E-Web Movement

By cptmusket, in Imperial Assault Rules Questions

Hi Everyone,

I have a question. I swear I looked here and the BGG forums and didn't see an answer, so my search fails or I am blind!

For some reason I am not "getting" the movement for E-Webs. If it spends one movement point does it move one square forward or two? If it moves "up/north" does that require it to spend one movement point to turn 90 degress, and one more movement point to turn 90 degrees again for a total of 2 points, or is it one movement point to move "up/north" on the board and occupy the two squares that were north of its current position.

For some reason I am just not getting the rule, I looked at the diagram and am still kinda confused... :blink:

Thanks for your help!

Ignore the turning rule for a second and just look at the large figure movement.

[_][_][_]
[_][W][_]
[_] [W] [_]
[_][_][_]

If the E-web wants to move 1 space in orthogonally (north, south, east or west), it does so like this:

Italic "W" indicates original position, Final position is "oW" and based on color: Yellow = North, Green = East, Purple = South, Red = West

[_][ o ][_]
[ o ][ W ][ o ]
[ o ] [ W ] [ o ]
[_][o][_]

----------------------

Now, if you want to turn 90 degrees, you're going to pick a point to remain stationary (either the northern or southern half), and flip the figure 90 degrees. Assuming you want to turn 90 on the north half of the E-web, it would look like this:

[_][_][_]
[ o ][W][ o ]
[_] [_] [_]
[_][_][_]

A 90 degree turn on the southern half looks the same, just one square back:

[_] [_] [_]

[_][_][_]
[ o ][W][ o ]
[_][_][_]

Each of these turns costs 1 movement point.

Note that most of the time, you will be moving orthogonally, and you are only going to turn a large figure to maneuver around corners or fit in a hallway (in the case of the Massive AT-ST) or getting around terrain (in the case of the E-Web).

Edited by Fizz

So, just to make sure I am reading it correctly, moving east and west in your diagram, the whole e-web slides east or west costing 1 movement point? But, moving north or south, it slides forward or back one square, costing one movement point.

Thanks for the diagram!

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What does it cost for an e-web (or other large figure, like a nexu) to move through a hostile figure? For example, take this e-web ("W") with hostile figures ("h") on two sides; what is the cost to move north ("A") or east ("B") through those figures?

[_][A][_][_]
[_][A][_][_]
[_][h][_][_]
[_][W][h]
[_][W][h]
[_][_][_][_]


The rules say large figures pay additional movement costs only "once per movement point spent", so I expect that moving to B will cost 3: 1 to move on top of the two hostiles, 1 extra for moving on top of a hostile even though there are two of them, and 1 more to move off the hhostiles to point B.

But does it really cost 5 to move to A? If the penalty is "per movement point spent" then it costs 2 points to move up one space onto the hostile, and then 2 more to move up another space since the back half of the e-web is now on top of the hostile, and finally 1 more point to move off of the hostile to point A.

Is that all correct? If so it seems slightly excessive to have to pay the penalty twice for the same hostile figure as the front and back halves of the e-web pass through it. It also means that in this case there is literally no reason to even move through the hostile at all, it would cost just as much to go around it even without being able to move diagonally (1 west, 3 north, 1 east).

Edited by taleden

You don't pay extra for moving off the hostile. And it doesn't matter if you have one hostile figure or two. That said, W moving to "A" would cost 4 movement, and W moving to "B" would cost 3.

"Large Figures", RRG, Page 16:

Large figures are subject to all movement requirements for terrain and other figures, but they are subject to these requirements only once per movement point spent.

For example, if an E-Web Engineer moves into two spaces containing figures, it must only spend one additional movement point instead of two.

"Movement", RRG, Page 19:

Figures can move through other figures’ spaces. The figure must spend one additional movement point to enter a space containing a hostile figure. Some abilities allow figures to move through spaces containing blocking and impassible terrain.

And yes, "east / west" sliding only costs one movement.

I know there's no penalty for moving off of a hostile, my point is that when moving lengthwise over a single hostile figure, the rules-as-written say that it will "enter a space containing a hostile figure" twice -- once when the front end hits it, and again when the back end hits it (because large figures "leave all spaces" when they take a step, and then "enter all spaces" afterward, even if some of those are the same spaces). If there were no hostile, those two steps would both cost 1 point each; therefore, since there is a hostile, they both cost +1 ("per movement point spent") for a total of 4 just to get the back end onto the hostile, and then 5 to finally get past it.

I think the wording of of the example where an e-web "only spend one additional movement point instead of two" only covers the case of moving sideways, so the e-web enters two hostile spaces at the same time; because that move would normally only cost 1, the two hostile figures together only incur a penalty of +1 for a total of 2.

I think that's where you are getting confused, you don't count the "back end" as entering the same space as a hostile because the front end was already there, and the front end is exiting the space. The wording isn't great, but that's how it works. The large figure already paid the penalty for moving onto a hostile, it does not pay it for each space it occupies, nor does it pay extra if both spaces are occupied by hostiles.

Right now, the E-Web is a goofy duck, it is the only large model that is not massive or mobile (both of which ignore hostile figure movement penalties)

I definitely agree that it *should* work like you say, but the more I look at the rules, the more I think it doesn't.

First, the Official FAQ, page 2, "General":

Q: When a large figure moves, does it exit all spaces it

occupied and then enter all of its new spaces, even if some of
those spaces overlap?
A: Yes.

So when an e-web moves the long way, it first exits the two spaces it was in before, and it then enters the two spaces it is in after moving 1 space. So even though the front end was already in the space that the back end is entering, it does still "enter" that space a second time.

