Has anyone tried the Feedback Array Swarm?

By cybu, in X-Wing

I've killed many a Soontir by self bumping back line Zs to block him...I guess I'm THAT guy...

why you gotta ruin Soontir when interceptors just finally became viable :(?

(the correct response is, of course, "WHAT!? I CAN'T HEAR YOU OVER THE SOUND OF YOUR SHIP BEING ELECTROCUTED TO DEATH!")

I think he meant before Feedback Array came out, usually Soontir getting blocked and shot at at range 1 even by a few Z-95s is a death sentence for him.

I've killed many a Soontir by self bumping back line Zs to block him...I guess I'm THAT guy...

why you gotta ruin Soontir when interceptors just finally became viable :(?

(the correct response is, of course, "WHAT!? I CAN'T HEAR YOU OVER THE SOUND OF YOUR SHIP BEING ELECTROCUTED TO DEATH!")

I think he meant before Feedback Array came out, usually Soontir getting blocked and shot at at range 1 even by a few Z-95s is a death sentence for him.

ah, fair enough :P

Blocking is a huge death sentence to most interceptors, indeed. Before feedback, though, I've had to finish the job with other kinds of ships because the **** things can't hit the broadside of a 3/4 agility barn even at range 1 <_<

I feel like you're best off flying them as a normal swarm and only using feedback array as needed/on z's that are still going to have a shot when ionized next turn.

I feel like you're best off flying them as a normal swarm and only using feedback array as needed/on z's that are still going to have a shot when ionized next turn.

Yep, agree with this, Feedback Array should be looked at as the spice that gives your swarm extra options, not the main ingredient that dictates your play.

I feel like you're best off flying them as a normal swarm and only using feedback array as needed/on z's that are still going to have a shot when ionized next turn.

Yep, agree with this, Feedback Array should be looked at as the spice that gives your swarm extra options, not the main ingredient that dictates your play.

7 base z's isn't far off in effectiveness than 8 base z's. You barely lose anything to gain the ability to actually kill a Phantom. You should be able to just blow any dual agressor build away with 7 ships as long as you play cautious on the approach and don't let them get a good position on you. Aggressors get to do phantom shenanigans, and then their segnor's gives them a stress and they have to fly like a normal ship. A group of 4 and another group of 3 off to the side a little but still close enough to support should be good.

I think you may have misinterpreted my post, I wasn't saying you should cut Feedback Arrays for an 8th Z, I was saying that you shouldn't be choosing to Feedback with all of your ships if they can all take range 1 shots instead, but to only use your Feedback Arrays when you can't shoot at the target with your regular attack, or if your range 1 attack is very likely to fail (vs 4 defense dice or vs 3 defense dice with focus/evade and none of your other ships are shooting at that ship).

From what I saw in the batrep that was posted, the guy had a bunch of range 1 shots on the Aggressor but was using Feedback Array instead for the sake of using Feedback Array (and experimentation), and I think that's the wrong way to play the list, better to take the range 1 shots when you get them and just use feedback array when they arc-dodge you or bump into your ship, or to deal the last few points of damage for the kill to avoid dice rolls.