Guri, Serissu and Laetin A'Shera

By WataHaxzors, in X-Wing Squad Lists

Guri - 30

Veteran Instincts - 1

Virago - 1

FCS - 2

Stealth Device - 3

Dead Man's Switch - 2

Serissu - 20

Swarm Tactics - 2

"Heavy Scyk" Interceptor - 2

HLC - 7

Laetin A'Shera - 18

"Heavy Scyk" Interceptor - 2

HLC - 7

Stealth Device - 3

Total : 100pts

My idea is to escort Laetin around the board with Serissu to increase the chances of evading hits. At the same time, shooting with 2 HLC at further ranges. Guri will be doing his thing in the front.

I have no clue as to how this list will actually perform.

this list...it feels wrong to me...

(also you know that between the 4 agility + re-roll Laetin who gets evades when the opponent misses and the 3 agility Serissu...your opponent is never going to shoot Laetin, right?)

Edited by ficklegreendice

Ive been mulling over the idea of ditching Serissu. I just dont know what to fill the slot with.

Serious (lets face it, that's her new name) needs to be the least offensively powerful ship in your list. Putting an HLC on her defeats her purpose and ability.

Try:

Guri - Opportunist + Title + Sensor Jam + ATs + Hot Shot

Serious + PTL + SD

Laetin + Title + HLC + SD

You don't really want to shoot any of them as they all are super defensive. Serious Focus+evades with PTL and buffs Guri and Laetin. With luck your opponent has spent his token for Guri and Laetin can both hit very hard. Its super light on HP, but it will be annoying to put damage on and super hard for a swarm with its 2 attack dice.

Here's a list that's got it all! Deals stress, deals crits and even steals enemy tokens :P

Palob w/ blaster turret, bodyguard, moldy crow, recon specialist & stealth device (or hull upgrade if preferred)

Serissu w/ VI, 'heavy scyk' & flechette cannon

2 cartel spacers w/ 'heavy scyk' & 'mangler' cannons

Palob is hard to kill thanks to serissu's re-roll on 3 green dice (until stealth drops) & a ton of focus tokens (and his own ability can help too)

But to kill Serissu means getting through 4 green dice, and meanwhile you're eating blaster shots and a pair of crit-dealing spacers (who shoot last to help get those crits onto juicy hull). PS 10 stress dealer is nice vs. phantoms and PtL junkiess too ;)

Edited by blade_mercurial