Therefore, according to the RRG, page 19, "Movement":

Figures can move throughother figures’ spaces. The figure

must spend one additional movement point to enter a space
containing a hostile figure.

it must pay the 1 point point penalty twice for that same hostile figure, first when the front end "enters" its space, and again when the back end "enters" its space.

There is an exception for large figures in the RRG, page 16, "Large Figures":

Large figures are subject to all movement requirements

for terrain and other figures, but they are subject to these
requirements only once per movement point spent.
For example, if an E-Web Engineer moves into two spaces
containing figures, it must only spend one additional
movement point instead of two.

However, this doesn't matter when moving lengthwise, since that movement already costs 1 point per step, so it will cost 1 extra point per step each time it "enters" a hostile space. The example is worded poorly, but I think when they said "moves into two spaces containing figures" they meant sideways, since in that case it is possible to spend only 1 base movement point but enter two different spaces containing hostile figures at the same time. In that case, the e-web only pays 1 extra point because it only spent 1 base point, even though there are two figures.

I think that's where you are getting confused, you don't count the "back end" as entering the same space as a hostile because the front end was already there, and the front end is exiting the space. The wording isn't great, but that's how it works. The large figure already paid the penalty for moving onto a hostile, it does not pay it for each space it occupies, nor does it pay extra if both spaces are occupied by hostiles.

I see the point, I also thought that it would cost 4 movment points just to move past a figure standing in front of him. To avoid confusion I just shifted around enemy models instead of moving over them.

BUT what happens when you simply do this?

  • move once on the model (spend 2 movement points to enter)
  • turn the model (has to stay in/on half the squares it was before aka 1 square, rotate 180° not 90°, - same effect as move one ahead)
  • move once again to be behind enemy model.
Edited by derroehre

But now as you say, you enter the space with the first move , but you don't leave it when you spend the second movement point and you only pay extra for entering not for staying.

Again, I agree it *should* be that way, but the Official FAQ says it isn't. I suspect they weren't thinking of movement costs when they made that FAQ ruling however; they were probably thinking of things like Mak's Disengage, to make sure a clever imperial couldn't avoid triggering it by moving in such a way that the figure merely "remained" in the spaces near Mak but didn't "enter" them. This way, any large figure movement triggers an "enter" event on all spaces it steps into, allowing any other abilities to trigger from any of those spaces.

To further the point, you could

  • move once on the model (spend 2 movement points to enter)
  • turn the model (has to stay in/on half the squares it was before aka 1 square, rotate 180° not 90°, - same effect as move one ahead)
  • move once again to be behind enemy model.

Again, unfortunately, the Official FAQ says otherwise. The rotation would count as a movement, so even if you're pivoting on the space that contains the hostile, you still "exit" that space and then "enter" it again in the new orientation, so you'd still have to pay the +1 penalty a second time.

(sorry, looks like I ninja-quoted before you could edit ;) )

Edited by taleden

Q: When a large figure moves, does it exit all spaces it

occupied and then enter all of its new spaces, even if some of
those spaces overlap?
A: Yes.
Well, so that really seems like the E-[W]eb cannot move over a [H]ostile figure to [A] since he only has speed 2 (and a max of 4 movement points.)
[_][A][_][_]

[_][A][_][_]

[_][H][_][_]

[_][W][h]

[_][W][h]

[_][_][_][_]

Just a quick side question (the book is to far away), if Fenn gives somebody movement points, models have to pay extra right?

Q: When a large figure moves, does it exit all spaces it

occupied and then enter all of its new spaces, even if some of
those spaces overlap?
A: Yes.
Well, so that really seems like the E-[W]eb cannot move over a [H]ostile figure to [A] since he only has speed 2 (and a max of 4 movement points.)
[_][A][_][_]

[_][A][_][_]

[_][H][_][_]

[_][W][h]

[_][W][h]

[_][_][_][_]

Just a quick side question (the book is to far away), if Fenn gives somebody movement points, models have to pay extra right?

This is how I saw the FAQ clear things up. Fine with me, kind of hard to carry a huge barrel, tripod, and generator without someone tripping you up as it is.

As for your side question, I don't understand. Fenn's xp card can give 2 move points during his activation, so the receiving model gets to interrupt and use or lose those points. Nothing extra to pay.

Sounds to me like some additional *official* E-Web movement clarification is an order. The more I read it, the more I see it both ways (the north 4 MP vs 5 MP move)

Edited by Fizz
As for your side question, I don't understand. Fenn's xp card can give 2 move points during his activation, so the receiving model gets to interrupt and use or lose those points. Nothing extra to pay.

So if the model he gives those movment points decides to move over an enema model, that model would have to pay extra for moving into an enemy model (and in conclusion cannot move over an enemy model since 2 points is not enough to move past) right?.

As for your side question, I don't understand. Fenn's xp card can give 2 move points during his activation, so the receiving model gets to interrupt and use or lose those points. Nothing extra to pay.

So if the model he gives those movment points decides to move over an enema model, that model would have to pay extra for moving into an enemy model (and in conclusion cannot move over an enemy model since 2 points is not enough to move past) right?.

Fenn's card doesn't specify any special rules for the granted movement points, and the rulebook only says that movement points gained outside of a figure's activation must be spent immediately or lost. So, since nothing says otherwise, I'd agree that normal penalties apply: the figure receiving Fenn's movement points still can't end on another figure, still pays extra movement points for difficult terrain and hostile figures, etc. Therfore no, 2 points wouldn't be enough to move through a hostile.