan of course, but in my experience, Chewie is more useful and has saved her often (especially if you can cancel a Direct Hit crit with it).